/** * Calls realize() on the Controller and blocks the current thread until the Controller is * Realized. * * @return boolean indicating whether the transition was successful. */ public boolean blockingRealize() { setState(Controller.Realized); controller.realize(); return waitForState(); }
/** * Calls prefetch() on the Controller and blocks the current thread until the Controller is * Prefetched. * * @return boolean indicating whether the transition was successful. */ public boolean blockingPrefetch() { setState(Controller.Prefetched); controller.prefetch(); return waitForState(); }
/** Removes this StateWaiter as a ControllerListener of the Controller */ private void removeAsListener() { controller.removeControllerListener(this); listening = false; }
/** Adds this StateWaiter as a ControllerListener of the Controller */ private void addAsListener() { if (!listening) { controller.addControllerListener(this); listening = true; } }
/** * Calls syncStart() on the Controller and blocks the current thread until the Controller is * Started. This could throw a ClockStartedError if the Controller is not in the Prefetched state. * * @return boolean indicating whether the transition was successful. */ public boolean blockingSyncStart(Time t) { setState(Controller.Started); controller.syncStart(t); return waitForState(); }