/** * Calculates the min and max boundaries of the structure after it has been transformed into its * canonical orientation. */ private void calcBoundaries() { minBoundary.x = Double.MAX_VALUE; maxBoundary.x = Double.MIN_VALUE; minBoundary.y = Double.MAX_VALUE; maxBoundary.x = Double.MIN_VALUE; minBoundary.z = Double.MAX_VALUE; maxBoundary.z = Double.MIN_VALUE; xzRadiusMax = Double.MIN_VALUE; Point3d probe = new Point3d(); for (Point3d[] list : subunits.getTraces()) { for (Point3d p : list) { probe.set(p); transformationMatrix.transform(probe); minBoundary.x = Math.min(minBoundary.x, probe.x); maxBoundary.x = Math.max(maxBoundary.x, probe.x); minBoundary.y = Math.min(minBoundary.y, probe.y); maxBoundary.y = Math.max(maxBoundary.y, probe.y); minBoundary.z = Math.min(minBoundary.z, probe.z); maxBoundary.z = Math.max(maxBoundary.z, probe.z); xzRadiusMax = Math.max(xzRadiusMax, Math.sqrt(probe.x * probe.x + probe.z * probe.z)); } } // System.out.println("MinBoundary: " + minBoundary); // System.out.println("MaxBoundary: " + maxBoundary); // System.out.println("zxRadius: " + xzRadiusMax); }
/** * Checks for blocks around the entity. * * @param origin The original position of the entity * @return True if the entity is colliding horizontally */ private boolean horizontalHitTest(Vector3d origin) { boolean result = false; ArrayList<BlockPosition> blockPositions = gatherAdjacentBlockPositions(origin); // Check each block position for collision for (int i = 0; i < blockPositions.size(); i++) { BlockPosition p = blockPositions.get(i); byte blockType = _parent.getWorldProvider().getBlockAtPosition(new Vector3d(p.x, p.y, p.z)); AABB blockAABB = Block.AABBForBlockAt(p.x, p.y, p.z); if (!BlockManager.getInstance().getBlock(blockType).isPenetrable()) { if (getAABB().overlaps(blockAABB)) { result = true; // Calculate the direction from the origin to the current position Vector3d direction = new Vector3d(getPosition().x, 0f, getPosition().z); direction.x -= origin.x; direction.z -= origin.z; // Calculate the point of intersection on the block's AABB Vector3d blockPoi = blockAABB.closestPointOnAABBToPoint(origin); Vector3d entityPoi = generateAABBForPosition(origin).closestPointOnAABBToPoint(blockPoi); Vector3d planeNormal = blockAABB.normalForPlaneClosestToOrigin(blockPoi, origin, true, false, true); // Find a vector parallel to the surface normal Vector3d slideVector = new Vector3d(planeNormal.z, 0, -planeNormal.x); Vector3d pushBack = new Vector3d(); pushBack.sub(blockPoi, entityPoi); // Calculate the intensity of the diversion alongside the block double length = slideVector.dot(direction); Vector3d newPosition = new Vector3d(); newPosition.z = origin.z + pushBack.z * 0.2 + length * slideVector.z; newPosition.x = origin.x + pushBack.x * 0.2 + length * slideVector.x; newPosition.y = origin.y; // Update the position getPosition().set(newPosition); } } } return result; }
// Right hand rule for camera: // index finger: cameraPos to cameraFocus // thumb: up // middle finger:c cameraPos x up private Vector3d getCameraDir() { Vector3d camDir = new Vector3d(); camDir.x = cameraFocus.x - cameraPos.x; camDir.y = cameraFocus.y - cameraPos.y; camDir.z = cameraFocus.z - cameraPos.z; return camDir; }
// initializes alignment axis void initAlignmentAxis(float x, float y, float z) { this.axis.set(x, y, z); double invMag; invMag = 1.0 / Math.sqrt(axis.x * axis.x + axis.y * axis.y + axis.z * axis.z); nAxis.x = (double) axis.x * invMag; nAxis.y = (double) axis.y * invMag; nAxis.z = (double) axis.z * invMag; }
void doTranslate(double deltaX, double deltaY) { Vector3d v = new Vector3d(deltaX, deltaY, 0d); vt.transform(v); if (lockZ.isSelected()) { v.z = 0d; } parent.getModel().translateObject(v.x, v.y, v.z); }
public void walkBackwards() { if (!_godMode && !_isSwimming) { _movementDirection.x -= _activeWalkingSpeed * Math.sin(Math.toRadians(_yaw)); _movementDirection.z += _activeWalkingSpeed * Math.cos(Math.toRadians(_yaw)); } else if (!_godMode && _isSwimming) { _movementDirection.x -= _activeWalkingSpeed * Math.sin(Math.toRadians(_yaw)) * Math.cos(Math.toRadians(_pitch)); _movementDirection.z += _activeWalkingSpeed * Math.cos(Math.toRadians(_yaw)) * Math.cos(Math.toRadians(_pitch)); _movementDirection.y += _activeWalkingSpeed * Math.sin(Math.toRadians(_pitch)); } else { _movementDirection.x -= _activeWalkingSpeed * Math.sin(Math.toRadians(_yaw)) * Math.cos(Math.toRadians(_pitch)); _movementDirection.z += _activeWalkingSpeed * Math.cos(Math.toRadians(_yaw)) * Math.cos(Math.toRadians(_pitch)); _movementDirection.y += _activeWalkingSpeed * Math.sin(Math.toRadians(_pitch)); } }
