@Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { boolean retValue = false; GameEvent preventEvent = new GameEvent( GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), event.getAmount(), false); int damage = event.getAmount(); if (!game.replaceEvent(preventEvent)) { event.setAmount(0); game.fireEvent( GameEvent.getEvent( GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage)); retValue = true; } Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { permanent.removeCounters(CounterType.P1P1.createInstance(damage), game); } return retValue; }
@Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { GameEvent preventEvent = new GameEvent( GameEvent.EventType.PREVENT_DAMAGE, source.getControllerId(), source.getId(), source.getControllerId(), event.getAmount(), false); if (!game.replaceEvent(preventEvent)) { int damage = event.getAmount(); if (damage > 0) { event.setAmount(damage - 1); this.used = true; game.fireEvent( GameEvent.getEvent( GameEvent.EventType.PREVENTED_DAMAGE, source.getControllerId(), source.getId(), source.getControllerId(), 1)); } } return false; }
@Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { GameEvent preventEvent = new GameEvent( GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), event.getAmount(), false); if (!game.replaceEvent(preventEvent)) { int damage = event.getAmount(); Permanent permanent = game.getPermanent(event.getSourceId()); StringBuilder message = new StringBuilder(); if (permanent != null) { message.append(" from ").append(permanent.getName()); } message.insert(0, "Damage").append(" has been prevented: ").append(damage); event.setAmount(0); game.informPlayers(message.toString()); game.fireEvent( GameEvent.getEvent( GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage)); } return false; }
Cards ProteanHulkSearch(Game game, Ability source) { Cards cardsPicked = new CardsImpl(Zone.PICK); Player player = game.getPlayer(source.getControllerId()); if (player != null) { GameEvent event = GameEvent.getEvent( GameEvent.EventType.SEARCH_LIBRARY, source.getControllerId(), source.getControllerId(), source.getControllerId(), Integer.MAX_VALUE); if (!game.replaceEvent(event)) { int manaCostLeftToFetch = 6; int librarySearchLimit = event.getAmount(); FilterCard filter = new FilterCreatureCard( "number of creature cards with total converted mana cost 6 or less (6 CMC left)"); filter.add( new ConvertedManaCostPredicate(ComparisonType.LessThan, manaCostLeftToFetch + 1)); TargetCardInLibrary target = new TargetCardInLibrary(0, 1, filter); target.setCardLimit(librarySearchLimit); while (target.canChoose(source.getSourceId(), source.getControllerId(), game)) { target.choose( Outcome.PutCreatureInPlay, source.getControllerId(), source.getControllerId(), game); Card card = player.getLibrary().remove(target.getFirstTarget(), game); if (card == null) { break; } cardsPicked.add(card); game.setZone(card.getId(), Zone.PICK); game.getState().getLookedAt(source.getControllerId()).add("Protean Hulk", cardsPicked); librarySearchLimit--; if (librarySearchLimit == 0) { break; } manaCostLeftToFetch -= card.getManaCost().convertedManaCost(); filter = new FilterCreatureCard( "number of creature cards with total converted mana cost 6 or less (" + manaCostLeftToFetch + " CMC left)"); filter.add( new ConvertedManaCostPredicate(ComparisonType.LessThan, manaCostLeftToFetch + 1)); target = new TargetCardInLibrary(0, 1, filter); target.setCardLimit(librarySearchLimit); } game.fireEvent( GameEvent.getEvent( GameEvent.EventType.LIBRARY_SEARCHED, source.getControllerId(), source.getControllerId())); } } return cardsPicked; }
public void acceptBlockers(Game game) { if (attackers.isEmpty()) { return; } for (UUID blockerId : blockers) { for (UUID attackerId : attackers) { game.fireEvent( GameEvent.getEvent( GameEvent.EventType.BLOCKER_DECLARED, attackerId, blockerId, players.get(blockerId))); } } if (!blockers.isEmpty()) { for (UUID attackerId : attackers) { game.fireEvent(GameEvent.getEvent(GameEvent.EventType.CREATURE_BLOCKED, attackerId, null)); } } }
@Override public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) { Permanent attachment = game.getPermanent(sourceId); Permanent permanent = game.getPermanent(attachment.getAttachedTo()); if (permanent != null) { paid = permanent.removeAttachment(attachment.getId(), game); if (paid) { game.fireEvent( GameEvent.getEvent(GameEvent.EventType.UNATTACHED, sourceId, sourceId, controllerId)); } } return paid; }
