public void loadShadowMapSpaceMatrix(Matrix4f matrix) { super.loadMatrix(locationToShadowMapSpace, matrix); }
public void loadShadowMapSize(float size) { super.loadFloat(locationShadowMapSize, size); }
public void loadShadows() { super.loadInt(locationShadowMap, shadowMapTextureUnit); }
public void loadShadowBox(ShadowBox box) { super.loadFloat(locationShadowDistance, box.getShadowDistance()); super.loadFloat(locationTransitionDistance, box.getTransitionDistance()); }
public void loadPercentageCloserFiltering(int count) { super.loadInt(locationPcfCount, count); }