@Override public void paint(Graphics g) { if (host.PaintCbk( PaintArgs.new_( GfxAdpBase.new_((Graphics2D) g), RectAdp_.Zero))) // ClipRect not used by any clients; implement when necessary super.paint(g); }
// -------------------------------------------------------------------------------- // Name: Paint // Abstract: Override the paint event to draw grid marks // -------------------------------------------------------------------------------- public void paint(Graphics g) { super.paint(g); try { // CUtilities.DrawGridMarks( this, g ); } catch (Exception excError) { // Display error message CUtilities.WriteLog(excError); } }
@Override public void paint(Graphics g) { super.paintComponents(g); Graphics2D g2 = (Graphics2D) g.create(); Rectangle clip = g2.getClipBounds(); g2.setPaint( new GradientPaint( 0.0f, 0.0f, new Color(170, 192, 249), getWidth(), 0.0f, new Color(255, 255, 255))); g2.fillRect(clip.x, clip.y, clip.width, clip.height); super.paint(g); }
@Override public void paint(Graphics g) { if (!SystemInfo.isMac || UIUtil .isUnderAquaLookAndFeel()) { // avoid rendering problems with non-aqua (alloy) LaFs // under mac // actually, it's a bad idea to globally enable this for dialog graphics since renderers, // for example, may not // inherit graphics so rendering hints won't be applied and trees or lists may render ugly. UIUtil.applyRenderingHints(g); } super.paint(g); }
/* This should not be necessary, but if not here, repaint is not always correct in SlippyMap! */ @Override public void paint(Graphics g) { tpDownloadAreaSelectors.getSelectedComponent().paint(g); super.paint(g); }
public void paint(Graphics g) { super.paint(g); if (Cow != null) { g.drawImage(Cow, 15, 32, this); } }