/** * Allows spread of horses and arms between settlements * * <p>FIXME: the hardwired goods/equipment types are a wart. * * @param settlement The other <code>IndianSettlement</code> to trade with. */ public void tradeGoodsWithSettlement(IndianSettlement settlement) { GoodsType armsType = getSpecification().getGoodsType("model.goods.muskets"); GoodsType horsesType = getSpecification().getGoodsType("model.goods.horses"); List<GoodsType> goodsToTrade = new ArrayList<>(); goodsToTrade.add(armsType); goodsToTrade.add(horsesType); for (GoodsType goods : goodsToTrade) { int goodsInStock = getGoodsCount(goods); if (goodsInStock <= 50) { continue; } int goodsTraded = goodsInStock / 2; settlement.addGoods(goods, goodsTraded); removeGoods(goods, goodsTraded); } }
/** {@inheritDoc} */ @Override public Mission doMission(LogBuilder lb) { lb.add(tag); String reason = invalidReason(); if (reason != null) return lbFail(lb, false, reason); final AIUnit aiUnit = getAIUnit(); final Unit unit = getUnit(); final IndianSettlement is = unit.getHomeIndianSettlement(); Direction d; while (!this.demanded) { Unit.MoveType mt = travelToTarget(getTarget(), null, lb); switch (mt) { case MOVE_HIGH_SEAS: case MOVE_NO_MOVES: case MOVE_ILLEGAL: return lbWait(lb); case MOVE_NO_REPAIR: return lbFail(lb, false, AIUNITDIED); case MOVE_NO_TILE: return this; case ATTACK_SETTLEMENT: // Arrived? d = unit.getTile().getDirection(getTarget().getTile()); if (d != null) break; // Yes, arrived at target // Fall through case ATTACK_UNIT: // Something is blocking our path Location blocker = resolveBlockage(aiUnit, getTarget()); if (blocker == null) { moveRandomly(tag, null); continue; } d = unit.getTile().getDirection(blocker.getTile()); if (AIMessage.askAttack(aiUnit, d)) { return lbAttack(lb, blocker); } continue; default: return lbMove(lb, mt); } // Load the goods. lbAt(lb); Colony colony = (Colony) getTarget(); Player enemy = colony.getOwner(); Goods goods = selectGoods(colony); GoodsType type = (goods == null) ? null : goods.getType(); int amount = (goods == null) ? 0 : goods.getAmount(); if (goods == null) { if (!enemy.checkGold(1)) { return lbDone(lb, false, "empty handed"); } amount = enemy.getGold() / 20; if (amount == 0) amount = enemy.getGold(); } this.demanded = AIMessage.askIndianDemand(aiUnit, colony, type, amount); if (this.demanded && (goods == null || hasTribute())) { if (goods == null) { return lbDone(lb, false, "accepted tribute ", amount, " gold"); } lb.add(", accepted tribute ", goods); return lbRetarget(lb); } // Consider attacking if not content. int unitTension = (is == null) ? 0 : is.getAlarm(enemy).getValue(); int tension = Math.max(unitTension, unit.getOwner().getTension(enemy).getValue()); d = unit.getTile().getDirection(colony.getTile()); if (tension >= Tension.Level.CONTENT.getLimit() && d != null) { if (AIMessage.askAttack(aiUnit, d)) lbAttack(lb, colony); } return lbDone(lb, false, "refused at ", colony); } // Take the goods home for (; ; ) { Unit.MoveType mt = travelToTarget(getTarget(), CostDeciders.avoidSettlementsAndBlockingUnits(), lb); switch (mt) { case MOVE: // Arrived break; case MOVE_HIGH_SEAS: case MOVE_NO_MOVES: case MOVE_ILLEGAL: return lbWait(lb); case MOVE_NO_REPAIR: return lbFail(lb, false, AIUNITDIED); case MOVE_NO_TILE: return this; default: return lbMove(lb, mt); } // Unload the goods lbAt(lb); GoodsContainer container = unit.getGoodsContainer(); for (Goods goods : container.getCompactGoods()) { Goods tribute = container.removeGoods(goods.getType()); is.addGoods(tribute); } return lbDone(lb, false, "unloaded tribute"); } }