public void commandAction(Command c, Displayable d) { if (c == startCmd) { form.deleteAll(); form.removeCommand(startCmd); form.addCommand(byeCmd); Thread t = new Thread() { public void run() { startSession(); } }; t.start(); // startSession(); return; } else if (c == exitCmd) { destroyApp(true); return; } else if (c == byeCmd) { form.removeCommand(byeCmd); form.addCommand(restartCmd); sendBYE(); return; } else if (c == restartCmd) { stopListener(); form.removeCommand(restartCmd); form.addCommand(startCmd); form.deleteAll(); form.append(address); return; } }
public SplashScreen(MIDletExiter me) { m = me; try { img = Image.createImage("/hipoqihSplash.PNG"); } catch (Exception e) { } Thread th = new Thread(this); th.start(); }
/** Metoda uruchamiana przez watek, odpowiedzialna za przerysowywanie ekranu */ public void run() { int loopCount = 0; displayLogo(); Runtime.getRuntime().gc(); // setFullScreenMode(false); while (true) { updateState(); // sprawdzenie stanu przyciskow updateScreen(); // wyswietlenie nowej zawartosci ekranu loopCount++; if (loopCount > 200) { Runtime.getRuntime().gc(); loopCount = 0; } try { Thread.sleep(50); } catch (InterruptedException e) { soundPlayer.play(SoundPlayer.ERROR_SOUND); System.out.println("Praca watku przerysowujacego zawartosc ekranu zostala przerwana!"); } } }
public void run() { try { if (init) { Thread.sleep(500); disWidth = (getWidth() - 176) / 2; // 抓取螢幕的中心點 disHeight = (getHeight() - 208) / 2; // 抓取螢幕的中心點 drawDisplay(); systemShowInf("建立資料庫..."); new DataBaseWrite(); systemShowInf("設定音樂..."); GameMain.music = new BackupMusic(); music = GameMain.music; systemShowInf("設定遊戲環境..."); GameMain.roleData = new RoleDataValue(); roleData = GameMain.roleData; GameMain.gaminf = new GameInfString(); GameMain.music.musicStart("1"); spInterface.setFrame(1); drawDisplay(); changeMeun(); init = false; } } catch (Exception e) { e.printStackTrace(); } }
public void startApp() { this.gameCanvas = new MobileBoard(); this.t = new Thread(gameCanvas); t.start(); d = Display.getDisplay(this); d.setCurrent(gameCanvas); }
public PlanetMap(String s, ChildForm parent, GameProxy gameProxy) { // super(false); this.parent = parent; this.gameProxy = gameProxy; // System.out.println("my p " + myPlanet); this.addCommand(cmdBack); // this.addCommand(cmdBuild); this.setCommandListener(this); setFullScreenMode(true); System.out.println("11111"); en = Ground.getEnvironment(gameProxy.getMap(), gameProxy.getSaveName()); System.out.println("21111"); System.out.println(en); ENV = en; cm = new CurserManager(en, getHeight(), getWidth(), gameProxy); um = new UnitManager(en, getHeight(), getWidth()); System.out.println("##1"); cm.setUm(um); exec = true; myThread = new Thread(this); System.out.println("##2"); try { JCageConfigurator.scoreTable = new Hashtable(); System.out.println("Starting..."); myThread.start(); System.out.println("started..."); } catch (Exception e) { e.printStackTrace(); } }
public void get() { try { new Thread(this).start(); Thread.sleep(10); } catch (Exception e) { } }
/** * Called by a system to indicated that a command has been invoked on a particular displayable. * * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction( Command command, Displayable displayable) { // GEN-END:|7-commandAction|0|7-preCommandAction // write pre-action user code here if (displayable == LoginForm) { // GEN-BEGIN:|7-commandAction|1|65-preAction if (command == CreateAgentandJoin) { // GEN-END:|7-commandAction|1|65-preAction // write pre-action user code here String name = UserAgentNameTF.getString(); String strAgentClassName = "au.edu.latrobe.placecomm.agents.MobileUserAgent"; try { MicroRuntime.startAgent(name, strAgentClassName, null); // write post-action user code here } catch (Exception ex) { ex.printStackTrace(); } // GEN-LINE:|7-commandAction|2|65-postAction // write post-action user code here } else if (command == CreateContainer) { // GEN-LINE:|7-commandAction|3|63-preAction // write pre-action user code here Thread t = new Thread() { public void run() { myStartGoOnline(); } }; t.start(); // GEN-LINE:|7-commandAction|4|63-postAction // write post-action