void updateCenter(Point3d minCoord, Point3d maxCoord) { centerOffset.x = -(maxCoord.x - minCoord.x) / 2.0; centerOffset.y = -(maxCoord.y - minCoord.y) / 2.0; centerOffset.z = -(maxCoord.z - minCoord.z) / 2.0; if (Double.isNaN(centerOffset.x) || Double.isInfinite(centerOffset.x)) { centerOffset.x = 0; } if (Double.isNaN(centerOffset.y) || Double.isInfinite(centerOffset.y)) { centerOffset.y = 0; } if (Double.isNaN(centerOffset.z) || Double.isInfinite(centerOffset.z)) { centerOffset.z = 0; } System.out.println(centerOffset); centerXform.setTranslation(centerOffset); centerGroup.setTransform(centerXform); }
/** * Returns the closest point on the AABB to a given point. * * @param p The point * @return The point on the AABB closest to the given point */ public Vector3d closestPointOnAABBToPoint(Vector3d p) { Vector3d r = new Vector3d(p); if (p.x < minX()) r.x = minX(); if (p.x > maxX()) r.x = maxX(); if (p.y < minY()) r.y = minY(); if (p.y > maxY()) r.y = maxY(); if (p.z < minZ()) r.z = minZ(); if (p.z > maxZ()) r.z = maxZ(); return r; }
/** Method to place the magnetic field vectors and normals on the disk. */ public void PlaceBNVectors() { // first place the vectors on the top of the cylinder Vector3d normalTop = null; Vector3d centerTop = new Vector3d(0, 0, 0); double compx = Math.cos(angleDisk * Math.PI / 180.); double compy = Math.sin(angleDisk * Math.PI / 180.); normalTop = new Vector3d(compx, compy, 0.); normalTop.scale(heightDisk / 2.); centerTop.add(normalTop); centerTop.add(posDisk); for (int j = 0; j < numRadDisk; j++) { double rad = (j + 1) * radiusDisk / (numRadDisk + 1); for (int i = 0; i < numAziTopDisk; i++) { double aziangle = i * 2. * Math.PI / (numAziTopDisk * 1.); Vector3d azipos = new Vector3d(0., Math.cos(aziangle), Math.sin(aziangle)); Vector3d aziposTrans = new Vector3d(0, 0, 0); Vector3d azidirTrans = new Vector3d(1, 0, 0); Vector3d azidir = new Vector3d(1., 0., 0.); azipos.scale(rad); aziposTrans.x = azipos.x * compx - azipos.y * compy; aziposTrans.y = azipos.x * compy + azipos.y * compx; aziposTrans.z = azipos.z; azidirTrans.x = azidir.x * compx - azidir.y * compy; azidirTrans.y = azidir.x * compy + azidir.y * compx; azidirTrans.z = azidir.z; aziposTrans.add(centerTop); theFieldDiskTop[i][j].setPosition(aziposTrans); theFieldDiskTop[i][j].setScale(arrowScale); theNormalDiskTop[i][j].setPosition(aziposTrans); theNormalDiskTop[i][j].setValue(azidirTrans); theNormalDiskTop[i][j].setDrawn(true); theNormalDiskTop[i][j].setScale(arrowScale); // here we make the field vector tip be at the location of the arrow if the arrow points // inward at the local normal if (theEngine != null) theEngine.requestSpatial(); } } }
private boolean projectToPlane(Vector3d projVec, Vector3d planeVec) { double dis = planeVec.dot(projVec); projVec.x = projVec.x - planeVec.x * dis; projVec.y = projVec.y - planeVec.y * dis; projVec.z = projVec.z - planeVec.z * dis; double length = projVec.length(); if (length < EPSILON) { // projVec is parallel to planeVec return false; } projVec.scale(1 / length); return true; }
private void labelAxes() // Place numbers along the X- and Z-axes at the integer positions { Vector3d pt = new Vector3d(); for (int i = -FLOOR_LEN / 2; i <= FLOOR_LEN / 2; i++) { pt.x = i; floorBG.addChild(makeText(pt, "" + i)); // along x-axis } pt.x = 0; for (int i = -FLOOR_LEN / 2; i <= FLOOR_LEN / 2; i++) { pt.z = i; floorBG.addChild(makeText(pt, "" + i)); // along z-axis } } // end of labelAxes()
