private void drawBalance(Graphics g) // POST: Draws the balance of the current player { Font font; // Font used to draw balance String message; // Message for balance Color oldColor; // Sets for color int x1; // Upper-left x coordinate int y1; // Upper-left y coordinate int x2; // Bottom-right x coordinate int y2; // Bottom-right y coordinate int width; // Width of the dialogue box int height; // Height of the dialogue box int offset; // Offset so the dialogue box is positioned int balance; // Offset so the dialogue box is positioned User player; // User value for the player player = usersArray[0]; balance = player.getBalance(); oldColor = g.getColor(); x1 = ScaledPoint.scalerToX(0.72); y1 = ScaledPoint.scalerToY(0.81); x2 = ScaledPoint.scalerToX(0.88); y2 = ScaledPoint.scalerToY(0.86); width = x2 - x1; height = y2 - y1; message = "Balance:"; font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE); offset = (width - getFontMetrics(font).stringWidth(message)) / 2; g.setColor(Color.WHITE); g.drawString(message, x1 + offset, y2); x1 = ScaledPoint.scalerToX(0.72); y1 = ScaledPoint.scalerToY(0.865); x2 = ScaledPoint.scalerToX(0.88); y2 = ScaledPoint.scalerToY(0.915); width = x2 - x1; height = y2 - y1; message = "$" + Integer.toString(balance); font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE); offset = (width - getFontMetrics(font).stringWidth(message)) / 2; g.drawString(message, x1 + offset, y2); g.setColor(oldColor); }
private void drawStoreMessage(Graphics g) // PRE: g must be initialized. // POST: Draws the store's dialogue box beneath the store image. { int x1; // Upper-left x coordinate. int y1; // Upper-left y coordinate. int x2; // Bottom-right x coordinate. int y2; // Bottom-right y coordinate. int width; // Width of dialogue box. int height; // Height of dialogue box. int numLines; // Number of lines in dialogue box. String message; // Message to be printed. x1 = ScaledPoint.scalerToX(storeMessagePos[0].getXScaler() + 0.01); y1 = ScaledPoint.scalerToY(storeMessagePos[0].getYScaler() + 0.01); x2 = ScaledPoint.scalerToX(storeMessagePos[1].getXScaler() - 0.01); y2 = ScaledPoint.scalerToY(storeMessagePos[1].getYScaler() - 0.01); width = x2 - x1; height = y2 - y1; Drawing.drawRoundedRect(g, storeMessagePos, Color.WHITE); switch (store) // change message based on value of store. { case 0: message = "If yer lookin' for a weapon, you've come to the right place."; break; case 1: message = "Welcome! You'll not find tougher steel elsewhere."; break; case 2: message = "Come! I guarantee you'll find something that catches your eye!"; break; case 3: message = "Some say that many of my goods are trash... They're right."; break; default: message = "I don't know how you got here..."; } numLines = 1; while (!(Drawing.drawWrappedString(g, message, numLines++, x1, y1, width, height))) ; // while we need more lines for the message }
private void showHelp(Graphics g) // PRE: g must be initialized. // POST: Displays the help image to the screen. { JOptionPane.showMessageDialog(this, "Once you are satisfied, click anywhere to continue!"); Drawing.drawImage(g, 0, 0, getWidth(), getHeight(), ".\\images\\help.jpg"); }
private void drawStoreName(Graphics g) // PRE: g must be initialized. // POST: Draws the store name along with a rounded border at the top of the window. { int rectWidth; // The width of the drawing area. int rectHeight; // The height of the drawing area. String storeName; // The name of the store. Font font; // The font to be used. rectWidth = nameLocation[1].getScaledX() - nameLocation[0].getScaledX(); rectHeight = nameLocation[1].getScaledY() - nameLocation[0].getScaledY(); switch (store) // set message based on store value. { case 0: storeName = "Raneac's Crucible"; break; case 1: storeName = "The Iron Maiden"; break; case 2: storeName = "The Grand Bazaar"; break; default: storeName = "Miko's Wares"; } font = Drawing.getFont(storeName, rectWidth, rectHeight, FONTNAME, FONTSTYLE); g.setFont(font); g.setColor(Color.WHITE); g.drawString( storeName, nameLocation[0].getScaledX(), (int) (nameLocation[1].getScaledY() * .98)); Drawing.drawRoundedRect(g, nameLocation, Color.WHITE); }
private void drawStoreImage(Graphics g) // PRE: g must be initialized. // POST: Draws the image associated with the store at the storeImage location. // All images should be located in the \images\ directory. { String filePath; // the image file path int x; // x coordinate of upper-right corner of image. int y; // y coordinate of upper-right corner of image. int width; // width of image int height; // height of image x = storeImage[0].getScaledX(); y = storeImage[0].getScaledY(); width = storeImage[1].getScaledX() - storeImage[0].getScaledX(); height = storeImage[1].getScaledY() - storeImage[0].getScaledY(); switch (store) // initialize file path to image based on store { case 0: filePath = ".\\images\\weaponSmith.jpg"; break; case 1: filePath = ".\\images\\armorSmith.jpg"; break; case 2: filePath = ".\\images\\accessoryMerchant.jpg"; break; case 3: filePath = ".\\images\\generalMerchant.png"; break; default: filePath = ".\\images\\generalMerchant.png"; } Drawing.drawImage(g, x, y, width, height, filePath); }
