private boolean needToSplit(DrawContext dc, Sector sector) {
    Vec4[] corners = sector.computeCornerPoints(dc.getGlobe(), dc.getVerticalExaggeration());
    Vec4 centerPoint = sector.computeCenterPoint(dc.getGlobe(), dc.getVerticalExaggeration());

    View view = dc.getView();
    double d1 = view.getEyePoint().distanceTo3(corners[0]);
    double d2 = view.getEyePoint().distanceTo3(corners[1]);
    double d3 = view.getEyePoint().distanceTo3(corners[2]);
    double d4 = view.getEyePoint().distanceTo3(corners[3]);
    double d5 = view.getEyePoint().distanceTo3(centerPoint);

    double minDistance = d1;
    if (d2 < minDistance) minDistance = d2;
    if (d3 < minDistance) minDistance = d3;
    if (d4 < minDistance) minDistance = d4;
    if (d5 < minDistance) minDistance = d5;

    double cellSize =
        (Math.PI * sector.getDeltaLatRadians() * dc.getGlobe().getRadius()) / 20; // TODO

    return !(Math.log10(cellSize) <= (Math.log10(minDistance) - this.splitScale));
  }