/** Method chanceCycle. */ @Override public void chanceCycle() { super.chanceCycle(); if (getCycle() >= REMOVE_CYCLE) { getOwner() .broadcastToOnlineMembers(SystemMsg.ENEMY_BLOOD_PLEDGES_HAVE_INTRUDED_INTO_THE_FORTRESS); changeOwner(null); return; } setPaidCycle(getPaidCycle() + 1); if ((getPaidCycle() % REWARD_CYCLE) == 0) { setPaidCycle(0); setRewardCount(getRewardCount() + 1); if (getContractState() == CONTRACT_WITH_CASTLE) { Castle castle = ResidenceHolder.getInstance().getResidence(Castle.class, _castleId); if ((castle.getOwner() == null) || (castle.getOwner().getReputationScore() < 2) || (_owner.getWarehouse().getCountOf(ItemTemplate.ITEM_ID_ADENA) > CASTLE_FEE)) { setSupplyCount(0); setFortState(INDEPENDENT, 0); clearFacility(); } else { if (_supplyCount < 6) { castle.getOwner().incReputation(-2, false, "Fortress:chanceCycle():" + getId()); _owner.getWarehouse().destroyItemByItemId(ItemTemplate.ITEM_ID_ADENA, CASTLE_FEE); _supplyCount++; } } } } }
/** Method runImpl. */ @Override protected void runImpl() { Player player = getClient().getActiveChar(); if (player == null) { return; } Castle castle = ResidenceHolder.getInstance().getResidence(Castle.class, _unitId); if ((castle == null) || (castle.getOwner() == null)) { return; } player.sendPacket(new CastleSiegeDefenderList(castle)); }
/** * Method changeOwner. * * @param clan Clan */ @Override public void changeOwner(Clan clan) { if (clan != null) { if (clan.getHasFortress() != 0) { Fortress oldFortress = ResidenceHolder.getInstance().getResidence(Fortress.class, clan.getHasFortress()); if (oldFortress != null) { oldFortress.changeOwner(null); } } if (clan.getCastle() != 0) { Castle oldCastle = ResidenceHolder.getInstance().getResidence(Castle.class, clan.getCastle()); if (oldCastle != null) { oldCastle.changeOwner(null); } } } if ((getOwnerId() > 0) && ((clan == null) || (clan.getClanId() != getOwnerId()))) { removeSkills(); Clan oldOwner = getOwner(); if (oldOwner != null) { oldOwner.setHasFortress(0); } cancelCycleTask(); clearFacility(); } if (clan != null) { clan.setHasFortress(getId()); } updateOwnerInDB(clan); rewardSkills(); setFortState(NOT_DECIDED, 0); setJdbcState(JdbcEntityState.UPDATED); update(); }