public Vector2f getLevelBowPosition() {
   Rectangle shape = playerController.getPlayer().getShape();
   float dx = -Sizes.BLOCK / 2;
   if (playerController.getPlayer().isLeftFaced()) {
     dx *= -1;
   }
   return new Vector2f(shape.getCenterX() + dx, shape.getCenterY() - Sizes.BLOCK / 2);
 }
 public Vector2f getScreenBowPosition() {
   float dx = -Sizes.BLOCK / 2;
   if (playerController.getPlayer().isLeftFaced()) {
     dx *= -1;
   }
   return new Vector2f(
       pointOfView.getWindowWidth() / 2 + dx, pointOfView.getWindowHeight() / 2 - Sizes.BLOCK / 2);
 }
  @Override
  protected void stopAction() {
    Vector2f pos = getLevelBowPosition();
    Vector2f speed = controllerUtils.getCurrentDirection(SPEED, getScreenBowPosition());

    projectileController.add(
        new Arrow(
            pos.getX(), pos.getY(), playerController.getPlayer(), speed.getX(), speed.getY()));
    soundController.play(bowSound, 0.7f);
  }