private MyPickResult getMouseIntersection(MouseEvent e, boolean withSnap) { MyPickResult myResult = new MyPickResult(); Point3d closestObjectPos = null; Point3d closestMarkPos = null; Node closestObject = null; Node closestMark = null; // 0: closest object; 1: closest mark pickCanvas.setShapeLocation(e); PickResult[] allResults = null; try { allResults = pickCanvas.pickAllSorted(); } catch (AssertionError ex) { } if (allResults != null) { for (PickResult result : allResults) { Shape3D s = (Shape3D) result.getNode(PickResult.SHAPE3D); if (s != null) { // only pick a Shape3D object if (closestObjectPos != null && closestMarkPos != null) { break; } try { PickIntersection intersection = result.getClosestIntersection(cameraPos); if (!(s.getParent().getParent().getParent() instanceof Mark) && !((s.getParent().getParent().getParent() instanceof Marker))) { // markdot/markline/label -> TG -> BG -> Mark/Marker try { closestObjectPos = intersection.getPointCoordinatesVW(); closestObject = s; } catch (NullPointerException ex) { } } else if ((s.getParent().getParent().getParent() instanceof Mark)) { try { closestMarkPos = intersection.getPointCoordinatesVW(); closestMark = s; } catch (NullPointerException ex) { } } } catch (NullPointerException ex) { } } } Point3d resultPos = null; Node resultNode = null; if (closestMark != null) { resultPos = closestMarkPos; // priority of result -> mark resultNode = closestMark; } else if (closestObject != null) { resultPos = closestObjectPos; resultNode = closestObject; } if (withSnap) { // snap resultPos to correct position // start trying to if cursor are inside object bounding sphere if ((closestObjectPos != null && bs.intersect(closestObjectPos)) || closestMarkPos != null && bs.intersect(closestMarkPos)) { Point3d closestObjectPos2 = null; Point3d closestMarkPos2 = null; Node closestObject2 = null; Node closestMark2 = null; // initiate snap bounds if hasn't been initiated before // "snappable" targets to be considered are the ones inside threshold if (cursorBound == null) { cursorBound = new BoundingSphere(resultPos, CURSOR_THRESHOLD); } if (thresholdBound == null) { thresholdBound = new BoundingSphere(resultPos, SNAP_THRESHOLD); } // update the bounds // only if the cursor is no longer inside current cursor bounds if (!cursorBound.intersect(resultPos)) { cursorBound.setCenter(resultPos); thresholdBound.setCenter(resultPos); } // snap to nearest point in the list of snap targets double nearestDistance = FARTHEST; double distance; Point3d nearestTarget = null; // snap to vertex. all vertexes listed in snapList if (snapList.size() > 0) { for (Point3d snapTarget : snapList) { if (thresholdBound.intersect(snapTarget)) { distance = snapTarget.distance(resultPos); if (distance < nearestDistance) { nearestDistance = distance; nearestTarget = snapTarget; } if (nearestTarget != null) { resultPos.set(nearestTarget); // snap! // pick the snapped node Vector3d camToSnapped = new Vector3d(); camToSnapped.x = resultPos.x - cameraPos.x; camToSnapped.y = resultPos.y - cameraPos.y; camToSnapped.z = resultPos.z - cameraPos.z; pickCanvas.setShapeRay(cameraPos, camToSnapped); PickResult[] allResultsSnapped = null; try { allResultsSnapped = pickCanvas.pickAllSorted(); } catch (AssertionError ex) { } if (allResultsSnapped != null) { for (PickResult result : allResultsSnapped) { Shape3D s = (Shape3D) result.getNode(PickResult.SHAPE3D); if (s != null) { // only pick a Shape3D object if (closestObjectPos2 != null && closestMarkPos2 != null) { break; } try { PickIntersection intersection = result.getClosestIntersection(cameraPos); if (!(s.getParent().getParent().getParent() instanceof Mark) && !((s.getParent().getParent().getParent() instanceof Marker))) { // markdot/markline/label -> TG -> BG -> Mark/Marker try { closestObjectPos2 = intersection.getPointCoordinatesVW(); closestObject2 = s; } catch (NullPointerException ex) { } } else if ((s.getParent().getParent().getParent() instanceof Mark)) { try { closestMarkPos2 = intersection.getPointCoordinatesVW(); closestMark2 = s; } catch (NullPointerException ex) { } } } catch (NullPointerException ex) { } } } if (closestMark2 != null) { resultPos = closestMarkPos2; // priority of result -> mark resultNode = closestMark2; } else if (closestObject2 != null) { resultPos = closestObjectPos2; resultNode = closestObject2; } } } } } } } } myResult.setPoint(resultPos); myResult.setNode(resultNode); } return myResult; }
