protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) {
   TexturePackBase var6 =
       (TexturePackBase)
           GuiTexturePacks.func_73953_j(this.parentTexturePackGui)
               .texturePackList
               .availableTexturePacks()
               .get(par1);
   var6.bindThumbnailTexture(GuiTexturePacks.func_73961_k(this.parentTexturePackGui).renderEngine);
   GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
   par5Tessellator.startDrawingQuads();
   par5Tessellator.setColorOpaque_I(16777215);
   par5Tessellator.addVertexWithUV((double) par2, (double) (par3 + par4), 0.0D, 0.0D, 1.0D);
   par5Tessellator.addVertexWithUV((double) (par2 + 32), (double) (par3 + par4), 0.0D, 1.0D, 1.0D);
   par5Tessellator.addVertexWithUV((double) (par2 + 32), (double) par3, 0.0D, 1.0D, 0.0D);
   par5Tessellator.addVertexWithUV((double) par2, (double) par3, 0.0D, 0.0D, 0.0D);
   par5Tessellator.draw();
   this.parentTexturePackGui.drawString(
       GuiTexturePacks.func_73960_l(this.parentTexturePackGui),
       var6.getTexturePackFileName(),
       par2 + 32 + 2,
       par3 + 1,
       16777215);
   this.parentTexturePackGui.drawString(
       GuiTexturePacks.func_73963_m(this.parentTexturePackGui),
       var6.getFirstDescriptionLine(),
       par2 + 32 + 2,
       par3 + 12,
       8421504);
   this.parentTexturePackGui.drawString(
       GuiTexturePacks.func_73954_n(this.parentTexturePackGui),
       var6.getSecondDescriptionLine(),
       par2 + 32 + 2,
       par3 + 12 + 10,
       8421504);
 }
  /** Draws the screen and all the components in it. */
  public void drawScreen(int par1, int par2, float par3) {
    this.renderSkybox(par1, par2, par3);
    Tessellator var4 = Tessellator.instance;
    short var5 = 274;
    int var6 = this.width / 2 - var5 / 2;
    byte var7 = 30;
    this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
    this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/title/mclogo.png"));
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    if ((double) this.updateCounter < 1.0E-4D) {
      this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 99, 44);
      this.drawTexturedModalRect(var6 + 99, var7 + 0, 129, 0, 27, 44);
      this.drawTexturedModalRect(var6 + 99 + 26, var7 + 0, 126, 0, 3, 44);
      this.drawTexturedModalRect(var6 + 99 + 26 + 3, var7 + 0, 99, 0, 26, 44);
      this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
    } else {
      this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 155, 44);
      this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
    }

    var4.setColorOpaque_I(16777215);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) (this.width / 2 + 90), 70.0F, 0.0F);
    GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
    float var8 =
        1.8F
            - MathHelper.abs(
                MathHelper.sin(
                        (float) (Minecraft.getSystemTime() % 1000L)
                            / 1000.0F
                            * (float) Math.PI
                            * 2.0F)
                    * 0.1F);
    var8 = var8 * 100.0F / (float) (this.fontRenderer.getStringWidth(this.splashText) + 32);
    GL11.glScalef(var8, var8, var8);
    this.drawCenteredString(this.fontRenderer, this.splashText, 0, -8, 16776960);
    GL11.glPopMatrix();
    String var9 = "Minecraft 1.3.2";