user code here } else if (command == OfflineMode) { // GEN-LINE:|7-commandAction|5|28-preAction // write pre-action user code here // GEN-LINE:|7-commandAction|6|28-postAction // write post-action user code here } else if (command == exitCommand) { // GEN-LINE:|7-commandAction|7|17-preAction // write pre-action user code here exitMIDlet(); // GEN-LINE:|7-commandAction|8|17-postAction // write post-action user code here } else if (command == okCommand) { // GEN-LINE:|7-commandAction|9|20-preAction // write pre-action user code here // GEN-LINE:|7-commandAction|10|20-postAction // write post-action user code here } // GEN-BEGIN:|7-commandAction|11|7-postCommandAction } // GEN-END:|7-commandAction|11|7-postCommandAction // write post-action user code here } // GEN-BEGIN:|7-commandAction|12|
// 關閉程式 public void exit() { drawDisplay(); try { Thread.sleep(2000); } catch (Exception e) { } // backupmusic.stop(); // backupmusic = null; midlet.exit(); }
public void run() { while (firstExec) { firstExec = false; try { Thread.sleep(3000); } catch (Exception e) { } } m.nextDisplay(); }
/** * Konstruktor obiektu klasy MainCanvas * * @throws IOException */ public MainCanvas() throws IOException { super(true); soundPlayer = new SoundPlayer(); // uruchomienie watku odpowiedzialnego za odtwarzanie dzwiekow new Thread(soundPlayer).start(); screenWidth = getWidth(); screenHeight = getHeight(); fontHeight = Font.getDefaultFont().getHeight(); mediaLibrarySelectedItemOnScreen = 0; mediaLibraryItemsNumberOnScreen = (screenHeight - 16) / (fontHeight + 5); buttonsLocation = 70; loadResources(); // utworzenie obiektow warstwy tla i tekstur bluetoothPlayer = new BluetoothPlayer(); Thread appThread = new Thread(this); // uruchomienie watku odpowiedzialnego za wyswietlanie grafiki appThread.start(); }
public void run() { if (playSnd) { try { for (int i = 0; i < tone.length(); ) { int note = (tone.charAt(i++) - 'A') + 12 * (tone.charAt(i++) - '0'); int duration = 150; Manager.playTone(note, duration, 100); Thread.sleep(duration); } } catch (Exception e) { e.printStackTrace(); } } }
public void commandAction(Command command, Displayable displayable) { if (command == cmdBack) { exec = false; try { BaseUnitService.getInstance().insertOrUpdate(en.units); BaseBuildingService.getInstance().insertOrUpdate(en.buildings); Thread.sleep(1000); } catch (Exception e) { e.printStackTrace(); // To change body of catch statement use File | Settings | File // Templates. } while (finished) {} ENV = null; MainMid.getClientConfigurator().displayParent(); } }
public void run() { long k = 0; long paintTimer = 0; boolean setTime = true; boolean setTimePaint = true; finished = false; while (exec) { try { timer++; if (timer >= 20000) { timer = 0; } // if ((timer) % ucTimer == 0) { // boolean created = false; // int ir = Math.abs(Ground.rand.nextInt()) % 2 + 1; // for (int i = 0; i < ir; i++) { // created = created || handleInhabitantUnitCreation(timer); // } // if (!created) { // System.out.println("No units created"); // timer = ucTimer - 100; // } // } handleBuildingCreation(); handleUnitCreation(); um.moveAndFireUnits(timer); repaint(); setTime = true; // } Thread.sleep(refreshPeriod); } catch (InterruptedException ex1) { ex1.printStackTrace(); // To change body of catch statement use File | Settings | File // Templates. } catch (Exception ex2) { ex2.printStackTrace(); // To change body of catch statement use File | Settings | File // Templates. } } finished = true; }
/** * Install a suite. * * @param selectedSuite index into the installList */ private void installSuite(int selectedSuite) { MIDletStateHandler midletStateHandler = MIDletStateHandler.getMidletStateHandler(); MIDletSuite midletSuite = midletStateHandler.getMIDletSuite(); SuiteDownloadInfo suite; String displayName; suite = (SuiteDownloadInfo) installList.elementAt(selectedSuite); midletSuite.setTempProperty(null, "arg-0", "I"); midletSuite.setTempProperty(null, "arg-1", suite.url); midletSuite.setTempProperty(null, "arg-2", suite.label); displayName = Resource.getString(ResourceConstants.INSTALL_APPLICATION); try { midletStateHandler.startMIDlet("com.sun.midp.installer.GraphicalInstaller", displayName); /* * Give the create MIDlet notification 1 second to get to * AMS. */ Thread.sleep(1000); notifyDestroyed(); } catch (Exception ex) { StringBuffer sb = new StringBuffer(); sb.append(displayName); sb.append("\n"); sb.append(Resource.getString(ResourceConstants.ERROR)); sb.append(": "); sb.append(ex.toString()); Alert a = new Alert( Resource.getString(ResourceConstants.AMS_CANNOT_START), sb.toString(), null, AlertType.ERROR); a.setTimeout(Alert.FOREVER); display.setCurrent(a, urlTextBox); } }
