public Player() { super(); Log.d("Program State", "Player.Constructor"); loadAnimation("run"); loadAnimation("idle"); /* * Initializing the default animation variables. */ setAnimation("run"); currentAnimation.setFrameTimes(0.1f); currentAnimation.setRepeat(true); /* * Initializing charge variables. */ charging = false; movingRight = false; chargeStartTime = TimeInstant.ZERO; /* * Initalizing player characteristics. */ myPosition = new Position(200, 600 + Constants.BLOCK_HEIGHT / 2); }