private static void moveSomewhere() throws GameActionException { while (!defendQueue.isEmpty()) { int next = defendQueue.element(); if (teamMemberNeedsHelp[next] > 0 && rc.getRoundNum() - teamMemberNeedsHelp[next] < 200) { if (rc.isCoreReady()) { Nav.goTo(teamLocations[next]); } return; } defendQueue.remove(); } if (!moveQueue.isEmpty()) { MapLocation next = moveQueue.element(); if (rc.isCoreReady()) { Nav.goTo(next); } if (rc.canSense(next) && rc.senseRobotAtLocation(next) == null) { moveQueue.remove(); } return; } if (rc.isCoreReady()) { Nav.goTo(personalHQ); return; } }
private static void action() throws GameActionException { processSignals(); switch (strategy) { case -1: int channel = Radio.getTuneCommand(); if (channel == 30) { strategy = Radio.getStrategyAssignment(); } break; default: break; } if (rc.getType() == RobotType.TURRET) { RobotInfo[] visibleEnemyArray = rc.senseHostileRobots(rc.getLocation(), 1000000); ArrayList<MapLocation> enemyArrayList = new ArrayList<MapLocation>(); while (!Radio.enemySignal.isEmpty()) { enemyArrayList.add(Radio.enemySignal.remove().location); } for (RobotInfo enemyRI : visibleEnemyArray) { enemyArrayList.add(enemyRI.location); } IdAndMapLocation scoutInstruction = Radio.getTurretAttack(); while (scoutInstruction != null) { enemyArrayList.add(scoutInstruction.location); scoutInstruction = Radio.getTurretAttack(); } MapLocation[] enemyArray = new MapLocation[enemyArrayList.size()]; for (int i = 0; i < enemyArrayList.size(); i++) { enemyArray[i] = enemyArrayList.get(i); } if (enemyArray.length > 0) { if (rc.isWeaponReady()) { // look for adjacent enemies to attack for (MapLocation oneEnemy : enemyArray) { if (rc.canAttackLocation(oneEnemy)) { rc.setIndicatorString(0, "trying to attack"); rc.attackLocation(oneEnemy); break; } } } // could not find any enemies adjacent to attack // try to move toward them if (rc.isCoreReady()) { MapLocation goal = enemyArray[0]; Direction toEnemy = rc.getLocation().directionTo(goal); if (strategy == 1) { rc.pack(); } } } else { // there are no enemies nearby // check to see if we are in the way of friends // we are obstructing them if (rc.isCoreReady()) { RobotInfo[] nearbyFriends = rc.senseNearbyRobots(2, rc.getTeam()); if (nearbyFriends.length > 3) { Direction away = randomDirection(); if (strategy == 1) { rc.pack(); } } } } } else { RobotInfo[] visibleEnemyArray = rc.senseHostileRobots(rc.getLocation(), 1000000); ArrayList<MapLocation> enemyArrayList = new ArrayList<MapLocation>(); while (!Radio.enemySignal.isEmpty()) { enemyArrayList.add(Radio.enemySignal.remove().location); } for (RobotInfo enemyRI : visibleEnemyArray) { enemyArrayList.add(enemyRI.location); } MapLocation[] enemyArray = new MapLocation[enemyArrayList.size()]; for (int i = 0; i < enemyArrayList.size(); i++) { enemyArray[i] = enemyArrayList.get(i); } if (enemyArray.length > 0) { rc.unpack(); // could not find any enemies adjacent to attack // try to move toward them if (rc.isCoreReady()) { MapLocation goal = enemyArray[0]; Nav.goTo(goal); } } else { if (strategy == 1) { moveSomewhere(); } } } }