    if (this.mc.isDemo()) {
      var9 = var9 + " Demo";
    }

    this.drawString(this.fontRenderer, var9, 2, this.height - 10, 16777215);
    String var10 = "Copyright Mojang AB. Ported by Nick Parker";
    this.drawString(
        this.fontRenderer,
        var10,
        this.width - this.fontRenderer.getStringWidth(var10) - 2,
        this.height - 10,
        16777215);
    super.drawScreen(par1, par2, par3);
  }
Exemple #3
0
 private void loadScreen() throws LWJGLException {
   ScaledResolution scaledresolution =
       new ScaledResolution(gameSettings, displayWidth, displayHeight);
   GL11.glClear(16640);
   GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
   GL11.glLoadIdentity();
   GL11.glOrtho(
       0.0D, scaledresolution.field_25121_a, scaledresolution.field_25120_b, 0.0D, 1000D, 3000D);
   GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
   GL11.glLoadIdentity();
   GL11.glTranslatef(0.0F, 0.0F, -2000F);
   GL11.glViewport(0, 0, displayWidth, displayHeight);
   GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
   Tessellator tessellator = Tessellator.instance;
   GL11.glDisable(2896 /*GL_LIGHTING*/);
   GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
   GL11.glDisable(2912 /*GL_FOG*/);
   GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, renderEngine.getTexture("/title/mojang.png"));
   tessellator.startDrawingQuads();
   tessellator.setColorOpaque_I(0xffffff);
   tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D);
   tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D);
   tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
   tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
   tessellator.draw();
   char c = '\u0100';
   char c1 = '\u0100';
   GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
   tessellator.setColorOpaque_I(0xffffff);
   func_6274_a(
       (scaledresolution.getScaledWidth() - c) / 2,
       (scaledresolution.getScaledHeight() - c1) / 2,
       0,
       0,
       c,
       c1);
   GL11.glDisable(2896 /*GL_LIGHTING*/);
   GL11.glDisable(2912 /*GL_FOG*/);
   GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
   GL11.glAlphaFunc(516, 0.1F);
   Display.swapBuffers();
 }
Exemple #4
0
  public void doRenderFishHook(
      EntityFishHook entityfishhook, double d, double d1, double d2, float f, float f1) {
    GL11.glPushMatrix();
    GL11.glTranslatef((float) d, (float) d1, (float) d2);
    GL11.glEnable(32826 /*GL_RESCALE_NORMAL_EXT*/);
    GL11.glScalef(0.5F, 0.5F, 0.5F);
    int i = 1;
    byte byte0 = 2;
    loadTexture("/particles.png");
    Tessellator tessellator = Tessellator.instance;
    float f2 = (float) (i * 8 + 0) / 128F;
    float f3 = (float) (i * 8 + 8) / 128F;
    float f4 = (float) (byte0 * 8 + 0) / 128F;
    float f5 = (float) (byte0 * 8 + 8) / 128F;
    float f6 = 1.0F;
    float f7 = 0.5F;
    float f8 = 0.5F;
    GL11.glRotatef(180F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 1.0F, 0.0F);
    tessellator.addVertexWithUV(0.0F - f7, 0.0F - f8, 0.0D, f2, f5);
    tessellator.addVertexWithUV(f6 - f7, 0.0F - f8, 0.0D, f3, f5);
    tessellator.addVertexWithUV(f6 - f7, 1.0F - f8, 0.0D, f3, f4);
    tessellator.addVertexWithUV(0.0F - f7, 1.0F - f8, 0.0D, f2, f4);
    tessellator.draw();
    GL11.glDisable(32826 /*GL_RESCALE_NORMAL_EXT*/);
    GL11.glPopMatrix();
    if (entityfishhook.angler != null) {
      float f9 =
          ((entityfishhook.angler.prevRotationYaw
                      + (entityfishhook.angler.rotationYaw - entityfishhook.angler.prevRotationYaw)
                          * f1)
                  * 3.141593F)
              / 180F;
      double d3 = MathHelper.sin(f9);
      double d5 = MathHelper.cos(f9);
      float f11 = entityfishhook.angler.getSwingProgress(f1);
      float f12 = MathHelper.sin(MathHelper.sqrt_float(f11) * 3.141593F);
      Vec3D vec3d = Vec3D.createVector(-0.5D, 0.029999999999999999D, 0.80000000000000004D);
      vec3d.rotateAroundX(
          (-(entityfishhook.angler.prevRotationPitch
                      + (entityfishhook.angler.rotationPitch
                              - entityfishhook.angler.prevRotationPitch)
                          * f1)
                  * 3.141593F)
              / 180F);
      vec3d.rotateAroundY(
          (-(entityfishhook.angler.prevRotationYaw
                      + (entityfishhook.angler.rotationYaw - entityfishhook.angler.prevRotationYaw)
                          * f1)
                  * 3.141593F)
              / 180F);
      vec3d.rotateAroundY(f12 * 0.5F);
      vec3d.rotateAroundX(-f12 * 0.7F);
      double d7 =
          entityfishhook.angler.prevPosX
              + (entityfishhook.angler.posX - entityfishhook.angler.prevPosX) * (double) f1
              + vec3d.xCoord;
      double d8 =
          entityfishhook.angler.prevPosY
              + (entityfishhook.angler.posY - entityfishhook.angler.prevPosY) * (double) f1
              + vec3d.yCoord;
      double d9 =
          entityfishhook.angler.prevPosZ
              + (entityfishhook.angler.posZ - entityfishhook.angler.prevPosZ) * (double) f1
              + vec3d.zCoord;
      if (renderManager.options.thirdPersonView > 0) {
        float f10 =
            ((entityfishhook.angler.prevRenderYawOffset
                        + (entityfishhook.angler.renderYawOffset
                                - entityfishhook.angler.prevRenderYawOffset)
                            * f1)
                    * 3.141593F)
                / 180F;
        double d4 = MathHelper.sin(f10);
        double d6 = MathHelper.cos(f10);
        d7 =
            (entityfishhook.angler.prevPosX
                    + (entityfishhook.angler.posX - entityfishhook.angler.prevPosX) * (double) f1)
                - d6 * 0.34999999999999998D
                - d4 * 0.84999999999999998D;
        d8 =
            (entityfishhook.angler.prevPosY
                    + (entityfishhook.angler.posY - entityfishhook.angler.prevPosY) * (double) f1)
                - 0.45000000000000001D;
        d9 =
            ((entityfishhook.angler.prevPosZ
                        + (entityfishhook.angler.posZ - entityfishhook.angler.prevPosZ)
                            * (double) f1)
                    - d4 * 0.34999999999999998D)
                + d6 * 0.84999999999999998D;
      }
      double d10 =
          entityfishhook.prevPosX + (entityfishhook.posX - entityfishhook.prevPosX) * (double) f1;
      double d11 =
          entityfishhook.prevPosY
              + (entityfishhook.posY - entityfishhook.prevPosY) * (double) f1
              + 0.25D;
      double d12 =
          entityfishhook.prevPosZ + (entityfishhook.posZ - entityfishhook.prevPosZ) * (double) f1;
      double d13 = (float) (d7 - d10);
      double d14 = (float) (d8 - d11);
      double d15 = (float) (d9 - d12);
      GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
      GL11.glDisable(2896 /*GL_LIGHTING*/);
      tessellator.startDrawing(3);
      tessellator.setColorOpaque_I(0);
      int j = 16;
      for (int k = 0; k <= j; k++) {
        float f13 = (float) k / (float) j;
        tessellator.addVertex(
            d + d13 * (double) f13,
            d1 + d14 * (double) (f13 * f13 + f13) * 0.5D + 0.25D,
            d2 + d15 * (double) f13);
      }

