public MovingLight() { // Mechanism for closing the window and ending the program. this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Default settings for the viewer parameters. myCanvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); // Construct the SimpleUniverse: // First generate it using the Canvas. SimpleUniverse simpUniv = new SimpleUniverse(myCanvas3D); // Default position of the viewer. simpUniv.getViewingPlatform().setNominalViewingTransform(); // The scene is generated in this method. createSceneGraph(simpUniv); // Add some light to the scene. addLight(simpUniv); // The following three lines enable navigation through the scene using the mouse. OrbitBehavior ob = new OrbitBehavior(myCanvas3D); ob.setSchedulingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE)); simpUniv.getViewingPlatform().setViewPlatformBehavior(ob); // Show the canvas/window. setTitle("A moving light source"); setSize(700, 700); getContentPane().add("Center", myCanvas3D); setVisible(true); }
public ObjectViewer(URL url) { setLayout(new BorderLayout()); Canvas3D canvas3D = new Canvas3D(SimpleUniverse.getPreferredConfiguration()); add("Center", canvas3D); BoundingSphere bounds = new BoundingSphere(new Point3d(), 1000); BranchGroup root = new BranchGroup(); BranchGroup scene = createSceneGraph(url); scene.setBoundsAutoCompute(true); System.out.println(scene.getBounds()); BoundingSphere sceneBounds = new BoundingSphere(scene.getBounds()); SimpleUniverse univ = new SimpleUniverse(canvas3D); ViewingPlatform view = univ.getViewingPlatform(); view.setNominalViewingTransform(); Transform3D t = new Transform3D(); TransformGroup viewTransform = view.getViewPlatformTransform(); t.set(new Vector3d(0, 0, 3 * sceneBounds.getRadius())); viewTransform.setTransform(t); BranchGroup lights = new BranchGroup(); Light light = new AmbientLight(); light.setInfluencingBounds(bounds); lights.addChild(light); light = new DirectionalLight(); light.setInfluencingBounds(bounds); lights.addChild(light); root.addChild(lights); TransformGroup tg = new TransformGroup(); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); tg.addChild(scene); root.addChild(tg); MouseRotate mouse = new MouseRotate(); mouse.setTransformGroup(tg); mouse.setSchedulingBounds(bounds); root.addChild(mouse); MouseZoom mousezoom = new MouseZoom(); mousezoom.setTransformGroup(tg); mousezoom.setSchedulingBounds(bounds); root.addChild(mousezoom); Background background = new Background(1, 1, 1); background.setApplicationBounds(bounds); root.addChild(background); root.compile(); univ.addBranchGraph(root); }
// In this method, the objects for the scene are generated and added to // the SimpleUniverse. public void createSceneGraph(SimpleUniverse su) { // *** The root of the graph containing the scene (with a cube and a sphere). *** BranchGroup theScene = new BranchGroup(); // Generate an Appearance. Color3f ambientColourShaded = new Color3f(0.0f, 0.4f, 0.4f); Color3f emissiveColourShaded = new Color3f(0.0f, 0.0f, 0.0f); Color3f diffuseColourShaded = new Color3f(0.0f, 0.7f, 0.7f); Color3f specularColourShaded = new Color3f(0.0f, 0.5f, 0.5f); float shininessShaded = 20.0f; Appearance shadedApp = new Appearance(); shadedApp.setMaterial( new Material( ambientColourShaded, emissiveColourShaded, diffuseColourShaded, specularColourShaded, shininessShaded)); float r = 0.3f; // The radius of the sphere. float boxHL = 0.7f * r; // Half the vertex length of the cube. float shift = 3.0f * r; // Distance between cube and sphere. // *** The sphere and its transformation group *** Sphere s = new Sphere(r, Sphere.GENERATE_NORMALS, 100, shadedApp); Transform3D tfSphere = new Transform3D(); tfSphere.setTranslation(new Vector3f(-0.95f + r, 0.0f, 0.0f)); TransformGroup tgSphere = new TransformGroup(tfSphere); tgSphere.addChild(s); theScene.addChild(tgSphere); // *** The cube and its transformation group *** Box b2 = new Box(boxHL, boxHL, boxHL, shadedApp); Transform3D tfBox2 = new Transform3D(); tfBox2.setTranslation(new Vector3f(-0.95f + r + shift, 0.0f, 0.0f)); Transform3D rotation = new Transform3D(); rotation.rotY(Math.PI / 4); Transform3D rotationX = new Transform3D(); rotationX.rotX(Math.PI / 6); rotation.mul(rotationX); tfBox2.mul(rotation); TransformGroup tgBox2 = new TransformGroup(tfBox2); tgBox2.addChild(b2); theScene.addChild(tgBox2); // Generate a white background. Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f)); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE); bg.setApplicationBounds(bounds); theScene.addChild(bg); theScene.compile(); // Add the scene to the universe. su.addBranchGraph(theScene); }