// called on the parent object // Should be synchronized so that the user thread does not modify the // OrientedShape3D params while computing the transform synchronized void updateOrientedTransform(Canvas3D canvas, int viewIndex) { double angle = 0.0; double sign; boolean status; Transform3D orientedxform = getOrientedTransform(viewIndex); // get viewplatforms's location in virutal world if (mode == OrientedShape3D.ROTATE_ABOUT_AXIS) { // rotate about axis canvas.getCenterEyeInImagePlate(viewPosition); canvas.getImagePlateToVworld(xform); // xform is imagePlateToLocal xform.transform(viewPosition); // get billboard's transform xform.set(getCurrentLocalToVworld()); xform.invert(); // xform is now vWorldToLocal // transform the eye position into the billboard's coordinate system xform.transform(viewPosition); // eyeVec is a vector from the local origin to the eye pt in local eyeVec.set(viewPosition); eyeVec.normalize(); // project the eye into the rotation plane status = projectToPlane(eyeVec, nAxis); if (status) { // project the z axis into the rotation plane zAxis.x = 0.0; zAxis.y = 0.0; zAxis.z = 1.0; status = projectToPlane(zAxis, nAxis); } if (status) { // compute the sign of the angle by checking if the cross product // of the two vectors is in the same direction as the normal axis vector.cross(eyeVec, zAxis); if (vector.dot(nAxis) > 0.0) { sign = 1.0; } else { sign = -1.0; } // compute the angle between the projected eye vector and the // projected z double dot = eyeVec.dot(zAxis); if (dot > 1.0f) { dot = 1.0f; } else if (dot < -1.0f) { dot = -1.0f; } angle = sign * Math.acos(dot); // use -angle because xform is to *undo* rotation by angle aa.x = nAxis.x; aa.y = nAxis.y; aa.z = nAxis.z; aa.angle = -angle; orientedxform.set(aa); } else { orientedxform.setIdentity(); } } else if (mode == OrientedShape3D.ROTATE_ABOUT_POINT) { // rotate about point // Need to rotate Z axis to point to eye, and Y axis to be // parallel to view platform Y axis, rotating around rotation pt // get the eye point canvas.getCenterEyeInImagePlate(viewPosition); // derive the yUp point yUpPoint.set(viewPosition); yUpPoint.y += 0.01; // one cm in Physical space // transform the points to the Billboard's space canvas.getImagePlateToVworld(xform); // xform is ImagePlateToVworld xform.transform(viewPosition); xform.transform(yUpPoint); // get billboard's transform xform.set(getCurrentLocalToVworld()); xform.invert(); // xform is vWorldToLocal // transfom points to local coord sys xform.transform(viewPosition); xform.transform(yUpPoint); // Make a vector from viewPostion to 0,0,0 in the BB coord sys eyeVec.set(viewPosition); eyeVec.normalize(); // create a yUp vector yUp.set(yUpPoint); yUp.sub(viewPosition); yUp.normalize(); // find the plane to rotate z zAxis.x = 0.0; zAxis.y = 0.0; zAxis.z = 1.0; // rotation axis is cross product of eyeVec and zAxis vector.cross(eyeVec, zAxis); // vector is cross product // if cross product is non-zero, vector is rotation axis and // rotation angle is acos(eyeVec.dot(zAxis))); double length = vector.length(); if (length > 0.0001) { double dot = eyeVec.dot(zAxis); if (dot > 1.0f) { dot = 1.0f; } else if (dot < -1.0f) { dot = -1.0f; } angle = Math.acos(dot); aa.x = vector.x; aa.y = vector.y; aa.z = vector.z; aa.angle = -angle; zRotate.set(aa); } else { // no rotation needed, set to identity (scale = 1.0) zRotate.set(1.0); } // Transform the yAxis by zRotate yAxis.x = 0.0; yAxis.y = 1.0; yAxis.z = 0.0; zRotate.transform(yAxis); // project the yAxis onto the plane perp to the eyeVec status = projectToPlane(yAxis, eyeVec); if (status) { // project the yUp onto the plane perp to the eyeVec status = projectToPlane(yUp, eyeVec); } if (status) { // rotation angle is acos(yUp.dot(yAxis)); double dot = yUp.dot(yAxis); // Fix numerical error, otherwise acos return NULL if (dot > 1.0f) { dot = 1.0f; } else if (dot < -1.0f) { dot = -1.0f; } angle = Math.acos(dot); // check the sign by looking a the cross product vs the eyeVec vector.cross(yUp, yAxis); // vector is cross product if (eyeVec.dot(vector) < 0) { angle *= -1; } aa.x = eyeVec.x; aa.y = eyeVec.y; aa.z = eyeVec.z; aa.angle = -angle; xform.set(aa); // xform is now yRotate // rotate around the rotation point vector.x = rotationPoint.x; vector.y = rotationPoint.y; vector.z = rotationPoint.z; // vector to translate to RP orientedxform.set(vector); // translate to RP orientedxform.mul(xform); // yRotate orientedxform.mul(zRotate); // zRotate vector.scale(-1.0); // vector to translate back xform.set(vector); // xform to translate back orientedxform.mul(xform); // translate