public List<Combat> addBlockers(Game game) { Map<Integer, Combat> engagements = new HashMap<Integer, Combat>(); int numGroups = game.getCombat().getGroups().size(); if (numGroups == 0) return new ArrayList<Combat>(); // add a node with no blockers Game sim = game.copy(); engagements.put(sim.getCombat().getValue().hashCode(), sim.getCombat()); sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId)); List<Permanent> blockers = getAvailableBlockers(game); addBlocker(game, blockers, engagements); return new ArrayList<Combat>(engagements.values()); }
@Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { boolean revealed = player .isTopCardRevealed(); // by looking at the cards with scry you have not to reveal the // next card player.setTopCardRevealed(false); Cards cards = new CardsImpl(); int count = Math.min(scryNumber, player.getLibrary().size()); if (count == 0) { return true; } for (int i = 0; i < count; i++) { Card card = player.getLibrary().removeFromTop(game); cards.add(card); } TargetCard target1 = new TargetCard(Zone.LIBRARY, filter1); target1.setRequired(false); // move cards to the bottom of the library while (player.isInGame() && cards.size() > 0 && player.choose(Outcome.Detriment, cards, target1, game)) { Card card = cards.get(target1.getFirstTarget(), game); if (card != null) { cards.remove(card); player.moveCardToLibraryWithInfo( card, source.getSourceId(), game, Zone.LIBRARY, false, false); } target1.clearChosen(); } // move cards to the top of the library player.putCardsOnTopOfLibrary(cards, game, source, true); game.fireEvent( new GameEvent( GameEvent.EventType.SCRY, source.getControllerId(), source.getSourceId(), source.getControllerId())); player.setTopCardRevealed(revealed); return true; } return false; }
public boolean putOntoBattlefield(int amount, Game game, UUID sourceId, UUID controllerId) { Card source = game.getCard(sourceId); String setCode = source != null ? source.getExpansionSetCode() : null; GameEvent event = GameEvent.getEvent(EventType.CREATE_TOKEN, null, sourceId, controllerId, amount); if (!game.replaceEvent(event)) { amount = event.getAmount(); for (int i = 0; i < amount; i++) { PermanentToken permanent = new PermanentToken(this, controllerId, setCode, game); game.getState().addCard(permanent); game.addPermanent(permanent); this.lastAddedTokenId = permanent.getId(); permanent.entersBattlefield(sourceId, game); game.applyEffects(); game.fireEvent( new ZoneChangeEvent(permanent, controllerId, Zone.OUTSIDE, Zone.BATTLEFIELD)); } return true; } return false; }
@Override public boolean moveToExile( UUID exileId, String name, UUID sourceId, Game game, ArrayList<UUID> appliedEffects) { ZoneChangeEvent event = new ZoneChangeEvent( this.getId(), sourceId, this.getOwnerId(), Zone.STACK, Zone.EXILED, appliedEffects); if (!game.replaceEvent(event)) { game.getStack().remove(this); game.rememberLKI(this.getId(), event.getFromZone(), this); if (exileId == null) { game.getExile().getPermanentExile().add(this.card); } else { game.getExile().createZone(exileId, name).add(this.card); } game.setZone(this.card.getId(), event.getToZone()); game.fireEvent(event); return event.getToZone() == Zone.EXILED; } return false; }
protected int simulateBlockers( Game game, SimulationNode2 node, UUID defenderId, int depth, int alpha, int beta, boolean counter) { if (ALLOW_INTERRUPT && Thread.interrupted()) { Thread.currentThread().interrupt(); logger.debug("interrupted"); return GameStateEvaluator2.evaluate(playerId, game); } Integer val = null; SimulationNode2 bestNode = null; // check if defender is being attacked if (game.getCombat().isAttacked(defenderId, game)) { SimulatedPlayer2 defender = (SimulatedPlayer2) game.getPlayer(defenderId); if (logger.isDebugEnabled()) { logger.debug( defender.getName() + "'s possible blockers: " + defender.getAvailableBlockers(game)); } List<Combat> combats = defender.addBlockers(game); for (Combat engagement : combats) { if (alpha >= beta) { logger.debug("Sim blockers -- pruning blockers"); break; } Game sim = game.copy(); for (CombatGroup group : engagement.getGroups()) { if (group.getAttackers().size() > 0) { UUID attackerId = group.getAttackers().get(0); for (UUID blockerId : group.getBlockers()) { sim.getPlayer(defenderId).declareBlocker(defenderId, blockerId, attackerId, sim); } } } sim.fireEvent( GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId)); SimulationNode2 newNode = new SimulationNode2(node, sim, depth, defenderId); if (logger.isDebugEnabled()) { logger.debug("Sim