@Override public boolean apply(Game game, Ability source) { Spell spell = game.getStack().getSpell(targetPointer.getFirst(game, source)); Permanent eyeOfTheStorm = game.getPermanentOrLKIBattlefield(source.getSourceId()); if (spell != null && eyeOfTheStorm != null) { Player spellController = game.getPlayer(spell.getControllerId()); Card card = spell.getCard(); if (spellController == null || card == null || !instantOrSorceryfilter.match(card, game)) { return false; } UUID exileZoneId = CardUtil.getExileZoneId( game, source.getSourceId(), eyeOfTheStorm.getZoneChangeCounter(game)); if (spellController.moveCardsToExile( spell, source, game, true, exileZoneId, eyeOfTheStorm.getIdName())) { eyeOfTheStorm.imprint(card.getId(), game); if (eyeOfTheStorm.getImprinted() != null && eyeOfTheStorm.getImprinted().size() > 0) { CardsImpl copiedCards = new CardsImpl(); for (UUID uuid : eyeOfTheStorm.getImprinted()) { card = game.getCard(uuid); // Check if owner of card is still in game if (card != null && game.getPlayer(card.getOwnerId()) != null) { if (card.isSplitCard()) { copiedCards.add(((SplitCard) card).getLeftHalfCard()); copiedCards.add(((SplitCard) card).getRightHalfCard()); } else { copiedCards.add(card); } } } boolean continueCasting = true; while (continueCasting) { continueCasting = copiedCards.size() > 1 && spellController.chooseUse( outcome, "Cast one of the copied cards without paying its mana cost?", source, game); Card cardToCopy; if (copiedCards.size() == 1) { cardToCopy = copiedCards.getCards(game).iterator().next(); } else { TargetCard target = new TargetCard(1, Zone.EXILED, new FilterCard("card to copy")); spellController.choose(Outcome.Copy, copiedCards, target, game); cardToCopy = copiedCards.get(target.getFirstTarget(), game); copiedCards.remove(cardToCopy); } if (cardToCopy != null) { Card copy = game.copyCard(cardToCopy, source, source.getControllerId()); if (spellController.chooseUse( outcome, "Cast the copied card without paying mana cost?", source, game)) { spellController.cast(copy.getSpellAbility(), game, true); } } } return true; } } } return false; }
@Override public boolean apply(Game game, Ability source) { MageObject sourceObject = source.getSourceObject(game); if (sourceObject == null) { return false; } Map<UUID, Set<Card>> permanentsOwned = new HashMap<>(); Collection<Permanent> permanents = game.getBattlefield().getAllActivePermanents(); for (Permanent permanent : permanents) { Set<Card> set = permanentsOwned.get(permanent.getOwnerId()); if (set == null) { set = new LinkedHashSet<>(); } set.add(permanent); permanentsOwned.put(permanent.getOwnerId(), set); } // shuffle permanents into owner's library Map<UUID, Integer> permanentsCount = new HashMap<>(); for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { Set<Card> set = permanentsOwned.remove(playerId); Integer count = 0; if (set != null) { count = set.size(); player.moveCards(set, Zone.BATTLEFIELD, Zone.LIBRARY, source, game); } if (count > 0) { player.shuffleLibrary(game); } permanentsCount.put(playerId, count); } } game.applyEffects(); // so effects from creatures that were on the battlefield won't trigger // from draw or later put into play Map<UUID, CardsImpl> cardsRevealed = new HashMap<>(); // draw cards and reveal them for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { Integer count = Math.min(permanentsCount.get(player.getId()), player.getLibrary().size()); CardsImpl cards = new CardsImpl(); for (int i = 0; i < count; i++) { Card card = player.getLibrary().removeFromTop(game); if (card != null) { cards.add(card); } } player.revealCards(sourceObject.getIdName() + " (" + player.getName() + ")", cards, game); cardsRevealed.put(player.getId(), cards); } } // put artifacts, creaturs and lands onto the battlefield for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { CardsImpl cards = cardsRevealed.get(player.getId()); for (Card card : cards.getCards(game)) { if (card != null && (card.getCardType().contains(CardType.ARTIFACT) || card.getCardType().contains(CardType.CREATURE) || card.getCardType().contains(CardType.LAND))) { card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), player.getId()); cards.remove(card); } } } } // put enchantments onto the battlefield for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { CardsImpl cards = cardsRevealed.get(player.getId()); for (Card card : cards.getCards(game)) { if (card != null && card.getCardType().contains(CardType.ENCHANTMENT)) { card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), player.getId()); cards.remove(card); } } } } // put the rest of the cards on buttom of the library for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { CardsImpl cards = cardsRevealed.get(player.getId()); player.putCardsOnBottomOfLibrary(cards, game, source, false); } } return true; }