back } else { orientedxform.setIdentity(); } } // Scale invariant computation if (constantScale) { // Back Xform a unit vector to local world coords canvas.getInverseVworldProjection(left_xform, right_xform); // the two endpts of the vector have to be transformed // individually because the Xform is not affine im_vec[0].set(0.0, 0.0, 0.0, 1.0); im_vec[1].set(1.0, 0.0, 0.0, 1.0); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); left_xform.set(getCurrentLocalToVworld()); left_xform.invert(); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); lvec.set(im_vec[1]); lvec.sub(im_vec[0]); // We simply need the direction of this vector lvec.normalize(); im_vec[0].set(0.0, 0.0, 0.0, 1.0); im_vec[1].set(lvec); im_vec[1].w = 1.0; // Forward Xfrom to clip coords left_xform.set(getCurrentLocalToVworld()); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); canvas.getVworldProjection(left_xform, right_xform); left_xform.transform(im_vec[0]); left_xform.transform(im_vec[1]); // Perspective division im_vec[0].x /= im_vec[0].w; im_vec[0].y /= im_vec[0].w; im_vec[0].z /= im_vec[0].w; im_vec[1].x /= im_vec[1].w; im_vec[1].y /= im_vec[1].w; im_vec[1].z /= im_vec[1].w; lvec.set(im_vec[1]); lvec.sub(im_vec[0]); // Use the length of this vector to determine the scaling // factor double scale = 1 / lvec.length(); // Convert to meters scale *= scaleFactor * canvas.getPhysicalWidth() / 2; // Scale object so that it appears the same size scaleXform.setScale(scale); orientedxform.mul(scaleXform); } }
@Override @SuppressWarnings("rawtypes") public void processStimulus(Enumeration criteria) { // examiner criteria � while (criteria.hasMoreElements()) { WakeupOnAWTEvent w = (WakeupOnAWTEvent) criteria.nextElement(); AWTEvent events[] = w.getAWTEvent(); synchronized (deltaT) { synchronized (deltaR) { for (int i = 0; i < events.length; i++) { if (events[i].getID() == KeyEvent.KEY_PRESSED) { int k = ((KeyEvent) events[i]).getKeyCode(); if (k == KeyEvent.VK_UP) { deltaT.z = -0.1; } else if (k == KeyEvent.VK_DOWN) { deltaT.z = 0.1; } else if (k == KeyEvent.VK_PAGE_UP) { deltaT.y = 0.1; } else if (k == KeyEvent.VK_PAGE_DOWN) { deltaT.y = -0.1; } else if (k == KeyEvent.VK_LEFT) { deltaR.set(new AxisAngle4d(new Vector3d(0, 1, 0), 0.02)); } else if (k == KeyEvent.VK_RIGHT) { deltaR.set(new AxisAngle4d(new Vector3d(0, 1, 0), -0.02)); } } else if (events[i].getID() == KeyEvent.KEY_RELEASED) { int k = ((KeyEvent) events[i]).getKeyCode(); if (k == KeyEvent.VK_UP) { deltaT.z = 0; } else if (k == KeyEvent.VK_DOWN) { deltaT.z = 0; } else if (k == KeyEvent.VK_PAGE_UP) { deltaT.y = 0; } else if (k == KeyEvent.VK_PAGE_DOWN) { deltaT.y = 0; } else if (k == KeyEvent.VK_LEFT) { deltaR.set(new AxisAngle4d(new Vector3d(0, 1, 0), 0.0)); } else if (k == KeyEvent.VK_RIGHT) { deltaR.set(new AxisAngle4d(new Vector3d(0, 1, 0), 0.0)); } } else if (events[i].getID() == MouseEvent.MOUSE_WHEEL) { MouseWheelEvent mwe = ((MouseWheelEvent) events[i]); // deltaT.y = deltaT.y + mwe.getPreciseWheelRotation () / 10 ; // } else if ((events [i].getID () == MouseEvent.MOUSE_DRAGGED) || // (events [i].getID () == MouseEvent.MOUSE_PRESSED)) { // MouseEvent me = ((MouseEvent)events [i]) ; // int width = me.getComponent ().getWidth () ; // int height = me.getComponent ().getHeight () ; // int x = me.getX () ; // int y = me.getY () ; // double azimuth = Math.atan2 (width / 2.0 - x, 500.0) ; // double elevation = Math.atan2 (height / 2.0 - y, 500.0) ; // Quat4d azimuthR = new Quat4d () ; // azimuthR.set (new AxisAngle4d (0, 1, 0, azimuth)) ; // Quat4d elevationR = new Quat4d () ; // elevationR.set (new AxisAngle4d (1, 0, 0, elevation)) ; // absoluteR.mul (azimuthR, elevationR) ; // navigator.setHeadOrientationInSupportFrame (absoluteR.x, // absoluteR.y, absoluteR.z, absoluteR.w); } else if (events[i].getID() == MouseEvent.MOUSE_PRESSED) { initHeadR = navigator.getHeadRotationInSupportFrame(); MouseEvent me = ((MouseEvent) events[i]); xInit = me.getX(); yInit = me.getY(); } else if (events[i].getID() == MouseEvent.MOUSE_DRAGGED) { MouseEvent me = ((MouseEvent) events[i]); int dx = me.getX() - xInit; int dy = me.getY() - yInit; double azimuth = Math.atan2(-dx, 500.0); double elevation = Math.atan2(-dy, 500.0); Quat4d azimuthR = new Quat4d(); azimuthR.set(new AxisAngle4d(0, 1, 0, azimuth)); Quat4d elevationR = new Quat4d(); elevationR.set(new AxisAngle4d(1, 0, 0, elevation)); Quat4d relativeR = new Quat4d(); relativeR.mul(azimuthR, elevationR); absoluteR.mul(initHeadR, relativeR); navigator.setHeadOrientationInSupportFrame( absoluteR.x, absoluteR.y, absoluteR.z, absoluteR.w); } } } } wakeupOn(wEvents); } }
