private boolean equipUnitIfPossible(UnitLabel unitLabel, AbstractGoods goods) { Unit unit = unitLabel.getUnit(); if (unit.hasAbility(Ability.CAN_BE_EQUIPPED)) { for (EquipmentType equipment : freeColClient.getGame().getSpecification().getEquipmentTypeList()) { if (unit.canBeEquippedWith(equipment) && equipment.getGoodsRequired().size() == 1) { AbstractGoods requiredGoods = equipment.getGoodsRequired().get(0); if (requiredGoods.getType().equals(goods.getType()) && requiredGoods.getAmount() <= goods.getAmount()) { int amount = Math.min( goods.getAmount() / requiredGoods.getAmount(), equipment.getMaximumCount()); freeColClient.getInGameController().equipUnit(unit, equipment, amount); unitLabel.updateIcon(); return true; } } } } return false; }