      tessellator.draw();
      GL11.glEnable(2896 /*GL_LIGHTING*/);
      GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
    }
  }
  /** Draws the screen and all the components in it. */
  public void drawScreen(int par1, int par2, float par3) {
    this.renderSkybox(par1, par2, par3);
    Tessellator var4 = Tessellator.instance;
    short var5 = 274;
    int var6 = this.width / 2 - var5 / 2;
    byte var7 = 30;
    this.drawGradientRect(0, 0, this.width, this.height, -2130706433, 16777215);
    this.drawGradientRect(0, 0, this.width, this.height, 0, Integer.MIN_VALUE);
    this.mc.renderEngine.func_98187_b("/title/mclogo.png");
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    if ((double) this.updateCounter < 1.0E-4D) {
      this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 99, 44);
      this.drawTexturedModalRect(var6 + 99, var7 + 0, 129, 0, 27, 44);
      this.drawTexturedModalRect(var6 + 99 + 26, var7 + 0, 126, 0, 3, 44);
      this.drawTexturedModalRect(var6 + 99 + 26 + 3, var7 + 0, 99, 0, 26, 44);
      this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
    } else {
      this.drawTexturedModalRect(var6 + 0, var7 + 0, 0, 0, 155, 44);
      this.drawTexturedModalRect(var6 + 155, var7 + 0, 0, 45, 155, 44);
    }

    var4.setColorOpaque_I(16777215);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) (this.width / 2 + 90), 70.0F, 0.0F);
    GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
    float var8 =
        1.8F
            - MathHelper.abs(
                MathHelper.sin(
                        (float) (Minecraft.getSystemTime() % 1000L)
                            / 1000.0F
                            * (float) Math.PI
                            * 2.0F)
                    * 0.1F);
    var8 = var8 * 100.0F / (float) (this.fontRenderer.getStringWidth(this.splashText) + 32);
    GL11.glScalef(var8, var8, var8);
    this.drawCenteredString(this.fontRenderer, this.splashText, 0, -8, 16776960);
    GL11.glPopMatrix();
    String var9 = "Minecraft 1.5";

    if (this.mc.isDemo()) {
      var9 = var9 + " Demo";
    }

    this.drawString(this.fontRenderer, var9, 2, this.height - 10, 16777215);
    String var10 = "Copyright Mojang AB. Do not distribute!";
    this.drawString(
        this.fontRenderer,
        var10,
        this.width - this.fontRenderer.getStringWidth(var10) - 2,
        this.height - 10,
        16777215);

    if (this.field_92025_p != null && this.field_92025_p.length() > 0) {
      drawRect(
          this.field_92022_t - 2,
          this.field_92021_u - 2,
          this.field_92020_v + 2,
          this.field_92019_w - 1,
          1428160512);
      this.drawString(
          this.fontRenderer, this.field_92025_p, this.field_92022_t, this.field_92021_u, 16777215);
      this.drawString(
          this.fontRenderer,
          field_96138_a,
          (this.width - this.field_92024_r) / 2,
          ((GuiButton) this.buttonList.get(0)).yPosition - 12,
          16777215);
    }

    super.drawScreen(par1, par2, par3);
  }
  /** Renders the dragon, along with its dying animation */
  public void renderDragon(
      EntityDragon par1EntityDragon,
      double par2,
      double par4,
      double par6,
      float par8,
      float par9) {
    entityDragon = par1EntityDragon;

    if (updateModelState != 4) {
      mainModel = new ModelDragon(0.0F);
      updateModelState = 4;
    }

    super.doRenderLiving(par1EntityDragon, par2, par4, par6, par8, par9);

    if (par1EntityDragon.healingEnderCrystal != null) {
      float f = (float) par1EntityDragon.healingEnderCrystal.innerRotation + par9;
      float f1 = MathHelper.sin(f * 0.2F) / 2.0F + 0.5F;
      f1 = (f1 * f1 + f1) * 0.2F;
      float f2 =
          (float)
              (par1EntityDragon.healingEnderCrystal.posX
                  - par1EntityDragon.posX
                  - (par1EntityDragon.prevPosX - par1EntityDragon.posX) * (double) (1.0F - par9));
      float f3 =
          (float)
              (((double) f1 + par1EntityDragon.healingEnderCrystal.posY)
                  - 1.0D
                  - par1EntityDragon.posY
                  - (par1EntityDragon.prevPosY - par1EntityDragon.posY) * (double) (1.0F - par9));
      float f4 =
          (float)
              (par1EntityDragon.healingEnderCrystal.posZ
                  - par1EntityDragon.posZ
                  - (par1EntityDragon.prevPosZ - par1EntityDragon.posZ) * (double) (1.0F - par9));
      float f5 = MathHelper.sqrt_float(f2 * f2 + f4 * f4);
      float f6 = MathHelper.sqrt_float(f2 * f2 + f3 * f3 + f4 * f4);
      GL11.glPushMatrix();
      GL11.glTranslatef((float) par2, (float) par4 + 2.0F, (float) par6);
      GL11.glRotatef(
          ((float) (-Math.atan2(f4, f2)) * 180F) / (float) Math.PI - 90F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(
          ((float) (-Math.atan2(f5, f3)) * 180F) / (float) Math.PI - 90F, 1.0F, 0.0F, 0.0F);
      Tessellator tessellator = Tessellator.instance;
      RenderHelper.disableStandardItemLighting();
      GL11.glDisable(GL11.GL_CULL_FACE);
      loadTexture("/mob/enderdragon/beam.png");
      GL11.glShadeModel(GL11.GL_SMOOTH);
      float f7 = 0.0F - ((float) par1EntityDragon.ticksExisted + par9) * 0.01F;
      float f8 =
          MathHelper.sqrt_float(f2 * f2 + f3 * f3 + f4 * f4) / 32F
              - ((float) par1EntityDragon.ticksExisted + par9) * 0.01F;
      tessellator.startDrawing(5);
      int i = 8;

