/**
     * <code>receivedPacket</code> of PacketListener handler, this filters for jabber:iq:auth
     * extensions, then broadcasts those events on a special RosterListener interface.
     *
     * @param p incoming <code>PacketEvent</code>
     */
    public void receivedPacket(PacketEvent p) {
      if (!(p.getPacket() instanceof InfoQuery)) return;
      Enumeration e = ((InfoQuery) p.getPacket()).Extensions();
      Extension ext;
      if ((e == null) || (!e.hasMoreElements())) return;

      ext = (Extension) e.nextElement();

      if (!(ext instanceof Roster)) return;

      // TODO: add code to modify current roster image based on
      // new data. Replacement is basically shown by if the type is not
      // 'result' of the IQ
      Roster rext = (Roster) ext;

      if (((InfoQuery) p.getPacket()).getType().equals("result")) {
        // the results of a get will be the results of a full fetch
        Enumeration enumx = rext.items();
        currentRoster.clear();
        while (enumx.hasMoreElements()) {
          RosterItem ri = (RosterItem) enumx.nextElement();
          currentRoster.put(ri.getJID(), ri);
        }
        fireUserRosterReplaced(rext);
      } else {
        Enumeration enumx = rext.items();
        while (enumx.hasMoreElements()) {
          RosterItem ri = (RosterItem) enumx.nextElement();
          currentRoster.put(ri.getJID(), ri);
        }

        fireUserRosterChanged(rext);
      }
    }
  // ------------------------------------------------------------------------
  // *****---Packet Recieved event handler---******//
  // this function will be called by the thread running the packetReciever
  // everytime a new packet is recieved
  // make sure it is synchronized if it modifies any of your data
  public synchronized void PacketReceived(PacketEvent e) {
    // this function defines what you do when a new packet is heard by the system (recall that the
    // parent class (PacketAnalyzer) already registered you to listen for new packets automatically)
    // if this is a long function, you should call it in a seperate thread to allow the
    // PacketReciever thread to continue recieving packets

    Packet packet = e.GetPacket();
    Vector node_list = packet.CreateRoutePathArray();
    for (int i = 0; i < node_list.size() - 1; i++) {
      Integer currentNodeNumber = (Integer) node_list.elementAt(i);
      NodeInfo currentNodeInfo;
      if ((currentNodeInfo = (NodeInfo) proprietaryNodeInfo.get(currentNodeNumber)) != null) {
        currentNodeInfo.SetValue(packet.getValue());
      }
    }
  }