protected void paint(Graphics graphics) { super.paint(graphics); if (currentFrame != 0) { graphics.drawImage( image.getFrameLeft(currentFrame), image.getFrameTop(currentFrame), image.getFrameWidth(currentFrame), image.getFrameHeight(currentFrame), image, currentFrame, 0, 0); } }
protected void paint(Graphics graphics) { // Call super.paint. This will draw the first background // frame and handle any required focus drawing. super.paint(graphics); // Don't redraw the background if this is the first frame. if (_currentFrame != 0) { // Draw the animation frame. graphics.drawImage( _image.getFrameLeft(_currentFrame), _image.getFrameTop(_currentFrame), _image.getFrameWidth(_currentFrame), _image.getFrameHeight(_currentFrame), _image, _currentFrame, 0, 0); } }