      for (int j = 0; j <= i; j++) {
        float f9 = MathHelper.sin(((float) (j % i) * (float) Math.PI * 2.0F) / (float) i) * 0.75F;
        float f10 = MathHelper.cos(((float) (j % i) * (float) Math.PI * 2.0F) / (float) i) * 0.75F;
        float f11 = ((float) (j % i) * 1.0F) / (float) i;
        tessellator.setColorOpaque_I(0);
        tessellator.addVertexWithUV(f9 * 0.2F, f10 * 0.2F, 0.0D, f11, f8);
        tessellator.setColorOpaque_I(0xffffff);
        tessellator.addVertexWithUV(f9, f10, f6, f11, f7);
      }

      tessellator.draw();
      GL11.glEnable(GL11.GL_CULL_FACE);
      GL11.glShadeModel(GL11.GL_FLAT);
      RenderHelper.enableStandardItemLighting();
      GL11.glPopMatrix();
    }
  }
  /** Draws the screen and all the components in it. */
  public void drawScreen(int par1, int par2, float par3) {
    if (panorama) {
      renderSkybox(par1, par2, par3);
    } else {
      drawDefaultBackground();
    }
    Tessellator tessellator = Tessellator.instance;
    if (oldlogo) {
      drawLogo(par3);
    }
    char c = 274;
    int i = width / 2 - c / 2;
    byte byte0 = 30;
    if (panorama) {
      drawGradientRect(0, 0, width, height, 0x80ffffff, 0xffffff);
      drawGradientRect(0, 0, width, height, 0, 0x80000000);
    }
    if (!oldlogo) {
      mc.func_110434_K().func_110577_a(field_110352_y);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

      if ((double) updateCounter < 0.0001D) {
        drawTexturedModalRect(i + 0, byte0 + 0, 0, 0, 99, 44);
        drawTexturedModalRect(i + 99, byte0 + 0, 129, 0, 27, 44);
        drawTexturedModalRect(i + 99 + 26, byte0 + 0, 126, 0, 3, 44);
        drawTexturedModalRect(i + 99 + 26 + 3, byte0 + 0, 99, 0, 26, 44);
        drawTexturedModalRect(i + 155, byte0 + 0, 0, 45, 155, 44);
      } else {
        drawTexturedModalRect(i + 0, byte0 + 0, 0, 0, 155, 44);
        drawTexturedModalRect(i + 155, byte0 + 0, 0, 45, 155, 44);
      }
    }

    tessellator.setColorOpaque_I(0xffffff);
    GL11.glPushMatrix();
    GL11.glTranslatef(width / 2 + 90, 70F, 0.0F);
    GL11.glRotatef(-20F, 0.0F, 0.0F, 1.0F);
    float f =
        1.8F
            - MathHelper.abs(
                MathHelper.sin(
                        ((float) (Minecraft.getSystemTime() % 1000L) / 1000F)
                            * (float) Math.PI
                            * 2.0F)
                    * 0.1F);
    f = (f * 100F) / (float) (fontRenderer.getStringWidth(splashText) + 32);
    GL11.glScalef(f, f, f);
    drawCenteredString(fontRenderer, splashText, 0, -8, 0xffff00);
    GL11.glPopMatrix();
    String s = version.contains(":") ? version.split(":", 2)[1] : version;
    if (s.equals("OFF")) {
      s = "Minecraft " + (new CallableMinecraftVersion(null)).minecraftVersion();
    }

    if (mc.isDemo()) {
      s = (new StringBuilder()).append(s).append(" Demo").toString();
    }

    if (panorama) {
      drawString(fontRenderer, s, 2, height - 10, 0xffffff);
    } else {
      drawString(fontRenderer, s, 2, 2, 0x505050);
    }
    String s1 = "Copyright Mojang AB. Do not distribute!";
    drawString(
        fontRenderer, s1, width - fontRenderer.getStringWidth(s1) - 2, height - 10, 0xffffff);

    if (field_92025_p != null && field_92025_p.length() > 0) {
      drawRect(
          field_92022_t - 2, field_92021_u - 2, field_92020_v + 2, field_92019_w - 1, 0x55200000);
      drawString(fontRenderer, field_92025_p, field_92022_t, field_92021_u, 0xffffff);
      drawString(
          fontRenderer,
          field_96138_a,
          (width - field_92024_r) / 2,
          ((GuiButton) buttonList.get(0)).yPosition - 12,
          0xffffff);
    }

    super.drawScreen(par1, par2, par3);
  }
Exemple #8
0
  /** draws the slot to the screen, pass in mouse's current x and y and partial ticks */
  public void drawScreen(int par1, int par2, float par3) {
    this.mouseX = par1;
    this.mouseY = par2;
    this.drawBackground();
    int var4 = this.getSize();
    int var5 = this.getScrollBarX();
    int var6 = var5 + 6;
    int var9;
    int var10;
    int var11;
    int var13;
    int var19;