private void drawStoreBG(Graphics g) // PRE: g must be initialized. // POST: Draws the background associated with store. { switch (store) // draw background based on value of store. { case 0: Drawing.drawGradient( g, new Color(180, 80, 80), new Color(20, 0, 0), 0, 0, getWidth(), getHeight() / 2); Drawing.drawGradient( g, new Color(20, 0, 0), new Color(180, 80, 80), 0, getHeight() / 2, getWidth(), getHeight() / 2 + 1); break; case 1: Drawing.drawGradient( g, new Color(80, 180, 80), new Color(0, 20, 0), 0, 0, getWidth(), getHeight()); break; case 2: Drawing.drawGradient( g, new Color(230, 170, 50), new Color(60, 20, 0), 0, 0, getWidth(), getHeight()); break; case 3: Drawing.drawGradient( g, new Color(120, 120, 120), new Color(20, 20, 20), 0, 0, getWidth(), getHeight()); break; default: Drawing.drawGradient( g, new Color(80, 80, 180), new Color(0, 0, 20), 0, 0, getWidth(), getHeight()); } }
private void drawItem(Graphics g, int item, Item currentItem) { Font font; // The font to be used. int x1; // The first x coordinate of drawing area. int y1; // The first y coordinate of drawing area. int x2; // The second x coordinate of drawing area. int y2; // The second y coordinate of drawing area. int width; // Width of drawing area. int height; // Height of drawing area. int iconX; // x coordinate of the icon. int iconY; // y coordinate of the icon. int iconLength; // Length of the icon. int itemNameX; // The x coordinate of the item name. int itemNameLength; // The length of the item name. int itemPriceX; // The x coordinate of the item price. int itemPriceWidth; // The width of the item price. x1 = itemPositions[item][0].getScaledX(); x2 = itemPositions[item][1].getScaledX(); y1 = itemPositions[item][0].getScaledY(); y2 = itemPositions[item][1].getScaledY(); width = x2 - x1; height = y2 - y1; iconX = x1 + (int) (width * .01); iconY = y1 + (int) (height * .1); iconLength = (int) (height * .8); Drawing.drawImage(g, iconX, iconY, iconLength, iconLength, currentItem.getItemPath()); itemNameX = iconX + (int) (iconLength * 1.5); itemNameLength = (int) (width * 0.6); font = Drawing.getFont( currentItem.getItemName(), itemNameLength, (int) (iconLength * 0.8), FONTNAME, FONTSTYLE); g.setFont(font); g.setColor(Color.WHITE); g.drawString(currentItem.getItemName(), itemNameX, iconY + (int) (iconLength * 0.9)); itemPriceX = x1 + (int) (width * 0.8); itemPriceWidth = (int) (width * 0.15); font = Drawing.getFont( Integer.toString(currentItem.getPrice()), itemPriceWidth, iconLength, FONTNAME, FONTSTYLE); g.setFont(font); g.setColor(Color.WHITE); g.drawString( Integer.toString(currentItem.getPrice()), itemPriceX, iconY + (int) (iconLength * .9)); return; }
private void drawInventory(Graphics g) // PRE: g must be initialized. // POST: Draws the inventory of the store if mode == 0, else draws the players inventory. // If an item is selected, its border is highlighted white. { Graphics2D g2; // Graphics 2D object to allow for different brush stroke widths. Color start; // The start color for the inventory window gradient. Color end; // The end color for the inventory window gradient. int x1; // Upper-left x coordinate. int y1; // Upper-left y coordinate. int x2; // Bottom-right x coordinate. int y2; // Bottom-right y coordinate. int width; // Width of the inventory box. int height; // Height of the inventory box. int itemHeight; // The height of an item box. int itemY; // The y coordinate of the item. Item currentItem; // Item to store the current item g2 = (Graphics2D) g; start = new Color(120, 120, 220); end = new Color(50, 50, 150); x1 = inventoryPos[0].getScaledX(); y1 = inventoryPos[0].getScaledY(); x2 = inventoryPos[1].getScaledX(); y2 = inventoryPos[1].getScaledY(); width = x2 - x1; height = y2 - y1; while (height % ITEMSPERPAGE != 0) // ensure that the item boxes do not fall short of the window { height = ++y2 - y1; } itemHeight = height / ITEMSPERPAGE; Drawing.drawGradient(g2, start, end, x1, y1, width, height / 2); Drawing.drawGradient(g2, end, start, x1, y1 + height / 2, width, height / 2); g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(3)); g2.drawRect(--x1, --y1, ++width, height); g2.setColor(Color.WHITE); switch (store) // Chooses the current store { case 0: connectItems(getUserItems("Weapon", orderToSort)); break; case 1: connectItems(getUserItems("ArmorSmith", orderToSort)); break; case 2: connectItems(getUserItems("Accessory", orderToSort)); break; case 3: connectItems(getUserItems("General", orderToSort)); break; } if (mode) // Sets mode to true for user inventory and displays { connectItems(getUserItems("Player", orderToSort)); } int count = 0; // count = currentPage * ITEMSPERPAGE ; try // Try loading 10 items per page { currentItem = null; count = currentPage * ITEMSPERPAGE; for (int i = 0; i < ITEMSPERPAGE; i++) // draw each item into the window { if (i > itemsArray.length - 1) // Check if i excceds the array size { return; } itemY = y1 + (itemHeight) * i; currentItem = itemsArray[count]; if (itemSelected == i) // if the item was selected, highlight it { g2.drawRect(x1, itemY, width, itemHeight); } drawItem(g2, i, currentItem); count++; } } catch (Exception e) // Catch generic exception and print it out { System.err.println(e.toString()); System.err.println("Oh no, not like this..."); } }