public ObsBall(int x, int y, int Rad, int sideDiff, int type) { this.x = x; this.y = y; this.rad = Rad; this.sideDiff = sideDiff; this.type = type; // hero 위치에 이만큼을 더해서, 그 범위 내에서는 장애물 생성 안되게 막으려고 offsetFromHero = Rad * 25; // 속도 조절 speed[0] = MainActivity.unitSpeed * 4; speed[1] = (int) (MainActivity.unitSpeed * 8); speed[2] = (int) (MainActivity.unitSpeed * 12); idx_speed = 0; // vx 정하기. vx = speed[idx_speed]; vy = speed[idx_speed]; if (Rnd.nextInt(1) == 0) vx *= -1; if (Rnd.nextInt(1) == 0) vy *= -1; // inCirclePnt = new Paint(); inCirclePnt.setAntiAlias(true); if (type == TYPE_OBSTACLE) { // 장애물 볼 red[0] = 135; green[0] = 206; blue[0] = 235; red[1] = 28; green[1] = 160; blue[1] = 217; red[2] = 16; green[2] = 94; blue[2] = 126; inCirclePnt.setColor(Color.rgb(red[idx_color], green[idx_color], blue[idx_color])); } else if (type == TYPE_ENERGY) { // 노란색 볼 inCirclePnt.setColor(Color.rgb(243, 218, 150)); } else if (type == ICE_OBSTACLE) { // 얼음 볼 inCirclePnt.setColor(Color.WHITE); } outCirclePnt = new Paint(); outCirclePnt.setAntiAlias(true); outCirclePnt.setColor(Color.BLACK); outCirclePnt.setStyle(Paint.Style.STROKE); outCirclePnt.setStrokeWidth(rad / 5); }
{ listeners = new ArrayList<>(); seriesRegistry = new ArrayList<>(); renderers = new HashMap<>(); borderPaint = new Paint(); borderPaint.setColor(Color.rgb(150, 150, 150)); borderPaint.setStyle(Paint.Style.STROKE); borderPaint.setStrokeWidth(1.0f); borderPaint.setAntiAlias(true); backgroundPaint = new Paint(); backgroundPaint.setColor(Color.DKGRAY); backgroundPaint.setStyle(Paint.Style.FILL); }