public void paintResultCards(GLEx canvas) { RectF.Range src = new RectF.Range(); RectF.Range des = new RectF.Range(); int row; int col; for (int i = 0; i < cards.length; i++) { row = CardsManager.getImageRow(cards[i]); col = CardsManager.getImageCol(cards[i]); cardImage = Game.getImage(CardImage.cardImages[row][col]); Paint paint = new Paint(); paint.setStyle(Style.STROKE); paint.setColor(LColor.black); paint.setStrokeWidth(1); // 当玩家是NPC时,竖向绘制,扑克牌全是背面 if (paintDirection == CardsType.direction_Vertical) { src.set(0, 0, cardImage.getWidth(), cardImage.getHeight()); des.set( (int) (left * Game.SCALE_HORIAONTAL), (int) ((top - 40 + i * 15) * Game.SCALE_VERTICAL), (int) ((left + 40) * Game.SCALE_HORIAONTAL), (int) ((top + 20 + i * 15) * Game.SCALE_VERTICAL)); RectF.Range rectF = new RectF.Range(des); canvas.rect(rectF, 5, 5, paint); canvas.drawBitmap(cardImage, src, des, paint); } else { src.set(0, 0, cardImage.getWidth(), cardImage.getHeight()); des.set( (int) ((left + 40 + i * 20) * Game.SCALE_HORIAONTAL), (int) (top * Game.SCALE_VERTICAL), (int) ((left + 80 + i * 20) * Game.SCALE_HORIAONTAL), (int) ((top + 60) * Game.SCALE_VERTICAL)); RectF.Range rectF = new RectF.Range(des); canvas.rect(rectF, 5, 5, paint); canvas.drawBitmap(cardImage, src, des, paint); } } }
// 绘制玩家手中的牌 public void paint(GLEx canvas) { // System.out.println("id:" + playerId); RectF.Range src = new RectF.Range(); RectF.Range des = new RectF.Range(); int row; int col; // 当玩家是NPC时,竖向绘制,扑克牌全是背面 if (paintDirection == CardsType.direction_Vertical) { Paint paint = new Paint(); paint.setStyle(Style.STROKE); paint.setColor(LColor.black); paint.setStrokeWidth(1); LTexture backImage = Game.getImage("card_bg"); src.set(0, 0, backImage.getWidth(), backImage.getHeight()); des.set( (int) (left * Game.SCALE_HORIAONTAL), (int) (top * Game.SCALE_VERTICAL), (int) ((left + 40) * Game.SCALE_HORIAONTAL), (int) ((top + 60) * Game.SCALE_VERTICAL)); RectF.Range rectF = new RectF.Range(des); canvas.rect(rectF, 5, 5, paint); canvas.drawBitmap(backImage, src, des, paint); // 显示剩余牌数 paint.setStyle(Style.FILL); paint.setColor(LColor.white); paint.setTextSize((int) (20 * Game.SCALE_HORIAONTAL)); canvas.drawText( "" + cards.length, (int) (left * Game.SCALE_HORIAONTAL), (int) ((top + 80) * Game.SCALE_VERTICAL), paint); } else { Paint paint = new Paint(); paint.setStyle(Style.STROKE); paint.setColor(LColor.black); paint.setStrokeWidth(1); for (int i = 0; i < cards.length; i++) { row = CardsManager.getImageRow(cards[i]); col = CardsManager.getImageCol(cards[i]); cardImage = Game.getImage(CardImage.cardImages[row][col]); int select = 0; if (cardsFlag[i]) { select = 10; } src.set(0, 0, cardImage.getWidth(), cardImage.getHeight()); des.set( (int) ((left + i * 20) * Game.SCALE_HORIAONTAL), (int) ((top - select) * Game.SCALE_VERTICAL), (int) ((left + 40 + i * 20) * Game.SCALE_HORIAONTAL), (int) ((top - select + 60) * Game.SCALE_VERTICAL)); RectF.Range rectF = new RectF.Range(des); canvas.rect(rectF, 5, 5, paint); canvas.drawBitmap(cardImage, src, des, paint); } } }