// Action Listener interface method public void actionPerformed(ActionEvent event) { Object target = event.getSource(); if (target == sineButton) { // System.out.println ("AE1 JButton sineButton selected"); } else if (target == squareButton) { // System.out.println ("AE2 JButton squareButton selected"); } else if (target == sawtoothButton) { // System.out.println ("AE3 JButton sawtoothButton selected"); } else if (target == triangleButton) { // System.out.println ("AE4 JButton triangleButton selected"); } else if (target == exitButton) { // System.out.println ("AE5 JButton exitButton selected"); System.exit(0); } else { } // if } // actionPerformed ()
public void actionPerformed(ActionEvent a) { Object source = a.getSource(); if (scene == OVERWORLD) { if (source == moveTimer) { if (moveUp && !moveDown) player.moveUp(); else if (!moveUp && moveDown) player.moveDown(); if (moveLeft && !moveRight) player.moveLeft(); else if (!moveLeft && moveRight) player.moveRight(); } if (source == itemsButton) itemsButton.setText("ITEMS!"); else if (source == equipButton) equipButton.setText("EQUIPMENT!"); else if (source == skillsButton) skillsButton.setText("SKILLS"); else if (source == settingsButton) settingsButton.setText("SETTINGS"); else if (source == statusButton) statusButton.setText("STATUS"); else if (source == dataButton) dataButton.setText("DATA"); } if (scene == BATTLE) { if (source == moveTimer) { // Spell Movement for (int spellNum = 0; spellNum < spellsThrown.size(); spellNum++) { Spell spell = spellsThrown.get(spellNum); spell.move(); if (spell.spellHit()) { enemies.get(spell.getTarget()).takeDamage(spell.getDamage()); enemies.get(spell.getTarget()).statusPresent(spell.getEffect()); spellsThrown.remove(spellNum); checkEnemyPresence(); } } for (int enemyLoop = 0; enemyLoop < enemies.size(); enemyLoop++) { Enemy enemy = enemies.get(enemyLoop); for (int spellNum = 0; spellNum < enemy.spellsThrown.size(); spellNum++) { Spell spell = enemy.spellsThrown.get(spellNum); spell.move(); if (spell.spellHit()) { player.takeDamage(spell.getDamage()); enemy.spellsThrown.remove(spellNum); checkAllyPresence(); } } } } if (source == staminaTimer) { // Stamina Regeneration player.staminaGain(16); // Enemy Attacks int enemyLoop; for (enemyLoop = 0; enemyLoop < enemies.size(); enemyLoop++) { enemies.get(enemyLoop).attack(player.centerX(), player.centerY(), 12); } } } repaint(); // To check collision if (scene == OVERWORLD) { for (int loop = 0; loop < enemies.size(); loop++) { Enemy enemy = enemies.get(loop); if (enemy.hitbox().intersects(player.hitbox())) { player.combatChange(true); enemy.combatChange(true); battleBegin(); } } } }