block for player:" + game.getPlayer(defenderId).getName()); } sim.checkStateAndTriggered(); while (!sim.getStack().isEmpty()) { sim.getStack().resolve(sim); logger.debug("Sim blockers: resolving triggered abilities"); sim.applyEffects(); } sim.fireEvent( GameEvent.getEvent( GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId())); Combat simCombat = sim.getCombat().copy(); finishCombat(sim); if (sim.gameOver(null)) { val = GameStateEvaluator2.evaluate(playerId, sim); } else if (!counter) { val = simulatePostCombatMain(sim, newNode, depth - 1, alpha, beta); } else { val = GameStateEvaluator2.evaluate(playerId, sim); } if (!defenderId.equals(playerId)) { if (val < beta) { beta = val; bestNode = newNode; bestNode.setScore(val); bestNode.setCombat(simCombat); } } else { if (val > alpha) { alpha = val; bestNode = newNode; bestNode.setScore(val); bestNode.setCombat(simCombat); } } } } if (val == null) { val = GameStateEvaluator2.evaluate(playerId, game); } if (bestNode != null) { node.children.clear(); node.children.add(bestNode); node.setScore(bestNode.getScore()); } if (logger.isDebugEnabled()) { logger.debug( "Sim blockers: returning score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); } return val; }
protected int simulateAttackers( Game game, SimulationNode2 node, UUID attackerId, int depth, int alpha, int beta, boolean counter) { if (ALLOW_INTERRUPT && Thread.interrupted()) { Thread.currentThread().interrupt(); logger.debug("interrupted"); return GameStateEvaluator2.evaluate(playerId, game); } Integer val = null; SimulationNode2 bestNode = null; SimulatedPlayer2 attacker = (SimulatedPlayer2) game.getPlayer(attackerId); UUID defenderId = game.getOpponents(attackerId).iterator().next(); if (logger.isDebugEnabled()) { logger.debug( attacker.getName() + "'s possible attackers: " + attacker.getAvailableAttackers(defenderId, game)); } for (Combat engagement : attacker.addAttackers(game)) { if (logger.isDebugEnabled()) { logger.debug( "Sim Attackers: " + engagement.getAttackers() + ", blockers: " + engagement.getBlockers()); } if (alpha >= beta) { logger.debug("Sim Attackers -- pruning attackers"); break; } Game sim = game.copy(); for (CombatGroup group : engagement.getGroups()) { for (UUID attackId : group.getAttackers()) { sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim, false); } } sim.fireEvent( GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId)); SimulationNode2 newNode = new SimulationNode2(node, sim, depth, attackerId); if (logger.isDebugEnabled()) { logger.debug("Sim attack for player:" + game.getPlayer(attackerId).getName()); } sim.checkStateAndTriggered(); while (!sim.getStack().isEmpty()) { sim.getStack().resolve(sim); logger.debug("Sim attack: resolving triggered abilities"); sim.applyEffects(); } sim.fireEvent( GameEvent.getEvent( GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId())); Combat simCombat = sim.getCombat().copy(); sim.getPhase().setStep(new DeclareBlockersStep()); val = simulateCombat(sim, newNode, depth - 1, alpha, beta, counter); if (!attackerId.equals(playerId)) { if (val < beta) { beta = val; bestNode = newNode; bestNode.setScore(val); if (newNode.getChildren().size() > 0) { bestNode.setCombat(newNode.getChildren().get(0).getCombat()); } } } else { if (val > alpha) { alpha = val; bestNode = newNode; bestNode.setScore(val); if (newNode.getChildren().size() > 0) { bestNode.setCombat(newNode.getChildren().get(0).getCombat()); } } } } if (val == null) { val = GameStateEvaluator2.evaluate(playerId, game); } if (bestNode != null) { node.children.clear(); node.children.add(bestNode); node.setScore(bestNode.getScore()); } if (logger.isDebugEnabled()) { logger.debug( "Sim attackers: returning score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); } return val; }
protected int simulateCombat( Game game, SimulationNode2 node, int depth, int alpha, int beta, boolean counter) { Integer val = null; if (ALLOW_INTERRUPT && Thread.interrupted()) { Thread.currentThread().interrupt(); logger.debug("interrupted"); return GameStateEvaluator2.evaluate(playerId, game); } if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) { game.getTurn().setPhase(new CombatPhase()); if (game.getPhase().beginPhase(game, game.getActivePlayerId())) { simulateStep(game, new BeginCombatStep()); game.getPhase().setStep(new DeclareAttackersStep()); if (!game.getStep().skipStep(game, game.getActivePlayerId())) { game.fireEvent( new