// In this method, the objects for the scene are generated and added to // the SimpleUniverse. public void createSceneGraph(SimpleUniverse su) { // Create the root of the branch group for the scene. BranchGroup theScene = new BranchGroup(); // Generate an Appearance for the sphere. Color3f ambientColourSphere = new Color3f(0.2f, 0.2f, 0.2f); Color3f emissiveColourSphere = new Color3f(0.0f, 0.0f, 0.0f); Color3f diffuseColourSphere = new Color3f(0.6f, 0.6f, 0.6f); Color3f specularColourSphere = new Color3f(0.5f, 0.5f, 0.5f); float shininessSphere = 20.0f; Appearance sphereApp = new Appearance(); sphereApp.setMaterial( new Material( ambientColourSphere, emissiveColourSphere, diffuseColourSphere, specularColourSphere, shininessSphere)); // n spheres with radius r will be shown. int n = 5; float r = 0.15f; float shift = 2 * r + 0.05f; // The distance between the centres of the spheres. // Arrays for the sphere, their transformations and their transformation groups // transformation groups (for positioning). Sphere[] spheres = new Sphere[n]; TransformGroup[] tg = new TransformGroup[n]; Transform3D[] tf = new Transform3D[n]; // Generate the sphere, their transformations and their // transformation groups. Add everyting to the scene. for (int i = 0; i < n; i++) { spheres[i] = new Sphere(r, Sphere.GENERATE_NORMALS, 4 + i * i * i, sphereApp); tf[i] = new Transform3D(); tf[i].setTranslation(new Vector3f(-0.95f + r + shift * i, 0.0f, 0.0f)); tg[i] = new TransformGroup(tf[i]); tg[i].addChild(spheres[i]); theScene.addChild(tg[i]); } // Generate a white background. Background bg = new Background(new Color3f(1.0f, 1.0f, 1.0f)); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0); bg.setApplicationBounds(bounds); theScene.addChild(bg); theScene.compile(); // Add the scene to the universe. su.addBranchGraph(theScene); }
private Canvas3D createUniverse() { // Get the preferred graphics configuration for the default screen GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); // Create a Canvas3D using the preferred configuration Canvas3D c = new Canvas3D(config); // Create simple universe with view branch univ = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. univ.getViewingPlatform().setNominalViewingTransform(); // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); return c; }
/** Creates new form HelloUniverse */ public HelloUniverse() { // Initialize the GUI components initComponents(); // Create Canvas3D and SimpleUniverse; add canvas to drawing panel Canvas3D c = createUniverse(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); // Create the content branch and add it to the universe scene = createSceneGraph(); univ.addBranchGraph(scene); }
// Some light is added to the scene here. public void addLight(SimpleUniverse su) { BranchGroup bgLight = new BranchGroup(); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE); // Directional light. Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir = new Vector3f(1.0f, -1.0f, -1.0f); DirectionalLight light = new DirectionalLight(lightColour, lightDir); light.setInfluencingBounds(bounds); bgLight.addChild(light); // Ambient light. Color3f ambientLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambientLightColour); ambLight.setInfluencingBounds(bounds); bgLight.addChild(ambLight); su.addBranchGraph(bgLight); }
// Directional light rotating around the scene and some ambient light. public void addLight(SimpleUniverse su) { BranchGroup bgLight = new BranchGroup(); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), Double.MAX_VALUE); // Directional light (to be rotated). Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir = new Vector3f(0.0f, 0.0f, -1.0f); DirectionalLight light = new DirectionalLight(lightColour, lightDir); light.setInfluencingBounds(bounds); // The transformation group for the directional light and its rotation. TransformGroup tfmLight = new TransformGroup(); tfmLight.addChild(light); // The Alpha for the rotation. Alpha alphaLight = new Alpha(-1, 4000); // The rotation RotationInterpolator rot = new RotationInterpolator( alphaLight, tfmLight, new Transform3D(), 0.0f, (float) Math.PI * 2); rot.setSchedulingBounds(bounds); tfmLight.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); tfmLight.addChild(rot); bgLight.addChild(tfmLight); // Ambient light. Color3f ambientLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambientLightColour); ambLight.setInfluencingBounds(bounds); bgLight.addChild(ambLight); su.addBranchGraph(bgLight); }