/** * Loot item from a dead body * * @param Targ Target Inventory * @param Index Item Index */ public void Take(ItemList Targ, int Index) { // Add item to character inventory // unequip item if (Targ.ITEM_NAME.elementAt(Index).indexOf("<Eq>") != -1) { Targ.ItemEffect(Index, this); } this.INVENTORY.addItem( Targ.ITEM_NAME.elementAt(Index), Targ.ITEM_PRICE.elementAt(Index), 1, Targ.ITEM_IMAGE.elementAt(Index), Targ.ITEM_TAG.elementAt(Index), Targ.STATS.elementAt(Index)); // Remove item from target inven Targ.removeItem(Index, 1); }
/** * Buy an item from a shopkeeper * * @param Targ Target Inventory * @param Index Item Index */ public void Buy(ItemList Targ, int Index) { // If item is too expensive if (Targ.ITEM_PRICE.elementAt(Index) > this.GOLD) { JOptionPane.showMessageDialog(null, "Too rich for your blood"); return; } // add Item to character inventory this.INVENTORY.addItem( Targ.ITEM_NAME.elementAt(Index), Targ.ITEM_PRICE.elementAt(Index), 1, Targ.ITEM_IMAGE.elementAt(Index), Targ.ITEM_TAG.elementAt(Index), Targ.STATS.elementAt(Index)); // remove Gold this.GOLD -= Targ.ITEM_PRICE.elementAt(Index); // remove item from target inventory Targ.removeItem(Index, 1); }