Exemple #1
0
  /**
   * C++ callback function.
   *
   * <p>Notifies the event listener that a game has started.
   */
  public void gameStarted() {
    try {
      // get the players
      self = null;
      allies.clear();
      allyIDs.clear();
      enemies.clear();
      enemyIDs.clear();
      players.clear();

      int[] playerData = getPlayersData();
      for (int index = 0; index < playerData.length; index += Player.numAttributes) {
        String name = new String(getPlayerName(playerData[index]));
        Player player = new Player(playerData, index, name);

        players.put(player.getID(), player);

        if (player.isSelf()) {
          self = player;
        } else if (player.isAlly()) {
          allies.add(player);
          allyIDs.add(player.getID());
        } else if (player.isEnemy()) {
          enemies.add(player);
          enemyIDs.add(player.getID());
        } else if (player.isNeutral()) {
          neutralPlayer = player;
        }
      }

      // get unit data
      units.clear();
      playerUnits.clear();
      alliedUnits.clear();
      enemyUnits.clear();
      neutralUnits.clear();
      int[] unitData = getAllUnitsData();

      for (int index = 0; index < unitData.length; index += Unit.numAttributes) {
        int id = unitData[index];
        Unit unit = new Unit(id);
        unit.update(unitData, index);

        units.put(id, unit);
        if (self != null && unit.getPlayerID() == self.getID()) {
          playerUnits.add(unit);
        } else if (allyIDs.contains(unit.getPlayerID())) {
          alliedUnits.add(unit);
        } else if (enemyIDs.contains(unit.getPlayerID())) {
          enemyUnits.add(unit);
        } else {
          neutralUnits.add(unit);
        }
      }

      listener.gameStarted();
    } catch (Error e) {
      e.printStackTrace();
    }
  }
Exemple #2
0
 public List<Unit> getUnits(Player p) {
   List<Unit> pUnits = new ArrayList<Unit>();
   for (Unit u : units.values()) {
     if (u.getPlayerID() == p.getID()) {
       pUnits.add(u);
     }
   }
   return pUnits;
 }
Exemple #3
0
  /**
   * C++ callback function.
   *
   * <p>Notifies the event listener that a game update occurred.
   */
  private void gameUpdate() {
    try {
      // update game state
      gameFrame = getFrame();
      if (!isReplay()) {
        self.update(getPlayerUpdate(self.getID()));
        self.updateResearch(getResearchStatus(self.getID()), getUpgradeStatus(self.getID()));
      } else {
        for (Integer playerID : players.keySet()) {
          players.get(playerID).update(getPlayerUpdate(playerID));
          players
              .get(playerID)
              .updateResearch(getResearchStatus(playerID), getUpgradeStatus(playerID));
        }
      }
      // update units
      int[] unitData = getAllUnitsData();
      int[] bulletData = getAllBulletsData();
      HashSet<Integer> deadUnits = new HashSet<Integer>(units.keySet());
      ArrayList<Unit> playerList = new ArrayList<Unit>();
      ArrayList<Unit> alliedList = new ArrayList<Unit>();
      ArrayList<Unit> enemyList = new ArrayList<Unit>();
      ArrayList<Unit> neutralList = new ArrayList<Unit>();

      for (int index = 0; index < bulletData.length; index += Bullet.numAttributes) {
        int id = bulletData[index];
        Bullet bullet = bullets.get(id);
        if (bullet == null) {
          bullet = new Bullet(id);
          bullets.put(id, bullet);
        }
        bullet.update(bulletData, index);
      }

      for (int index = 0; index < unitData.length; index += Unit.numAttributes) {
        int id = unitData[index];

        // bugfix - unit list was emptying itself every second frame
        deadUnits.remove(id);

        Unit unit = units.get(id);
        if (unit == null) {
          unit = new Unit(id);
          units.put(id, unit);
        }

        unit.update(unitData, index);

        if (self != null) {
          if (unit.getPlayerID() == self.getID()) {
            playerList.add(unit);
          } else if (allyIDs.contains(unit.getPlayerID())) {
            alliedList.add(unit);
          } else if (enemyIDs.contains(unit.getPlayerID())) {
            enemyList.add(unit);
          } else {
            neutralList.add(unit);
          }
        } else if (allyIDs.contains(unit.getPlayerID())) {
          alliedList.add(unit);
        } else if (enemyIDs.contains(unit.getPlayerID())) {
          enemyList.add(unit);
        } else {
          neutralList.add(unit);
        }
      }

      // update the unit lists
      playerUnits = playerList;
      alliedUnits = alliedList;
      enemyUnits = enemyList;
      neutralUnits = neutralList;
      for (Integer unitID : deadUnits) {
        units.get(unitID).setDestroyed();
        units.remove(unitID);
      }

      listener.gameUpdate();
    } catch (Error e) {
      e.printStackTrace();
    }
  }
Exemple #4
0
 public boolean isVisibleToPlayer(Unit u, Player p) {
   return isVisibleToPlayer(u.getID(), p.getID());
 }