Exemple #1
0
  private void extract_plane(final StructuredVolumeObject volume) throws KVSException {
    // Calculated the coordinate data array and the normal vector array.
    ArrayList<Float> coords = new ArrayList<Float>();
    ArrayList<Float> normals = new ArrayList<Float>();
    ArrayList<Integer> colors = new ArrayList<Integer>();

    // Calculate min/max values of the node data.
    if (!volume.hasMinMaxValues()) {
      volume.updateMinMaxValues();
    }

    // Calculate a normalize_factor.
    double min_value = volume.minValue();
    double max_value = volume.maxValue();
    double normalize_factor = 255.0 / (max_value - min_value);

    Vector3i ncells = volume.resolution().sub(new Vector3i(1));
    int line_size = volume.nnodesPerLine();
    ColorMap color_map = transferFunction().colorMap();

    // Extract surfaces.
    int index = 0;
    for (int z = 0; z < ncells.getZ(); ++z) {
      for (int y = 0; y < ncells.getY(); ++y) {
        for (int x = 0; x < ncells.getX(); ++x) {
          // Calculate the index of the reference table.
          int table_index = this.calculate_table_index(x, y, z);
          if (table_index == 0) {
            continue;
          }
          if (table_index == 255) {
            continue;
          }

          // Calculate the triangle polygons.
          for (int i = 0; MarchingCubesTable.TriangleID[table_index][i] != -1; i += 3) {
            // Refer the edge IDs from the TriangleTable by using the table_index.
            int e0 = MarchingCubesTable.TriangleID[table_index][i];
            int e1 = MarchingCubesTable.TriangleID[table_index][i + 2];
            int e2 = MarchingCubesTable.TriangleID[table_index][i + 1];

            // Determine vertices for each edge.
            Vector3f v0 =
                new Vector3f(
                    x + MarchingCubesTable.VertexID[e0][0][0],
                    y + MarchingCubesTable.VertexID[e0][0][1],
                    z + MarchingCubesTable.VertexID[e0][0][2]);

            Vector3f v1 =
                new Vector3f(
                    x + MarchingCubesTable.VertexID[e0][1][0],
                    y + MarchingCubesTable.VertexID[e0][1][1],
                    z + MarchingCubesTable.VertexID[e0][1][2]);

            Vector3f v2 =
                new Vector3f(
                    x + MarchingCubesTable.VertexID[e1][0][0],
                    y + MarchingCubesTable.VertexID[e1][0][1],
                    z + MarchingCubesTable.VertexID[e1][0][2]);

            Vector3f v3 =
                new Vector3f(
                    x + MarchingCubesTable.VertexID[e1][1][0],
                    y + MarchingCubesTable.VertexID[e1][1][1],
                    z + MarchingCubesTable.VertexID[e1][1][2]);

            Vector3f v4 =
                new Vector3f(
                    x + MarchingCubesTable.VertexID[e2][0][0],
                    y + MarchingCubesTable.VertexID[e2][0][1],
                    z + MarchingCubesTable.VertexID[e2][0][2]);

            Vector3f v5 =
                new Vector3f(
                    x + MarchingCubesTable.VertexID[e2][1][0],
                    y + MarchingCubesTable.VertexID[e2][1][1],
                    z + MarchingCubesTable.VertexID[e2][1][2]);

            // Calculate coordinates of the vertices which are composed
            // of the triangle polygon.
            Vector3f vertex0 = this.interpolate_vertex(v0, v1);
            coords.add(vertex0.getX());
            coords.add(vertex0.getY());
            coords.add(vertex0.getZ());

            final Vector3f vertex1 = this.interpolate_vertex(v2, v3);
            coords.add(vertex1.getX());
            coords.add(vertex1.getY());
            coords.add(vertex1.getZ());

            final Vector3f vertex2 = this.interpolate_vertex(v4, v5);
            coords.add(vertex2.getX());
            coords.add(vertex2.getY());
            coords.add(vertex2.getZ());

            final double value0 = this.interpolate_value(volume, v0, v1);
            final double value1 = this.interpolate_value(volume, v2, v3);
            final double value2 = this.interpolate_value(volume, v4, v5);

            final int color0 = (int) (normalize_factor * (value0 - min_value));
            colors.add(color_map.getAt(color0).getRed());
            colors.add(color_map.getAt(color0).getGreen());
            colors.add(color_map.getAt(color0).getBlue());

            final int color1 = (int) (normalize_factor * (value1 - min_value));
            colors.add(color_map.getAt(color1).getRed());
            colors.add(color_map.getAt(color1).getGreen());
            colors.add(color_map.getAt(color1).getBlue());

            final int color2 = (int) (normalize_factor * (value2 - min_value));
            colors.add(color_map.getAt(color2).getRed());
            colors.add(color_map.getAt(color2).getGreen());
            colors.add(color_map.getAt(color2).getBlue());

            // Calculate a normal vector for the triangle polygon.
            final Vector3f normal = (vertex2.sub(vertex0)).cross(vertex1.sub(vertex0));
            normals.add(normal.getX());
            normals.add(normal.getY());
            normals.add(normal.getZ());
          } // end of loop-triangle
        } // end of loop-x
        ++index;
      } // end of loop-y
      index += line_size;
    } // end of loop-z

    m_object.setCoords(Utility.ListToFloatArray(coords));
    m_object.setColors(Utility.ListToIntArray(colors));
    m_object.setNormals(Utility.ListToFloatArray(normals));
    m_object.setOpacity((byte) 255);
    m_object.setPolygonType(PolygonObject.PolygonType.Triangle);
    m_object.setColorType(PolygonObject.ColorType.VertexColor);
    m_object.setNormalType(PolygonObject.NormalType.PolygonNormal);
  }
Exemple #2
0
  private void extract_plane(final UnstructuredVolumeObject volume) throws KVSException {
    // Calculated the coordinate data array and the normal vector array.
    ArrayList<Float> coords = new ArrayList<Float>();
    ArrayList<Float> normals = new ArrayList<Float>();
    ArrayList<Integer> colors = new ArrayList<Integer>();