    if (Mouse.isButtonDown(0)) {
      if (this.initialClickY == -1.0F) {
        boolean var7 = true;

        if (par2 >= this.top && par2 <= this.bottom) {
          int var8 = this.width / 2 - 110;
          var9 = this.width / 2 + 110;
          var10 = par2 - this.top - this.field_77242_t + (int) this.amountScrolled - 4;
          var11 = var10 / this.slotHeight;

          if (par1 >= var8 && par1 <= var9 && var11 >= 0 && var10 >= 0 && var11 < var4) {
            boolean var12 =
                var11 == this.selectedElement
                    && Minecraft.getSystemTime() - this.lastClicked < 250L;
            this.elementClicked(var11, var12);
            this.selectedElement = var11;
            this.lastClicked = Minecraft.getSystemTime();
          } else if (par1 >= var8 && par1 <= var9 && var10 < 0) {
            this.func_77224_a(par1 - var8, par2 - this.top + (int) this.amountScrolled - 4);
            var7 = false;
          }

          if (par1 >= var5 && par1 <= var6) {
            this.scrollMultiplier = -1.0F;
            var19 = this.func_77209_d();

            if (var19 < 1) {
              var19 = 1;
            }

            var13 =
                (int)
                    ((float) ((this.bottom - this.top) * (this.bottom - this.top))
                        / (float) this.getContentHeight());

            if (var13 < 32) {
              var13 = 32;
            }

            if (var13 > this.bottom - this.top - 8) {
              var13 = this.bottom - this.top - 8;
            }

            this.scrollMultiplier /= (float) (this.bottom - this.top - var13) / (float) var19;
          } else {
            this.scrollMultiplier = 1.0F;
          }

          if (var7) {
            this.initialClickY = (float) par2;
          } else {
            this.initialClickY = -2.0F;
          }
        } else {
          this.initialClickY = -2.0F;
        }
      } else if (this.initialClickY >= 0.0F) {
        this.amountScrolled -= ((float) par2 - this.initialClickY) * this.scrollMultiplier;
        this.initialClickY = (float) par2;
      }
    } else {
      while (!this.mc.gameSettings.touchscreen && Mouse.next()) {
        int var16 = Mouse.getEventDWheel();

        if (var16 != 0) {
          if (var16 > 0) {
            var16 = -1;
          } else if (var16 < 0) {
            var16 = 1;
          }

          this.amountScrolled += (float) (var16 * this.slotHeight / 2);
        }
      }

      this.initialClickY = -1.0F;
    }

    this.bindAmountScrolled();
    GL11.glDisable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_FOG);
    Tessellator var18 = Tessellator.instance;
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/background.png"));
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    float var17 = 32.0F;
    var18.startDrawingQuads();
    var18.setColorOpaque_I(2105376);
    var18.addVertexWithUV(
        (double) this.left,
        (double) this.bottom,
        0.0D,
        (double) ((float) this.left / var17),
        (double) ((float) (this.bottom + (int) this.amountScrolled) / var17));
    var18.addVertexWithUV(
        (double) this.right,
        (double) this.bottom,
        0.0D,
        (double) ((float) this.right / var17),
        (double) ((float) (this.bottom + (int) this.amountScrolled) / var17));
    var18.addVertexWithUV(
        (double) this.right,
        (double) this.top,
        0.0D,
        (double) ((float) this.right / var17),
        (double) ((float) (this.top + (int) this.amountScrolled) / var17));
    var18.addVertexWithUV(
        (double) this.left,
        (double) this.top,
        0.0D,
        (double) ((float) this.left / var17),
        (double) ((float) (this.top + (int) this.amountScrolled) / var17));
    var18.draw();
    var9 = this.width / 2 - 92 - 16;
    var10 = this.top + 4 - (int) this.amountScrolled;

    if (this.field_77243_s) {
      this.func_77222_a(var9, var10, var18);
    }

    int var14;

    for (var11 = 0; var11 < var4; ++var11) {
      var19 = var10 + var11 * this.slotHeight + this.field_77242_t;
      var13 = this.slotHeight - 4;

      if (var19 <= this.bottom && var19 + var13 >= this.top) {
        if (this.showSelectionBox && this.isSelected(var11)) {
          var14 = this.width / 2 - 110;
          int var15 = this.width / 2 + 110;
          GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
          GL11.glDisable(GL11.GL_TEXTURE_2D);
          var18.startDrawingQuads();
          var18.setColorOpaque_I(8421504);
          var18.addVertexWithUV((double) var14, (double) (var19 + var13 + 2), 0.0D, 0.0D, 1.0D);
          var18.addVertexWithUV((double) var15, (double) (var19 + var13 + 2), 0.0D, 1.0D, 1.0D);
          var18.addVertexWithUV((double) var15, (double) (var19 - 2), 0.0D, 1.0D, 0.0D);
          var18.addVertexWithUV((double) var14, (double) (var19 - 2), 0.0D, 0.0D, 0.0D);
          var18.setColorOpaque_I(0);
          var18.addVertexWithUV(
              (double) (var14 + 1), (double) (var19 + var13 + 1), 0.0D, 0.0D, 1.0D);
          var18.addVertexWithUV(
              (double) (var15 - 1), (double) (var19 + var13 + 1), 0.0D, 1.0D, 1.0D);
          var18.addVertexWithUV((double) (var15 - 1), (double) (var19 - 1), 0.0D, 1.0D, 0.0D);
          var18.addVertexWithUV((double) (var14 + 1), (double) (var19 - 1), 0.0D, 0.0D, 0.0D);
          var18.draw();
          GL11.glEnable(GL11.GL_TEXTURE_2D);
        }

