protected boolean chooseRandom(Target target, Game game) { Set<UUID> possibleTargets = target.possibleTargets(playerId, game); if (possibleTargets.isEmpty()) { return false; } if (possibleTargets.size() == 1) { target.add(possibleTargets.iterator().next(), game); return true; } Iterator<UUID> it = possibleTargets.iterator(); int targetNum = rnd.nextInt(possibleTargets.size()); UUID targetId = it.next(); for (int i = 0; i < targetNum; i++) { targetId = it.next(); } target.add(targetId, game); return true; }
protected boolean chooseRandomTarget(Target target, Ability source, Game game) { Set<UUID> possibleTargets = target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game); if (possibleTargets.isEmpty()) return false; if (!target.isRequired()) { if (rnd.nextInt(possibleTargets.size() + 1) == 0) { return false; } } if (possibleTargets.size() == 1) { target.addTarget(possibleTargets.iterator().next(), source, game); return true; } Iterator<UUID> it = possibleTargets.iterator(); int targetNum = rnd.nextInt(possibleTargets.size()); UUID targetId = it.next(); for (int i = 0; i < targetNum; i++) { targetId = it.next(); } target.addTarget(targetId, source, game); return true; }
/** * @param game * @param playerId * @param forceChange - does only work for targets with maximal one targetId * @param onlyOneTarget - 114.6b one target must be changed to another target * @return */ public boolean chooseNewTargets( Game game, UUID playerId, boolean forceChange, boolean onlyOneTarget) { Player player = game.getPlayer(playerId); if (player != null) { for (SpellAbility spellAbility : spellAbilities) { for (Target target : spellAbility.getTargets()) { Target newTarget = target.copy(); newTarget.clearChosen(); for (UUID targetId : target.getTargets()) { MageObject object = game.getObject(targetId); String name = null; if (object == null) { Player targetPlayer = game.getPlayer(targetId); if (targetPlayer != null) { name = targetPlayer.getName(); } } else { name = object.getName(); } if (name != null && (forceChange || player.chooseUse( spellAbility.getEffects().get(0).getOutcome(), "Change target from " + name + "?", game))) { if (forceChange && target.possibleTargets(this.getSourceId(), playerId, game).size() > 1) { int iteration = 0; do { if (iteration > 0) { game.informPlayer( player, "You may only select exactly one target that must be different from the origin target!"); } iteration++; newTarget.clearChosen(); player.chooseTarget( spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game); } while (targetId.equals(newTarget.getFirstTarget()) || newTarget.getTargets().size() != 1); } else { if (!player.chooseTarget( spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game)) { newTarget.addTarget(targetId, spellAbility, game, false); } } } else { newTarget.addTarget(targetId, spellAbility, game, false); } } target.clearChosen(); for (UUID newTargetId : newTarget.getTargets()) { target.addTarget(newTargetId, spellAbility, game, false); } } } return true; } return false; }