    // Calculate min/max values of the node data.
    if (!volume.hasMinMaxValues()) {
      volume.updateMinMaxValues();
    }

    // Calculate a normalize factor.
    double min_value = volume.minValue();
    double max_value = volume.maxValue();
    double normalize_factor = 255.0 / (max_value - min_value);

    // Refer the parameters of the unstructured volume object.
    final float[] volume_coords = volume.coords();
    final int[] volume_connections = volume.connections();
    final int ncells = volume.ncells();

    final ColorMap color_map = transferFunction().colorMap();

    // Extract surfaces.
    int index = 0;
    int[] local_index = new int[4];
    for (int cell = 0; cell < ncells; ++cell, index += 4) {
      // Calculate the indices of the target cell.
      local_index[0] = volume_connections[index];
      local_index[1] = volume_connections[index + 1];
      local_index[2] = volume_connections[index + 2];
      local_index[3] = volume_connections[index + 3];

      // Calculate the index of the reference table.
      final int table_index = this.calculate_table_index(local_index);
      if (table_index == 0) {
        continue;
      }
      if (table_index == 15) {
        continue;
      }

      // Calculate the triangle polygons.
      for (int i = 0; MarchingTetrahedraTable.TriangleID[table_index][i] != -1; i += 3) {
        // Refer the edge IDs from the TriangleTable using the table_index.
        final int e0 = MarchingTetrahedraTable.TriangleID[table_index][i];
        final int e1 = MarchingTetrahedraTable.TriangleID[table_index][i + 1];
        final int e2 = MarchingTetrahedraTable.TriangleID[table_index][i + 2];

        // Refer indices of the coordinate array from the VertexTable using the edgeIDs.
        final int c0 = local_index[MarchingTetrahedraTable.VertexID[e0][0]];
        final int c1 = local_index[MarchingTetrahedraTable.VertexID[e0][1]];
        final int c2 = local_index[MarchingTetrahedraTable.VertexID[e1][0]];
        final int c3 = local_index[MarchingTetrahedraTable.VertexID[e1][1]];
        final int c4 = local_index[MarchingTetrahedraTable.VertexID[e2][0]];
        final int c5 = local_index[MarchingTetrahedraTable.VertexID[e2][1]];

        // Determine vertices for each edge.
        final Vector3f v0 = new Vector3f(volume_coords, 3 * c0);
        final Vector3f v1 = new Vector3f(volume_coords, 3 * c1);

        final Vector3f v2 = new Vector3f(volume_coords, 3 * c2);
        final Vector3f v3 = new Vector3f(volume_coords, 3 * c3);

        final Vector3f v4 = new Vector3f(volume_coords, 3 * c4);
        final Vector3f v5 = new Vector3f(volume_coords, 3 * c5);

        // Calculate coordinates of the vertices which are composed
        // of the triangle polygon.
        final Vector3f vertex0 = this.interpolate_vertex(v0, v1);
        coords.add(vertex0.getX());
        coords.add(vertex0.getY());
        coords.add(vertex0.getZ());

        final Vector3f vertex1 = this.interpolate_vertex(v2, v3);
        coords.add(vertex1.getX());
        coords.add(vertex1.getY());
        coords.add(vertex1.getZ());

        final Vector3f vertex2 = this.interpolate_vertex(v4, v5);
        coords.add(vertex2.getX());
        coords.add(vertex2.getY());
        coords.add(vertex2.getZ());

        final double value0 = this.interpolate_value(volume, c0, c1);
        final double value1 = this.interpolate_value(volume, c2, c3);
        final double value2 = this.interpolate_value(volume, c4, c5);

        final int color0 = (int) (normalize_factor * (value0 - min_value));
        colors.add(color_map.getAt(color0).getRed());
        colors.add(color_map.getAt(color0).getGreen()); // blue?
        colors.add(color_map.getAt(color0).getBlue());

        final int color1 = (int) (normalize_factor * (value1 - min_value));
        colors.add(color_map.getAt(color1).getRed());
        colors.add(color_map.getAt(color1).getGreen());
        colors.add(color_map.getAt(color1).getBlue());

        final int color2 = (int) (normalize_factor * (value2 - min_value));
        colors.add(color_map.getAt(color2).getRed());
        colors.add(color_map.getAt(color2).getGreen());
        colors.add(color_map.getAt(color2).getBlue());

        // Calculate a normal vector for the triangle polygon.
        final Vector3f normal = (vertex2.sub(vertex0)).cross(vertex1.sub(vertex0));
        normals.add(normal.getX());
        normals.add(normal.getY());
        normals.add(normal.getZ());
      } // end of loop-triangle
    } // end of loop-cell

    m_object.setCoords(Utility.ListToFloatArray(coords));
    m_object.setColors(Utility.ListToIntArray(colors));
    m_object.setNormals(Utility.ListToFloatArray(normals));
    m_object.setOpacity((byte) 255);
    m_object.setPolygonType(PolygonObject.PolygonType.Triangle);
    m_object.setColorType(PolygonObject.ColorType.PolygonColor);
    m_object.setNormalType(PolygonObject.NormalType.PolygonNormal);
  }