public void startApp() { if (svgCanvas == null) { // If there is a splash screen defined, show it immediately. boolean hasSplash = ((splashImageName != null) && !"".equals(splashImageName)); if (hasSplash) { InputStream splashStream = getClass().getResourceAsStream(splashImageName); try { Image splashImage = Image.createImage(splashStream); splashCanvas = new SplashCanvas(splashImage); } catch (IOException ioe) { ioe.printStackTrace(); hasSplash = false; } if (splashCanvas != null) { Display.getDisplay(this).setCurrent(splashCanvas); } } long start = System.currentTimeMillis(); // Get input stream to the SVG image stored in the MIDlet's jar. InputStream svgDemoStream = getClass().getResourceAsStream(svgImageName); // Build an SVGImage instance from the stream svgImage = null; if (svgDemoStream != null) { try { svgImage = (SVGImage) SVGImage.createImage(svgDemoStream, null); } catch (IOException io) { io.printStackTrace(); } } if (svgImage == null) { throw new Error(ERROR_COULD_NOT_LOAD_SVG + svgImageName); } // Build an SVGAnimator from the SVGImage. The SVGAnimator will handle // all the animation details and run the SVG animation in a // Canvas instance. svgAnimator = SVGAnimator.createAnimator(svgImage); // Set to 10 fps (frames per second) svgAnimator.setTimeIncrement(0.01f); // Get the Canvas managed by the SVGAnimator and set the // svgImage's size to the canvas display area. svgCanvas = (Canvas) svgAnimator.getTargetComponent(); svgImage.setViewportWidth(svgCanvas.getWidth()); svgImage.setViewportHeight(svgCanvas.getHeight()); // Hook the exit command so that we can exit the animation demo. svgCanvas.addCommand(exitCommand); svgCanvas.setCommandListener(this); // The SVG root element is used to reset the time on a stop operation. doc = svgImage.getDocument(); svg = (SVGSVGElement) doc.getDocumentElement(); // Hook-in key listeners to play, pause and stop the animation. svgAnimator.setSVGEventListener(this); long end = System.currentTimeMillis(); if (hasSplash) { long waitMore = SPLASH_MIN_LENGTH - (end - start); if (waitMore > 0) { try { Thread.currentThread().sleep(waitMore); } catch (InterruptedException ie) { // Do nothing. } } } if (autoStart) { svgAnimator.play(); state = STATE_PLAYING; System.err.println("PLAYING..."); } } Display.getDisplay(this).setCurrent(svgCanvas); resumeAnimation(); }
/** Metoda odpowiedzialna za wyswietlenie i animacje trojwymiarowego logo */ public void displayLogo() { try { int keys; int frames = 0; float angle = 10.0f; // kat o jaki obraca sie logo w animacji Graphics3D g3d = Graphics3D.getInstance(); Graphics g = getGraphics(); // setFullScreenMode(true); Thread.sleep(100); // zaladowanie obiektu zapisanego w pliku m3g Object3D[] objects = Loader.load("/res/blue_logo.m3g"); scene = (World) objects[0]; Camera camera = new Camera(); camera.setPerspective(30.0f, (float) getWidth() / (float) getHeight(), 1.0f, 1000.0f); camera.setTranslation(0.0f, 0.0f, 24.0f); scene.addChild(camera); scene.setActiveCamera(camera); scene.getChild(0).preRotate(180.0f, 1.0f, 0.0f, 0.0f); keys = getKeyStates(); while (((keys & FIRE_PRESSED) == 0) && (frames < 36)) { // oczekiwanie na nacisniecie klawisza g3d.bindTarget(g); scene.getChild(0).preRotate(angle, 0.0f, 0.7f, 1.0f); // wyrenderowanie sceny g3d.render(scene); // zwolnienie kontekstu graficznego g3d.releaseTarget(); flushGraphics(); Thread.sleep(30); // uspienie watku na 30ms keys = getKeyStates(); frames++; } while (((getKeyStates() & FIRE_PRESSED) != 0) && (frames < 36)) {} // oczekiwanie na zwolnienie przycisku fire if ((keys & FIRE_PRESSED) == 0) // jesli przycisk nie zostal wcisniety, tylko animacja dobiegla konca Thread.sleep(1000); } catch (InterruptedException e) { soundPlayer.play(SoundPlayer.ERROR_SOUND); System.out.println("Praca watku przerysowujacego zawartosc ekranu zostala przerwana!"); e.printStackTrace(); } catch (IOException e) { soundPlayer.play(SoundPlayer.ERROR_SOUND); System.out.println("Blad podczas wczytywania pliku z zasobow!"); e.printStackTrace(); } catch (Exception e) { soundPlayer.play(SoundPlayer.ERROR_SOUND); System.out.println("Nieznany wyjatek"); e.printStackTrace(); } }
