@Override public Map<String, Tag> save(GlowItem entity) { Map<String, Tag> ret = super.save(entity); Map<String, Tag> itemTag = new HashMap<String, Tag>(); itemTag.put("id", new ShortTag("id", (short) entity.getItemStack().getTypeId())); itemTag.put("Damage", new ShortTag("Damage", entity.getItemStack().getDurability())); itemTag.put("Count", new ByteTag("Count", (byte) entity.getItemStack().getAmount())); ret.put("Item", new CompoundTag("Item", itemTag)); // ret.put("Health", new IntTag("Health", entity.getHealth())); // ret.put("Age", new IntTag("Age", entity.getAge())); return ret; }
@Override public void load(GlowItem entity, CompoundTag compound) { if (compound.getValue().containsKey("Item")) { ItemStack stack = readItemStack((CompoundTag) compound.getValue().get("Item")); entity.setItemStack(stack); } if (compound.getValue().containsKey("Health")) { // item.setHealth(((IntTag)compound.getValue().get("Health")).getValue()); } if (compound.getValue().containsKey("Age")) { // item.setAge(((IntTag)compound.getValue().get("Age")).getValue()); } }
@Override public void handle(GlowSession session, DiggingMessage message) { // Todo: Implement SHOOT_ARROW_FINISH_EATING // Todo: Implement SWAP_ITEM_IN_HAND GlowPlayer player = session.getPlayer(); GlowWorld world = player.getWorld(); GlowBlock block = world.getBlockAt(message.getX(), message.getY(), message.getZ()); BlockFace face = BlockPlacementHandler.convertFace(message.getFace()); ItemStack holding = player.getItemInHand(); if (block.getRelative(face).getType() == Material.FIRE) { block.getRelative(face).breakNaturally(); return; // returns to avoid breaking block in creative } boolean blockBroken = false; boolean revert = false; if (message.getState() == DiggingMessage.START_DIGGING || player.getDigging() == null) { // call interact event Action action = Action.LEFT_CLICK_BLOCK; Block eventBlock = block; if (player.getLocation().distanceSquared(block.getLocation()) > 36 || block.getTypeId() == 0) { action = Action.LEFT_CLICK_AIR; eventBlock = null; } PlayerInteractEvent interactEvent = EventFactory.onPlayerInteract(player, action, eventBlock, face); // blocks don't get interacted with on left click, so ignore that // attempt to use item in hand, that is, dig up the block if (!BlockPlacementHandler.selectResult(interactEvent.useItemInHand(), true)) { // the event was cancelled, get out of here revert = true; } else if (player.getGameMode() != GameMode.SPECTATOR) { player.setDigging(null); // emit damage event - cancel by default if holding a sword boolean instaBreak = player.getGameMode() == GameMode.CREATIVE || block.getMaterialValues().getHardness() == 0; BlockDamageEvent damageEvent = new BlockDamageEvent(player, block, player.getItemInHand(), instaBreak); if (player.getGameMode() == GameMode.CREATIVE && holding != null && EnchantmentTarget.WEAPON.includes(holding.getType())) { damageEvent.setCancelled(true); } EventFactory.callEvent(damageEvent); // follow orders if (damageEvent.isCancelled()) { revert = true; } else { // in creative, break even if denied in the event, or the block // can never be broken (client does not send DONE_DIGGING). blockBroken = damageEvent.getInstaBreak(); if (!blockBroken) { /// TODO: add a delay here based on hardness player.setDigging(block); } } } } else if (message.getState() == DiggingMessage.FINISH_DIGGING) { // shouldn't happen in creative mode // todo: verification against malicious clients blockBroken = block.equals(player.getDigging()); if (blockBroken && holding.getType() != Material.AIR && holding.getDurability() != holding.getType().getMaxDurability()) { switch (block.getType()) { case GRASS: case DIRT: case SAND: case GRAVEL: case MYCEL: case SOUL_SAND: switch (holding.getType()) { case WOOD_SPADE: case STONE_SPADE: case IRON_SPADE: case GOLD_SPADE: case DIAMOND_SPADE: holding.setDurability((short) (holding.getDurability() + 1)); break; default: holding.setDurability((short) (holding.getDurability() + 2)); break; } break; case LOG: case LOG_2: case WOOD: case CHEST: switch (holding.getType()) { case WOOD_AXE: case STONE_AXE: case IRON_AXE: case GOLD_AXE: case DIAMOND_AXE: holding.setDurability((short) (holding.getDurability() + 1)); break; default: holding.setDurability((short) (holding.getDurability() + 2)); break; } break; case STONE: case COBBLESTONE: break; default: holding.setDurability((short) (holding.getDurability() + 2)); break; } if (holding.getDurability() >= holding.getType().getMaxDurability()) { player.getInventory().remove(holding); // player.getItemInHand().setType(Material.AIR); } } player.setDigging(null); } else if (message.getState() == DiggingMessage.STATE_DROP_ITEM) { player.dropItemInHand(false); return; } else if (message.getState() == DiggingMessage.STATE_DROP_ITEMSTACK) { player.dropItemInHand(true); return; } else if (message.getState() == DiggingMessage.STATE_SHOT_ARROW_FINISH_EATING && player.getUsageItem() != null) { if (player.getUsageItem().equals(holding)) { ItemType type = ItemTable.instance().getItem(player.getUsageItem().getType()); ((ItemTimedUsage) type).endUse(player, player.getUsageItem()); } else { // todo: verification against malicious clients // todo: inform player their item is wrong } return; } else { return; } if (blockBroken && !revert) { // fire the block break event BlockBreakEvent breakEvent = EventFactory.callEvent(new BlockBreakEvent(block, player)); if (breakEvent.isCancelled()) { BlockPlacementHandler.revert(player, block); return; } BlockType blockType = ItemTable.instance().getBlock(block.getType()); if (blockType != null) { blockType.blockDestroy(player, block, face); } // destroy the block if (!block.isEmpty() && !block.isLiquid() && player.getGameMode() != GameMode.CREATIVE && world.getGameRuleMap().getBoolean("doTileDrops")) { for (ItemStack drop : block.getDrops(holding)) { GlowItem item = world.dropItemNaturally(block.getLocation(), drop); item.setPickupDelay(30); item.setBias(player); } } player.addExhaustion(0.025f); // STEP_SOUND actually is the block break particles world.playEffectExceptTo( block.getLocation(), Effect.STEP_SOUND, block.getTypeId(), 64, player); GlowBlockState state = block.getState(); block.setType(Material.AIR); if (blockType != null) { blockType.afterDestroy(player, block, face, state); } } else if (revert) { // replace the block that wasn't really dug BlockPlacementHandler.revert(player, block); } else if (block.getType() != Material.AIR) { BlockType blockType = ItemTable.instance().getBlock(block.getType()); blockType.leftClickBlock(player, block, holding); } }