GameEvent( GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId())); if (!game.replaceEvent( GameEvent.getEvent( GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) { val = simulateAttackers( game, node, game.getActivePlayerId(), depth, alpha, beta, counter); } } else if (!counter) { simulateToEnd(game); val = simulatePostCombatMain(game, node, depth, alpha, beta); } } } else { if (!game.getStep().skipStep(game, game.getActivePlayerId())) { game.fireEvent( new GameEvent( GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId())); if (!game.replaceEvent( GameEvent.getEvent( GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) { // only suitable for two player games - only simulates blocks for 1st defender val = simulateBlockers( game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter); } } else if (!counter) { finishCombat(game); /// val = simulateCounterAttack(game, node, depth, alpha, beta); } } if (val == null) { val = GameStateEvaluator2.evaluate(playerId, game); } if (logger.isDebugEnabled()) { logger.debug( "returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName()); } return val; }
@Override public boolean activate(Game game, boolean noMana) { Player controller = game.getPlayer(this.getControllerId()); if (controller == null) { return false; } game.applyEffects(); /* 20130201 - 601.2b * If the spell is modal the player announces the mode choice (see rule 700.2). */ if (!getModes().choose(game, this)) { return false; } if (controller.isTestMode()) { if (!controller.addTargets(this, game)) { return false; } } getSourceObject(game); /* 20130201 - 601.2b * If the player wishes to splice any cards onto the spell (see rule 702.45), he * or she reveals those cards in his or her hand. */ if (this.abilityType.equals(AbilityType.SPELL)) { game.getContinuousEffects().applySpliceEffects(this, game); } // if ability can be cast for no mana, clear the mana costs now, because additional mana costs // must be paid. // For Flashback ability can be set X before, so the X costs have to be restored for the // flashbacked ability if (noMana) { if (this.getManaCostsToPay().getVariableCosts().size() > 0) { int xValue = this.getManaCostsToPay().getX(); this.getManaCostsToPay().clear(); VariableManaCost xCosts = new VariableManaCost(); xCosts.setAmount(xValue); this.getManaCostsToPay().add(xCosts); } else { this.getManaCostsToPay().clear(); } } // 20130201 - 601.2b // If the spell has alternative or additional costs that will be paid as it's being cast such // as buyback, kicker, or convoke costs (see rules 117.8 and 117.9), the player announces his // or her intentions to pay any or all of those costs (see rule 601.2e). // A player can't apply two alternative methods of casting or two alternative costs to a single // spell. if (!activateAlternateOrAdditionalCosts(sourceObject, noMana, controller, game)) { if (getAbilityType().equals(AbilityType.SPELL) && ((SpellAbility) this) .getSpellAbilityType() .equals(SpellAbilityType.FACE_DOWN_CREATURE)) { return false; } } // 20121001 - 601.2b // If the spell has a variable cost that will be paid as it's being cast (such as an {X} in // its mana cost; see rule 107.3), the player announces the value of that variable. VariableManaCost variableManaCost = handleManaXCosts(game, noMana, controller); String announceString = handleOtherXCosts(game, controller); // For effects from cards like Void Winnower x costs have to be set if (this.getAbilityType().equals(AbilityType.SPELL) && game.replaceEvent( GameEvent.getEvent( GameEvent.EventType.CAST_SPELL_LATE, getId(), getSourceId(), getControllerId()), this)) { return false; } for (Mode mode : this.getModes().getSelectedModes()) { this.getModes().setActiveMode(mode); // 20121001 - 601.2c // 601.2c The player announces his or her choice of an appropriate player, object, or zone for // each target the spell requires. A spell may require some targets only if an alternative or // additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for // it; // otherwise, the spell is cast as though it did not require those targets. If the spell has a // variable number of targets, the player announces how many targets he or she will choose // before // he or she announces those targets. The same target can't be chosen multiple times for any // one // instance of the word "target" on the spell. However, if the spell uses the word "target" in // multiple places, the same object, player, or zone can be chosen once for each instance of // the // word "target" (as long as it fits the targeting criteria). If any effects say that an // object // or player must be chosen as a target, the player chooses targets so that he or she obeys // the // maximum possible number of such effects without violating any rules or effects that say // that // an object or player can't be chosen as a target. The chosen players, objects, and/or zones // each become a target of that spell. (Any abilities that trigger when those players, // objects, // and/or zones become the target of a spell trigger at this point; they'll wait to be put on // the stack until the spell has finished being cast.) if (sourceObject != null && !this.getAbilityType() .equals(AbilityType.TRIGGERED)) { // triggered abilities check this already in // playerImpl.triggerAbility sourceObject.adjustTargets(this, game); } if (mode.getTargets().size() > 0 && mode.getTargets() .chooseTargets( getEffects().get(0).getOutcome(), this.controllerId, this, noMana, game) == false) { if ((variableManaCost != null || announceString != null) && !game.isSimulation()) { game.informPlayer( controller, (sourceObject != null ? sourceObject.getIdName() : "") + ": no valid targets with this value of X"); } return false; // when activation of ability is canceled during target selection } } // end modes // TODO: Handle optionalCosts at the same time as already OptionalAdditionalSourceCosts are // handled. for (Cost cost : optionalCosts) { if (cost instanceof ManaCost) { cost.clearPaid(); if (controller.chooseUse( Outcome.Benefit, "Pay optional cost " + cost.getText() + "?", this, game)) { manaCostsToPay.add((ManaCost) cost); } } } // 20100716 - 601.2e if (sourceObject != null) { sourceObject.adjustCosts(this, game); if (sourceObject instanceof Card) { for (Ability ability : ((Card) sourceObject).getAbilities(game)) { if (ability instanceof AdjustingSourceCosts) { ((AdjustingSourceCosts) ability).adjustCosts(this, game); } } } else { for (Ability ability : sourceObject.getAbilities()) { if (ability instanceof AdjustingSourceCosts) { ((AdjustingSourceCosts) ability).adjustCosts(this, game); } } } } // this is a hack to prevent mana abilities with mana costs from causing endless loops - pay // other costs first if (this instanceof ManaAbility && !costs.pay(this, game, sourceId, controllerId, noMana, null)) { logger.debug("activate mana ability failed - non mana costs"); return false; } // 20101001 - 601.2e if (costModificationActive) { game.getContinuousEffects().costModification(this, game); } else { costModificationActive = true; } UUID activatorId = controllerId; if ((this instanceof ActivatedAbilityImpl) && ((ActivatedAbilityImpl) this).getActivatorId() != null) { activatorId = ((ActivatedAbilityImpl) this).getActivatorId(); } // 20100716 - 601.2f (noMana is not used here, because mana costs were cleared for this ability // before adding additional costs and applying cost modification effects) if (!manaCostsToPay.pay(this, game, sourceId, activatorId, false, null)) { return false; // cancel during mana payment } // 20100716 - 601.2g if (!costs.pay(this, game, sourceId, activatorId, noMana, null)) { logger.debug("activate failed - non mana costs"); return false; } if (!game.isSimulation()) { // inform about x costs now, so canceled announcements are not shown in the log if (announceString != null) { game.informPlayers(announceString); } if (variableManaCost != null) { int xValue = getManaCostsToPay().getX(); game.informPlayers( controller.getLogName() + " announces a value of " + xValue + " for " + variableManaCost.getText()); } } activated = true; // fire if tapped for mana (may only fire now because else costs of ability itself can be payed // with mana of abilities that trigger for that event if (this.getAbilityType().equals(AbilityType.MANA)) { for (Cost cost : costs) { if (cost instanceof TapSourceCost) { Mana mana = null; Effect effect = getEffects().get(0); if (effect instanceof DynamicManaEffect) { mana = ((DynamicManaEffect) effect).getMana(game, this); } else if (effect instanceof BasicManaEffect) { mana = ((BasicManaEffect) effect).getMana(game, this); } if (mana != null && mana.getAny() == 0) { // if mana == null or Any > 0 the event has to be fired in the mana effect // to know which mana was produced ManaEvent event = new ManaEvent( GameEvent.EventType.TAPPED_FOR_MANA, sourceId, sourceId, controllerId, mana); if (!game.replaceEvent(event)) { game.fireEvent(event); } } break; } } } return true; }