public void dragged(int dx, int dy, boolean isControlDown, boolean isShiftDown) { if (pickedTransformable != null) { boolean controlDown = isControlDown; boolean shiftDown = isShiftDown; double deltaFactor; if (camera instanceof edu.cmu.cs.stage3.alice.core.camera.OrthographicCamera) { edu.cmu.cs.stage3.alice.core.camera.OrthographicCamera orthoCamera = (edu.cmu.cs.stage3.alice.core.camera.OrthographicCamera) camera; double nearClipHeightInScreen = renderTarget .getAWTComponent() .getHeight(); // TODO: should be viewport, but not working right now double nearClipHeightInWorld = orthoCamera.getSceneGraphOrthographicCamera().getPlane()[3] - orthoCamera.getSceneGraphOrthographicCamera().getPlane()[1]; deltaFactor = nearClipHeightInWorld / nearClipHeightInScreen; if (controlDown) { if (shiftDown) { helper.setTransformationRightNow( edu.cmu.cs.stage3.math.MathUtilities.createIdentityMatrix4d(), camera); helper.setPositionRightNow(zeroVec, pickedTransformable); pickedTransformable.rotateRightNow( edu.cmu.cs.stage3.math.MathUtilities.getXAxis(), -dy * .01, helper); pickedTransformable.rotateRightNow( edu.cmu.cs.stage3.math.MathUtilities.getYAxis(), -dx * .01, pickedTransformable); } else { helper.setTransformationRightNow( edu.cmu.cs.stage3.math.MathUtilities.createIdentityMatrix4d(), camera); helper.setPositionRightNow(zeroVec, pickedTransformable); pickedTransformable.rotateRightNow( edu.cmu.cs.stage3.math.MathUtilities.getZAxis(), -dx * .01, helper); } } else if (shiftDown) { helper.setTransformationRightNow( edu.cmu.cs.stage3.math.MathUtilities.createIdentityMatrix4d(), camera); helper.setPositionRightNow(zeroVec, pickedTransformable); tempVec.x = 0.0; tempVec.y = -dy * deltaFactor; tempVec.z = 0.0; pickedTransformable.moveRightNow(tempVec, helper); } else { helper.setTransformationRightNow( edu.cmu.cs.stage3.math.MathUtilities.createIdentityMatrix4d(), camera); helper.setPositionRightNow(zeroVec, pickedTransformable); tempVec.x = dx * deltaFactor; tempVec.y = -dy * deltaFactor; tempVec.z = 0.0; pickedTransformable.moveRightNow(tempVec, helper); } } else { double projectionMatrix11 = renderTarget.getProjectionMatrix(camera.getSceneGraphCamera()).getElement(1, 1); double nearClipDist = camera.nearClippingPlaneDistance.doubleValue(); double nearClipHeightInWorld = 2 * (nearClipDist / projectionMatrix11); double nearClipHeightInScreen = renderTarget .getAWTComponent() .getHeight(); // TODO: should be viewport, but not working right now double pixelHeight = nearClipHeightInWorld / nearClipHeightInScreen; // double pixelHeight = nearClipHeightInWorld/300; double objectDist = pickedTransformable.getPosition(camera).getLength(); deltaFactor = (objectDist * pixelHeight) / nearClipDist; if (controlDown) { if (shiftDown) { helper.setTransformationRightNow( edu.cmu.cs.stage3.math.MathUtilities.createIdentityMatrix4d(), camera); helper.setPositionRightNow(zeroVec, pickedTransformable); pickedTransformable.rotateRightNow( edu.cmu.cs.stage3.math.MathUtilities.getXAxis(), -dy * .01, helper); pickedTransformable.rotateRightNow( edu.cmu.cs.stage3.math.MathUtilities.getYAxis(), -dx * .01, pickedTransformable); } else { helper.setTransformationRightNow( edu.cmu.cs.stage3.math.MathUtilities.createIdentityMatrix4d(), world); helper.setPositionRightNow(zeroVec, pickedTransformable); pickedTransformable.rotateRightNow( edu.cmu.cs.stage3.math.MathUtilities.getYAxis(), -dx * .01, helper); } } else if (shiftDown) { helper.setTransformationRightNow( edu.cmu.cs.stage3.math.MathUtilities.createIdentityMatrix4d(), world); helper.setPositionRightNow(zeroVec, pickedTransformable); tempVec.x = 0.0; tempVec.y = -dy * deltaFactor; tempVec.z = 0.0; pickedTransformable.moveRightNow(tempVec, helper); } else { javax.vecmath.Matrix4d cameraTransformation = camera.getSceneGraphTransformable().getAbsoluteTransformation(); cameraUp.x = cameraTransformation.m10; cameraUp.y = cameraTransformation.m11; cameraUp.z = cameraTransformation.m12; cameraForward.x = cameraTransformation.m20; cameraForward.y = cameraTransformation.m21; cameraForward.z = cameraTransformation.m22; helper.setPositionRightNow(zeroVec, pickedTransformable); if (Math.abs(cameraForward.y) < Math.abs(cameraUp.y)) { // if we're looking mostly level cameraForward.y = 0.0; helper.setOrientationRightNow(cameraForward, cameraUp, world); } else { // if we're looking mostly up or down cameraUp.y = 0.0; cameraForward.negate(); helper.setOrientationRightNow(cameraUp, cameraForward, world); } tempVec.x = dx * deltaFactor; tempVec.y = 0.0; tempVec.z = -dy * deltaFactor; pickedTransformable.moveRightNow(tempVec, helper); } } } }
public void strafeRight() { _movementDirection.x += _activeWalkingSpeed * Math.sin(Math.toRadians(_yaw + 90)); _movementDirection.z -= _activeWalkingSpeed * Math.cos(Math.toRadians(_yaw + 90)); }
/** * Sets the skipNode for each frame. The skipNode should be the smallest node in which the * camera's rays start from (its position) * * @param cameraPos The position of the camera in space. */ private void setSkipNode(Vector3d cameraPos) { // if the skipNode has not been set yet, check if the camera is inside the bounding box if (skipNode == null) { if (cameraPos.x < 1 && cameraPos.x > -1 && cameraPos.y < 1 && cameraPos.y > -1 && cameraPos.z < 1 && cameraPos.z > -1) { // if it is, descend hierarchy from root node until leaf reached OctreeNode node = rootNode; double boxDim = 2d; Vector3d boxMin = new Vector3d(-1, -1, -1); while (!node.isLeaf()) { boxDim /= 2d; boolean[] s = { (cameraPos.x >= (boxMin.x + boxDim)) ? true : false, (cameraPos.y >= (boxMin.y + boxDim)) ? true : false, (cameraPos.z >= (boxMin.z + boxDim)) ? true : false }; boxMin.x += s[0] ? boxDim : 0; boxMin.y += s[1] ? boxDim : 0; boxMin.z += s[2] ? boxDim : 0; node = node.getChild(s[0] ? 1 : 0, s[1] ? 1 : 0, s[2] ? 1 : 0); } // once skipNode has been found for next frame, set it and record it's position and // dimensions skipNode = node; skipNodeBoxMin = boxMin; skipNodeBoxDim = boxDim; } } else { // otherwise check the camera's position is still within the skipNode, if it is, possibly // descend further down the hierarchy if (cameraPos.x > skipNodeBoxMin.x && cameraPos.x < (skipNodeBoxMin.x + skipNodeBoxDim) && cameraPos.y > skipNodeBoxMin.y && cameraPos.y < (skipNodeBoxMin.y + skipNodeBoxDim) && cameraPos.z > skipNodeBoxMin.z && cameraPos.z < (skipNodeBoxMin.z + skipNodeBoxDim)) { if (!skipNode.isLeaf()) { // take current skipNode values and descend hierarchy OctreeNode node = skipNode; double boxDim = skipNodeBoxDim; Vector3d boxMin = new Vector3d(skipNodeBoxMin); while (!node.isLeaf()) { boxDim /= 2d; boolean[] s = { (cameraPos.x >= (boxMin.x + boxDim)) ? true : false, (cameraPos.y >= (boxMin.y + boxDim)) ? true : false, (cameraPos.z >= (boxMin.z + boxDim)) ? true : false }; boxMin.x += s[0] ? boxDim : 0; boxMin.y += s[1] ? boxDim : 0; boxMin.z += s[2] ? boxDim : 0; node = node.getChild(s[0] ? 1 : 0, s[1] ? 1 : 0, s[2] ? 1 : 0); } // once new skipNode has been found inside old one, set it and record it's position and // dimensions skipNode = node; skipNodeBoxMin = boxMin; skipNodeBoxDim = boxDim; } } else { // otherwise the camera has left the current skipNode and a new one must be found // first find the possibly correct neighbor OctreeNode oldSkipNode = skipNode; if (cameraPos.x < skipNodeBoxMin.x) { skipNode = skipNode.getNeighbor(0); skipNodeBoxMin.x -= skipNodeBoxDim; } else if (cameraPos.x > (skipNodeBoxMin.x + skipNodeBoxDim)) { skipNode = skipNode.getNeighbor(1); skipNodeBoxMin.x += skipNodeBoxDim; } else if (cameraPos.y < skipNodeBoxMin.y) { skipNode = skipNode.getNeighbor(2); skipNodeBoxMin.y -= skipNodeBoxDim; } else if (cameraPos.y > (skipNodeBoxMin.y + skipNodeBoxDim)) { skipNode = skipNode.getNeighbor(3); skipNodeBoxMin.y += skipNodeBoxDim; } else if (cameraPos.z < skipNodeBoxMin.z) { skipNode = skipNode.getNeighbor(4); skipNodeBoxMin.z -= skipNodeBoxDim; } else if (cameraPos.z > (skipNodeBoxMin.z + skipNodeBoxDim)) { skipNode = skipNode.getNeighbor(5); skipNodeBoxMin.z += skipNodeBoxDim; } // if no neighbor node found, just retun null skipNode for worst case scenario if (skipNode != null) { // if coarser neighbor node found, snap skipNodeBoxMin onto coarser grid if (skipNode.getDepth() != oldSkipNode.getDepth()) { skipNodeBoxDim = Math.pow(2d, -skipNode.getDepth() + 1d); skipNodeBoxMin.x = Math.floor(skipNodeBoxMin.x / skipNodeBoxDim) * skipNodeBoxDim; skipNodeBoxMin.y = Math.floor(skipNodeBoxMin.y / skipNodeBoxDim) * skipNodeBoxDim; skipNodeBoxMin.z = Math.floor(skipNodeBoxMin.z / skipNodeBoxDim) * skipNodeBoxDim; } // now do one last check that the camera is inside the new skipNode. If not, set it to // null if (!