        this.drawSlot(var11, var9, var19, var13, var18);
      }
    }

    GL11.glDisable(GL11.GL_DEPTH_TEST);
    byte var20 = 4;
    this.overlayBackground(0, this.top, 255, 255);
    this.overlayBackground(this.bottom, this.height, 255, 255);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDisable(GL11.GL_ALPHA_TEST);
    GL11.glShadeModel(GL11.GL_SMOOTH);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    var18.startDrawingQuads();
    var18.setColorRGBA_I(0, 0);
    var18.addVertexWithUV((double) this.left, (double) (this.top + var20), 0.0D, 0.0D, 1.0D);
    var18.addVertexWithUV((double) this.right, (double) (this.top + var20), 0.0D, 1.0D, 1.0D);
    var18.setColorRGBA_I(0, 255);
    var18.addVertexWithUV((double) this.right, (double) this.top, 0.0D, 1.0D, 0.0D);
    var18.addVertexWithUV((double) this.left, (double) this.top, 0.0D, 0.0D, 0.0D);
    var18.draw();
    var18.startDrawingQuads();
    var18.setColorRGBA_I(0, 255);
    var18.addVertexWithUV((double) this.left, (double) this.bottom, 0.0D, 0.0D, 1.0D);
    var18.addVertexWithUV((double) this.right, (double) this.bottom, 0.0D, 1.0D, 1.0D);
    var18.setColorRGBA_I(0, 0);
    var18.addVertexWithUV((double) this.right, (double) (this.bottom - var20), 0.0D, 1.0D, 0.0D);
    var18.addVertexWithUV((double) this.left, (double) (this.bottom - var20), 0.0D, 0.0D, 0.0D);
    var18.draw();
    var19 = this.func_77209_d();

    if (var19 > 0) {
      var13 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();

      if (var13 < 32) {
        var13 = 32;
      }

      if (var13 > this.bottom - this.top - 8) {
        var13 = this.bottom - this.top - 8;
      }

      var14 = (int) this.amountScrolled * (this.bottom - this.top - var13) / var19 + this.top;

      if (var14 < this.top) {
        var14 = this.top;
      }

      var18.startDrawingQuads();
      var18.setColorRGBA_I(0, 255);
      var18.addVertexWithUV((double) var5, (double) this.bottom, 0.0D, 0.0D, 1.0D);
      var18.addVertexWithUV((double) var6, (double) this.bottom, 0.0D, 1.0D, 1.0D);
      var18.addVertexWithUV((double) var6, (double) this.top, 0.0D, 1.0D, 0.0D);
      var18.addVertexWithUV((double) var5, (double) this.top, 0.0D, 0.0D, 0.0D);
      var18.draw();
      var18.startDrawingQuads();
      var18.setColorRGBA_I(8421504, 255);
      var18.addVertexWithUV((double) var5, (double) (var14 + var13), 0.0D, 0.0D, 1.0D);
      var18.addVertexWithUV((double) var6, (double) (var14 + var13), 0.0D, 1.0D, 1.0D);
      var18.addVertexWithUV((double) var6, (double) var14, 0.0D, 1.0D, 0.0D);
      var18.addVertexWithUV((double) var5, (double) var14, 0.0D, 0.0D, 0.0D);
      var18.draw();
      var18.startDrawingQuads();
      var18.setColorRGBA_I(12632256, 255);
      var18.addVertexWithUV((double) var5, (double) (var14 + var13 - 1), 0.0D, 0.0D, 1.0D);
      var18.addVertexWithUV((double) (var6 - 1), (double) (var14 + var13 - 1), 0.0D, 1.0D, 1.0D);
      var18.addVertexWithUV((double) (var6 - 1), (double) var14, 0.0D, 1.0D, 0.0D);
      var18.addVertexWithUV((double) var5, (double) var14, 0.0D, 0.0D, 0.0D);
      var18.draw();
    }

