public Collection<Handle> createHandles(SVGPathFigure pathFigure, int detailLevel) { LinkedList<Handle> handles = new LinkedList<Handle>(); switch (detailLevel % 2) { case 0: for (int i = 0, n = path.size(); i < n; i++) { handles.add(new BezierNodeHandle(this, i, pathFigure)); } break; case 1: TransformHandleKit.addTransformHandles(this, handles); break; default: break; } return handles; }
@Override public Collection<Handle> createHandles(int detailLevel) { LinkedList<Handle> handles = new LinkedList<Handle>(); switch (detailLevel % 2) { case -1: // Mouse hover handles handles.add(new BezierOutlineHandle(this, true)); break; case 0: handles.add(new BezierOutlineHandle(this)); for (int i = 0, n = path.size(); i < n; i++) { handles.add(new BezierNodeHandle(this, i)); } break; case 1: TransformHandleKit.addTransformHandles(this, handles); handles.add(new BezierScaleHandle(this)); break; } return handles; }