public static void flyingMoveLogic(EntityLiving entity, float f, float f1) { if (entity.bM()) { if (entity.V()) { double d0 = entity.locY; float f3 = 0.8F; float f4 = 0.02F; float f2 = EnchantmentManager.b(entity); if (f2 > 3.0F) { f2 = 3.0F; } if (!entity.onGround) { f2 *= 0.5F; } if (f2 > 0.0F) { f3 += (0.5460001F - f3) * f2 / 3.0F; f4 += (entity.bI() * 1.0F - f4) * f2 / 3.0F; } entity.a(f, f1, f4); entity.move(entity.motX, entity.motY, entity.motZ); entity.motX *= f3; entity.motY *= 0.800000011920929D; entity.motZ *= f3; entity.motY -= 0.02D; if ((entity.positionChanged) && (entity.c( entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) entity.motY = 0.300000011920929D; } else if (entity.ab()) { double d0 = entity.locY; entity.a(f, f1, 0.02F); entity.move(entity.motX, entity.motY, entity.motZ); entity.motX *= 0.5D; entity.motY *= 0.5D; entity.motZ *= 0.5D; entity.motY -= 0.02D; if ((entity.positionChanged) && (entity.c( entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d0, entity.motZ))) entity.motY = 0.300000011920929D; } else { float f5 = 0.91F; if (entity.onGround) { f5 = entity .world .getType( new BlockPosition( MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))) .getBlock() .frictionFactor * 0.91F; } float f6 = 0.1627714F / (f5 * f5 * f5); float f3; if (entity.onGround) f3 = entity.bI() * f6; else { f3 = entity.aM; } entity.a(f, f1, f3); f5 = 0.91F; if (entity.onGround) { f5 = entity .world .getType( new BlockPosition( MathHelper.floor(entity.locX), MathHelper.floor(entity.getBoundingBox().b) - 1, MathHelper.floor(entity.locZ))) .getBlock() .frictionFactor * 0.91F; } if (entity.k_()) { float f4 = 0.15F; entity.motX = MathHelper.a(entity.motX, -f4, f4); entity.motZ = MathHelper.a(entity.motZ, -f4, f4); entity.fallDistance = 0.0F; if (entity.motY < -0.15D) { entity.motY = -0.15D; } boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman)); if ((flag) && (entity.motY < 0.0D)) { entity.motY = 0.0D; } } entity.move(entity.motX, entity.motY, entity.motZ); if ((entity.positionChanged) && (entity.k_())) { entity.motY = 0.2D; } if ((entity.world.isClientSide) && ((!entity.world.isLoaded(new BlockPosition((int) entity.locX, 0, (int) entity.locZ))) || (!entity .world .getChunkAtWorldCoords( new BlockPosition((int) entity.locX, 0, (int) entity.locZ)) .o()))) { if (entity.locY > 0.0D) entity.motY = -0.1D; else entity.motY = 0.0D; } else { entity.motY -= 0.08D; } entity.motY *= 0.9800000190734863D; entity.motX *= f5; entity.motZ *= f5; } } entity.aA = entity.aB; double d0 = entity.locX - entity.lastX; double d1 = entity.locZ - entity.lastZ; float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F; if (f2 > 1.0F) { f2 = 1.0F; } entity.aB += (f2 - entity.aB) * 0.4F; entity.aC += entity.aB; }