    this.func_77215_b(par1, par2);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glShadeModel(GL11.GL_FLAT);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_BLEND);
  }
Exemple #9
0
  public void drawScreen(int i, int j, float f) {
    drawBackground();
    int k = getSize();
    int l = width / 2 + 124;
    int i1 = l + 6;
    if (Mouse.isButtonDown(0)) {
      if (initialClickY == -1F) {
        boolean flag = true;
        if (j >= top && j <= bottom) {
          int j1 = width / 2 - 110;
          int k1 = width / 2 + 110;
          int i2 = ((j - top - field_27261_r) + (int) amountScrolled) - 4;
          int k2 = i2 / posZ;
          if (i >= j1 && i <= k1 && k2 >= 0 && i2 >= 0 && k2 < k) {
            boolean flag1 =
                k2 == selectedElement && System.currentTimeMillis() - lastClicked < 250L;
            elementClicked(k2, flag1);
            selectedElement = k2;
            lastClicked = System.currentTimeMillis();
          } else if (i >= j1 && i <= k1 && i2 < 0) {
            func_27255_a(i - j1, ((j - top) + (int) amountScrolled) - 4);
            flag = false;
          }
          if (i >= l && i <= i1) {
            scrollMultiplier = -1F;
            int i3 = getContentHeight() - (bottom - top - 4);
            if (i3 < 1) {
              i3 = 1;
            }
            int l3 = (int) ((float) ((bottom - top) * (bottom - top)) / (float) getContentHeight());
            if (l3 < 32) {
              l3 = 32;
            }
            if (l3 > bottom - top - 8) {
              l3 = bottom - top - 8;
            }
            scrollMultiplier /= (float) (bottom - top - l3) / (float) i3;
          } else {
            scrollMultiplier = 1.0F;
          }
          if (flag) {
            initialClickY = j;
          } else {
            initialClickY = -2F;
          }
        } else {
          initialClickY = -2F;
        }
      } else if (initialClickY >= 0.0F) {
        amountScrolled -= ((float) j - initialClickY) * scrollMultiplier;
        initialClickY = j;
      }
    } else {
      initialClickY = -1F;
    }
    bindAmountScrolled();
    GL11.glDisable(2896 /*GL_LIGHTING*/);
    GL11.glDisable(2912 /*GL_FOG*/);
    Tessellator tessellator = Tessellator.instance;
    GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, mc.renderEngine.getTexture("/gui/background.png"));
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    float f1 = 32F;
    tessellator.startDrawingQuads();
    tessellator.setColorOpaque_I(0x202020);
    tessellator.addVertexWithUV(
        left, bottom, 0.0D, (float) left / f1, (float) (bottom + (int) amountScrolled) / f1);
    tessellator.addVertexWithUV(
        right, bottom, 0.0D, (float) right / f1, (float) (bottom + (int) amountScrolled) / f1);
    tessellator.addVertexWithUV(
        right, top, 0.0D, (float) right / f1, (float) (top + (int) amountScrolled) / f1);
    tessellator.addVertexWithUV(
        left, top, 0.0D, (float) left / f1, (float) (top + (int) amountScrolled) / f1);
    tessellator.draw();
    int l1 = width / 2 - 92 - 16;
    int j2 = (top + 4) - (int) amountScrolled;
    if (field_27262_q) {
      func_27260_a(l1, j2, tessellator);
    }
    for (int l2 = 0; l2 < k; l2++) {
      int j3 = j2 + l2 * posZ + field_27261_r;
      int i4 = posZ - 4;
      if (j3 > bottom || j3 + i4 < top) {
        continue;
      }
      if (field_25123_p && isSelected(l2)) {
        int k4 = width / 2 - 110;
        int i5 = width / 2 + 110;
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
        tessellator.startDrawingQuads();
        tessellator.setColorOpaque_I(0x808080);
        tessellator.addVertexWithUV(k4, j3 + i4 + 2, 0.0D, 0.0D, 1.0D);
        tessellator.addVertexWithUV(i5, j3 + i4 + 2, 0.0D, 1.0D, 1.0D);
        tessellator.addVertexWithUV(i5, j3 - 2, 0.0D, 1.0D, 0.0D);
        tessellator.addVertexWithUV(k4, j3 - 2, 0.0D, 0.0D, 0.0D);
        tessellator.setColorOpaque_I(0);
        tessellator.addVertexWithUV(k4 + 1, j3 + i4 + 1, 0.0D, 0.0D, 1.0D);
        tessellator.addVertexWithUV(i5 - 1, j3 + i4 + 1, 0.0D, 1.0D, 1.0D);
        tessellator.addVertexWithUV(i5 - 1, j3 - 1, 0.0D, 1.0D, 0.0D);
        tessellator.addVertexWithUV(k4 + 1, j3 - 1, 0.0D, 0.0D, 0.0D);
        tessellator.draw();
        GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
      }
      drawSlot(l2, l1, j3, i4, tessellator);
    }

