private boolean needToSplit(DrawContext dc, Sector sector) { Vec4[] corners = sector.computeCornerPoints(dc.getGlobe(), dc.getVerticalExaggeration()); Vec4 centerPoint = sector.computeCenterPoint(dc.getGlobe(), dc.getVerticalExaggeration()); View view = dc.getView(); double d1 = view.getEyePoint().distanceTo3(corners[0]); double d2 = view.getEyePoint().distanceTo3(corners[1]); double d3 = view.getEyePoint().distanceTo3(corners[2]); double d4 = view.getEyePoint().distanceTo3(corners[3]); double d5 = view.getEyePoint().distanceTo3(centerPoint); double minDistance = d1; if (d2 < minDistance) minDistance = d2; if (d3 < minDistance) minDistance = d3; if (d4 < minDistance) minDistance = d4; if (d5 < minDistance) minDistance = d5; double cellSize = (Math.PI * sector.getDeltaLatRadians() * dc.getGlobe().getRadius()) / 20; // TODO return !(Math.log10(cellSize) <= (Math.log10(minDistance) - this.splitScale)); }