// 判斷選取的選單選項 public void changeMeunStart() { try { if (page == -1) { switch (menustate) { case 0: page = 0; spName.setVisible(true); changePage(); break; case 1: page = 0; spName.setVisible(true); changePage(); break; case 2: // spWelcome.setVisible(false); spName.setVisible(false); spInterface.setFrame(4); drawDisplay(); GameMain.music.stop(); exit(); break; } } else { switch (menustate) { case 0: try { new InputText(nowString[0]); } catch (Exception e) { e.printStackTrace(); } break; case 1: new InputText(nowString[1]); break; case 2: // 登入 if (page == 0) { // 當在輸入帳號畫面時 // 未輸入帳號 if (username.equals("") || pass.equals("")) { g.drawString("「請 輸入帳號密碼」", disWidth + 75, disHeight + 140, 0); flushGraphics(); } else if (username.equals("xlinx") && pass.equals("x")) { runGame(); g.drawString("進入遊戲...", disWidth + 15, disHeight + 129, 0); flushGraphics(); } else { // 連到Server try { GameMain.conn.setLoginAccess(username, pass); // 送出帳號密碼 } catch (Exception e) { e.printStackTrace(); } g.setColor(255, 255, 255); g.drawString("「登入中」", disWidth + 95, disHeight + 140, 0); flushGraphics(); while (!ConnectionServer.connFin) ; // Server是否回傳完資訊 page = 0; drawDisplay(); g.setColor(255, 255, 255); gameUserInfCount = 0; // 成功登入將繼續到下一頁面(第一次進入遊戲) if (GameMain.conn.getConnSucess() == 1) { g.drawString("「登入成功」", disWidth + 95, disHeight + 140, 0); flushGraphics(); RoleDataValue.userpass = pass; page = 1; changePage(); } else if (GameMain.conn.getConnSucess() == 0) { // 登入,不是第一次遊戲 try { page = -2; g.drawString("「登入成功」", disWidth + 95, disHeight + 140, 0); flushGraphics(); RoleDataValue.userpass = pass; g.drawString("讀取使用者資料....", disWidth + 15, disHeight + 69, 0); flushGraphics(); GameMain.conn.setGameName(""); while (!ConnectionServer.connFin) ; // Server是否回傳完資訊 g.drawString("人物狀態初始化.....", disWidth + 15, disHeight + 89, 0); flushGraphics(); roleData.getFirstRoleStateForInternet(GameMain.conn.getRequestState()); roleData.loginSuccessStart(); g.drawString("地圖初始化..........", disWidth + 15, disHeight + 109, 0); flushGraphics(); } catch (Exception e) { e.printStackTrace(); } runGame(); g.drawString("進入遊戲...", disWidth + 15, disHeight + 129, 0); flushGraphics(); } else { g.drawString("「登入失敗」", disWidth + 95, disHeight + 140, 0); flushGraphics(); } } } else if (page == 1) { // 當畫面在遊戲說明時 if (gameUserInfCount < gameUserInf.length) // 如果遊戲說明未結速時 changePage(); else { // 遊戲說明完成,畫面改變為輸入遊戲名稱 page = 2; gameUserInfCount = 20; changePage(); } } else if (page == 2) { // 輸入名稱完成,畫面改變為角色建立完成 if (nickname.equals("")) g.drawString("「請輸入名稱」", disWidth + 90, disHeight + 140, 0); else { page = 3; changePage(); } } else if (page == 3) { // 第一進入遊戲,完成輸入名稱 page = -2; GameMain.conn.setGameName(nickname); while (!ConnectionServer.connFin) ; // Server是否回傳完資訊 try { roleData.getFirstRoleStateForInternet(GameMain.conn.getRequestState()); roleData.loginSuccessStart(); } catch (Exception e) { e.printStackTrace(); } runGame(); } break; case 3: // 回主選單,上一頁 if (page == 0) { page = -1; menustate = 0; menuNum = 3; } // 判斷當為GameInformation時,要回輸入帳號密碼 if (page == 1 && gameUserInfCount == 5) page--; else if (page == 2 || page == 3) // 判斷當不是GameInformation時 page--; // 切換GameInformaion的頁面 if (page == 1) { gameUserInfCount -= 5 * gameUserInfPage; gameUserInfPage++; if (gameUserInfPage >= 3) gameUserInfPage = 2; changePage(); } // 回到輸入姓名部份 else if (page == 2) { // rolesprite=true; Thread.sleep(300); gameUserInfPage = 2; changePage(); } else changePage(); break; } showBufferString(); } } catch (Exception e) { } }
// 程式執行 public void start() { thread = new Thread(this); thread.start(); }