    GL11.glDisable(2929 /*GL_DEPTH_TEST*/);
    byte byte0 = 4;
    overlayBackground(0, top, 255, 255);
    overlayBackground(bottom, height, 255, 255);
    GL11.glEnable(3042 /*GL_BLEND*/);
    GL11.glBlendFunc(770, 771);
    GL11.glDisable(3008 /*GL_ALPHA_TEST*/);
    GL11.glShadeModel(7425 /*GL_SMOOTH*/);
    GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_I(0, 0);
    tessellator.addVertexWithUV(left, top + byte0, 0.0D, 0.0D, 1.0D);
    tessellator.addVertexWithUV(right, top + byte0, 0.0D, 1.0D, 1.0D);
    tessellator.setColorRGBA_I(0, 255);
    tessellator.addVertexWithUV(right, top, 0.0D, 1.0D, 0.0D);
    tessellator.addVertexWithUV(left, top, 0.0D, 0.0D, 0.0D);
    tessellator.draw();
    tessellator.startDrawingQuads();
    tessellator.setColorRGBA_I(0, 255);
    tessellator.addVertexWithUV(left, bottom, 0.0D, 0.0D, 1.0D);
    tessellator.addVertexWithUV(right, bottom, 0.0D, 1.0D, 1.0D);
    tessellator.setColorRGBA_I(0, 0);
    tessellator.addVertexWithUV(right, bottom - byte0, 0.0D, 1.0D, 0.0D);
    tessellator.addVertexWithUV(left, bottom - byte0, 0.0D, 0.0D, 0.0D);
    tessellator.draw();
    int k3 = getContentHeight() - (bottom - top - 4);
    if (k3 > 0) {
      int j4 = ((bottom - top) * (bottom - top)) / getContentHeight();
      if (j4 < 32) {
        j4 = 32;
      }
      if (j4 > bottom - top - 8) {
        j4 = bottom - top - 8;
      }
      int l4 = ((int) amountScrolled * (bottom - top - j4)) / k3 + top;
      if (l4 < top) {
        l4 = top;
      }
      tessellator.startDrawingQuads();
      tessellator.setColorRGBA_I(0, 255);
      tessellator.addVertexWithUV(l, bottom, 0.0D, 0.0D, 1.0D);
      tessellator.addVertexWithUV(i1, bottom, 0.0D, 1.0D, 1.0D);
      tessellator.addVertexWithUV(i1, top, 0.0D, 1.0D, 0.0D);
      tessellator.addVertexWithUV(l, top, 0.0D, 0.0D, 0.0D);
      tessellator.draw();
      tessellator.startDrawingQuads();
      tessellator.setColorRGBA_I(0x808080, 255);
      tessellator.addVertexWithUV(l, l4 + j4, 0.0D, 0.0D, 1.0D);
      tessellator.addVertexWithUV(i1, l4 + j4, 0.0D, 1.0D, 1.0D);
      tessellator.addVertexWithUV(i1, l4, 0.0D, 1.0D, 0.0D);
      tessellator.addVertexWithUV(l, l4, 0.0D, 0.0D, 0.0D);
      tessellator.draw();
      tessellator.startDrawingQuads();
      tessellator.setColorRGBA_I(0xc0c0c0, 255);
      tessellator.addVertexWithUV(l, (l4 + j4) - 1, 0.0D, 0.0D, 1.0D);
      tessellator.addVertexWithUV(i1 - 1, (l4 + j4) - 1, 0.0D, 1.0D, 1.0D);
      tessellator.addVertexWithUV(i1 - 1, l4, 0.0D, 1.0D, 0.0D);
      tessellator.addVertexWithUV(l, l4, 0.0D, 0.0D, 0.0D);
      tessellator.draw();
    }
    func_27257_b(i, j);
    GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
    GL11.glShadeModel(7424 /*GL_FLAT*/);
    GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
    GL11.glDisable(3042 /*GL_BLEND*/);
  }
Exemple #10
0
  private void displayDebugInfo(long l) {
    long l1 = 0xfe502aL;
    if (prevFrameTime == -1L) {
      prevFrameTime = System.nanoTime();
    }
    long l2 = System.nanoTime();
    tickTimes[numRecordedFrameTimes & frameTimes.length - 1] = l;
    frameTimes[numRecordedFrameTimes++ & frameTimes.length - 1] = l2 - prevFrameTime;
    prevFrameTime = l2;
    GL11.glClear(256);
    GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
    GL11.glLoadIdentity();
    GL11.glOrtho(0.0D, displayWidth, displayHeight, 0.0D, 1000D, 3000D);
    GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
    GL11.glLoadIdentity();
    GL11.glTranslatef(0.0F, 0.0F, -2000F);
    GL11.glLineWidth(1.0F);
    GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawing(7);
    int i = (int) (l1 / 0x30d40L);
    tessellator.setColorOpaque_I(0x20000000);
    tessellator.addVertex(0.0D, displayHeight - i, 0.0D);
    tessellator.addVertex(0.0D, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - i, 0.0D);
    tessellator.setColorOpaque_I(0x20200000);
    tessellator.addVertex(0.0D, displayHeight - i * 2, 0.0D);
    tessellator.addVertex(0.0D, displayHeight - i, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - i, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - i * 2, 0.0D);
    tessellator.draw();
    long l3 = 0L;
    for (int j = 0; j < frameTimes.length; j++) {
      l3 += frameTimes[j];
    }

    int k = (int) (l3 / 0x30d40L / (long) frameTimes.length);
    tessellator.startDrawing(7);
    tessellator.setColorOpaque_I(0x20400000);
    tessellator.addVertex(0.0D, displayHeight - k, 0.0D);
    tessellator.addVertex(0.0D, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - k, 0.0D);
    tessellator.draw();
    tessellator.startDrawing(1);
    for (int i1 = 0; i1 < frameTimes.length; i1++) {
      int j1 = ((i1 - numRecordedFrameTimes & frameTimes.length - 1) * 255) / frameTimes.length;
      int k1 = (j1 * j1) / 255;
      k1 = (k1 * k1) / 255;
      int i2 = (k1 * k1) / 255;
      i2 = (i2 * i2) / 255;
      if (frameTimes[i1] > l1) {
        tessellator.setColorOpaque_I(0xff000000 + k1 * 0x10000);
      } else {
        tessellator.setColorOpaque_I(0xff000000 + k1 * 256);
      }
      long l4 = frameTimes[i1] / 0x30d40L;
      long l5 = tickTimes[i1] / 0x30d40L;
      tessellator.addVertex((float) i1 + 0.5F, (float) ((long) displayHeight - l4) + 0.5F, 0.0D);
      tessellator.addVertex((float) i1 + 0.5F, (float) displayHeight + 0.5F, 0.0D);
      tessellator.setColorOpaque_I(0xff000000 + k1 * 0x10000 + k1 * 256 + k1 * 1);
      tessellator.addVertex((float) i1 + 0.5F, (float) ((long) displayHeight - l4) + 0.5F, 0.0D);
      tessellator.addVertex(
          (float) i1 + 0.5F, (float) ((long) displayHeight - (l4 - l5)) + 0.5F, 0.0D);
    }

    tessellator.draw();
    GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
  }