/** * Get the actual Block state of this Block at the given position. This applies properties not * visible in the metadata, such as fence connections. */ public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { EnumFacing.Axis enumfacing$axis = ((EnumFacing) state.getValue(FACING)).getAxis(); if (enumfacing$axis == EnumFacing.Axis.Z && (worldIn.getBlockState(pos.west()).getBlock() == Blocks.COBBLESTONE_WALL || worldIn.getBlockState(pos.east()).getBlock() == Blocks.COBBLESTONE_WALL) || enumfacing$axis == EnumFacing.Axis.X && (worldIn.getBlockState(pos.north()).getBlock() == Blocks.COBBLESTONE_WALL || worldIn.getBlockState(pos.south()).getBlock() == Blocks.COBBLESTONE_WALL)) { state = state.withProperty(IN_WALL, Boolean.valueOf(true)); } return state; }
@Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (worldIn.getGameRules().getBoolean("doFireTick")) { if (!canPlaceBlockAt(worldIn, pos)) worldIn.setBlockToAir(pos); if (worldIn.isRaining() && canDie(worldIn, pos)) worldIn.setBlockToAir(pos); else { int i = state.getValue(AGE).intValue(); if (i < 4) { state = state.withProperty(AGE, Integer.valueOf(i + rand.nextInt(3) / 2)); worldIn.setBlockState(pos, state, 4); } worldIn.scheduleUpdate(pos, this, tickRate(worldIn) + rand.nextInt(10)); if (!canNeighborCatchFire(worldIn, pos)) { if (!worldIn.getBlockState(pos.down()).isSideSolid(worldIn, pos.down(), EnumFacing.UP) || i > 3) worldIn.setBlockToAir(pos); return; } if (!this.canCatchFire(worldIn, pos.down(), EnumFacing.UP) && i >= 4 && rand.nextInt(4) == 0) { worldIn.setBlockToAir(pos); return; } boolean flag1 = worldIn.isBlockinHighHumidity(pos); int j = 0; if (flag1) j = -50; tryCatchFire(worldIn, pos.east(), 300 + j, rand, i, EnumFacing.WEST); tryCatchFire(worldIn, pos.west(), 300 + j, rand, i, EnumFacing.EAST); tryCatchFire(worldIn, pos.down(), 250 + j, rand, i, EnumFacing.UP); tryCatchFire(worldIn, pos.up(), 250 + j, rand, i, EnumFacing.DOWN); tryCatchFire(worldIn, pos.north(), 300 + j, rand, i, EnumFacing.SOUTH); tryCatchFire(worldIn, pos.south(), 300 + j, rand, i, EnumFacing.NORTH); for (int k = -1; k <= 1; ++k) for (int l = -1; l <= 1; ++l) for (int i1 = -1; i1 <= 4; ++i1) if (k != 0 || i1 != 0 || l != 0) { int j1 = 100; if (i1 > 1) j1 += (i1 - 1) * 100; BlockPos blockpos = pos.add(k, i1, l); int k1 = getNeighborEncouragement(worldIn, blockpos); if (k1 > 0) { int l1 = (k1 + 40 + worldIn.getDifficulty().getDifficultyId() * 7) / (i + 30); if (flag1) l1 /= 2; if (l1 > 0 && rand.nextInt(j1) <= l1 && (!worldIn.isRaining() || !canDie(worldIn, blockpos))) { int i2 = i + rand.nextInt(5) / 4; if (i2 > 15) i2 = 15; worldIn.setBlockState( blockpos, state.withProperty(AGE, Integer.valueOf(i2)), 3); } } } } } }