(cameraPos.x > skipNodeBoxMin.x && cameraPos.x < (skipNodeBoxMin.x + skipNodeBoxDim) && cameraPos.y > skipNodeBoxMin.y && cameraPos.y < (skipNodeBoxMin.y + skipNodeBoxDim) && cameraPos.z > skipNodeBoxMin.z && cameraPos.z < (skipNodeBoxMin.z + skipNodeBoxDim))) skipNode = null; } } } }
/** Updates the position of the entity. */ protected void updatePosition() { // Save the previous position before changing any of the values Vector3d oldPosition = new Vector3d(getPosition()); double friction = (Double) ConfigurationManager.getInstance().getConfig().get("Player.friction"); /* * Slowdown the speed of the entity each time this method is called. */ if (MathHelper.fastAbs(_velocity.y) > 0f) { _velocity.y += -1f * _velocity.y * friction; } if (MathHelper.fastAbs(_velocity.x) > 0f) { _velocity.x += -1f * _velocity.x * friction; } if (MathHelper.fastAbs(_velocity.z) > 0f) { _velocity.z += -1f * _velocity.z * friction; } /* * Apply friction. */ if (MathHelper.fastAbs(_velocity.x) > _activeWalkingSpeed || MathHelper.fastAbs(_velocity.z) > _activeWalkingSpeed || MathHelper.fastAbs(_velocity.y) > _activeWalkingSpeed) { double max = Math.max( Math.max(MathHelper.fastAbs(_velocity.x), MathHelper.fastAbs(_velocity.z)), MathHelper.fastAbs(_velocity.y)); double div = max / _activeWalkingSpeed; _velocity.x /= div; _velocity.z /= div; _velocity.y /= div; } /* * Increase the speed of the entity by adding the movement * vector to the acceleration vector. */ _velocity.x += _movementDirection.x; _velocity.y += _movementDirection.y; _velocity.z += _movementDirection.z; double maxGravity = (Double) ConfigurationManager.getInstance().getConfig().get("Player.maxGravity"); double maxGravitySwimming = (Double) ConfigurationManager.getInstance().getConfig().get("Player.maxGravitySwimming"); double gravitySwimming = (Double) ConfigurationManager.getInstance().getConfig().get("Player.gravitySwimming"); double gravity = (Double) ConfigurationManager.getInstance().getConfig().get("Player.gravity"); // Normal gravity if (_gravity > -maxGravity && !_godMode && !_isSwimming) { _gravity -= gravity; } if (_gravity < -maxGravity && !_godMode && !_isSwimming) { _gravity = -maxGravity; } // Gravity under water if (_gravity > -maxGravitySwimming && !_godMode && _isSwimming) { _gravity -= gravitySwimming; } if (_gravity < -maxGravitySwimming && !_godMode && _isSwimming) { _gravity = -maxGravitySwimming; } getPosition().y += _velocity.y; getPosition().y += _gravity; if (!_godMode) { if (verticalHitTest(oldPosition)) { handleVerticalCollision(); double oldGravity = _gravity; _gravity = 0; if (oldGravity <= 0) { // Jumping is only possible, if the entity is standing on ground if (_jump) { _jump = false; _gravity = _jumpIntensity; } // Entity reaches the ground if (!_touchingGround) { Vector3d playerDirection = directionOfReferencePoint(); _footstepSounds[ MathHelper.fastAbs(_parent.getWorldProvider().getRandom().randomInt()) % 5] .playAsSoundEffect( 0.7f + (float) MathHelper.fastAbs( _parent.getWorldProvider().getRandom().randomDouble()) * 0.3f, 0.2f + (float) MathHelper.fastAbs( _parent.getWorldProvider().getRandom().randomDouble()) * 0.3f, false, (float) playerDirection.x, (float) playerDirection.y, (float) playerDirection.z); _touchingGround = true; } } else { _touchingGround = false; } } else { _touchingGround = false; } } else { _gravity = 0f; } oldPosition.set(getPosition()); /* * Update the position of the entity * according to the acceleration vector. */ getPosition().x += _velocity.x; getPosition().z += _velocity.z; _stepCounter += Math.max(MathHelper.fastAbs(_velocity.x), MathHelper.fastAbs(_velocity.z)); /* * Check for horizontal collisions __after__ checking for vertical * collisions. */ if (!_godMode) { if (horizontalHitTest(oldPosition)) { handleHorizontalCollision(); } } }