private void batteResult(NodeConnection remoteCon) { ApplicationMessage message = new ApplicationMessage(); BattleDAO daoB = new BattleDAO(); Vector<BattleData> vetB = daoB.buscarTodos(); int indexB = (int) (vetB.size() * Math.random()); BattleData battle = vetB.elementAt(indexB); int battleId = battle.getId(); CharacterDAO daoC = new CharacterDAO(); Vector<CharacterData> vetC = daoC.buscarTodos(); int indexC = (int) (vetC.size() * Math.random()); CharacterData charData = vetC.elementAt(indexC); int charId = charData.getId(); ClanDAO daoClan = new ClanDAO(); Vector<ClanData> vetClan = daoClan.buscarTodos(); int indexClan = (int) (vetClan.size() * Math.random()); ClanData clanData = vetClan.elementAt(indexClan); int clanId = clanData.getId(); BattleResultRequest request = new BattleResultRequest(battleId, charId, clanId); message.setContentObject(request); try { remoteCon.sendMessage(message); Thread.sleep(5000); } catch (IOException e) { e.printStackTrace(); } catch (InterruptedException ex) { Thread.currentThread().interrupt(); } }
private void aceitaLuta(NodeConnection remoteCon, Message message) { FightRequest request = (FightRequest) Serialization.fromJavaByteStream(message.getContent()); BattleData battle = request.getBattle(); CharacterData charData = request.getCharData(); ClanDAO dao = new ClanDAO(); Vector<ClanData> vet = dao.buscarTodos(); int index = (int) (Math.random() * vet.size()); ClanData clan = vet.elementAt(index); // Logando FightResponse response = new FightResponse(charData.getId(), battle.getId(), true, clan.getId()); message.setContentObject(response); try { remoteCon.sendMessage(message); Thread.sleep(5000); } catch (IOException e) { e.printStackTrace(); } catch (InterruptedException ex) { Thread.currentThread().interrupt(); } }