private static void b(MerchantRecipeList merchantrecipelist, Item item, Random random, float f) { if (random.nextFloat() < f) { int k = c(item, random); ItemStack itemstack; ItemStack itemstack1; if (k < 0) { itemstack = new ItemStack(Items.EMERALD, 1, 0); itemstack1 = new ItemStack(item, -k, 0); } else { itemstack = new ItemStack(Items.EMERALD, k, 0); itemstack1 = new ItemStack(item, 1, 0); } merchantrecipelist.add(new MerchantRecipe(itemstack, itemstack1)); } }
private static void a(MerchantRecipeList merchantrecipelist, Item item, Random random, float f) { if (random.nextFloat() < f) merchantrecipelist.add(new MerchantRecipe(a(item, random), Items.EMERALD)); }
private void t(int k) { if (bu != null) bA = MathHelper.c(bu.size()) * 0.2F; else bA = 0.0F; MerchantRecipeList merchantrecipelist = new MerchantRecipeList(); switch (getProfession()) { case 0: // '\0' a(merchantrecipelist, Items.WHEAT, random, p(0.9F)); a(merchantrecipelist, Item.getItemOf(Blocks.WOOL), random, p(0.5F)); a(merchantrecipelist, Items.RAW_CHICKEN, random, p(0.5F)); a(merchantrecipelist, Items.COOKED_FISH, random, p(0.4F)); b(merchantrecipelist, Items.BREAD, random, p(0.9F)); b(merchantrecipelist, Items.MELON, random, p(0.3F)); b(merchantrecipelist, Items.APPLE, random, p(0.3F)); b(merchantrecipelist, Items.COOKIE, random, p(0.3F)); b(merchantrecipelist, Items.SHEARS, random, p(0.3F)); b(merchantrecipelist, Items.FLINT_AND_STEEL, random, p(0.3F)); b(merchantrecipelist, Items.COOKED_CHICKEN, random, p(0.3F)); b(merchantrecipelist, Items.ARROW, random, p(0.5F)); if (random.nextFloat() < p(0.5F)) merchantrecipelist.add( new MerchantRecipe( new ItemStack(Blocks.GRAVEL, 10), new ItemStack(Items.EMERALD), new ItemStack(Items.FLINT, 4 + random.nextInt(2), 0))); break; case 4: // '\004' a(merchantrecipelist, Items.COAL, random, p(0.7F)); a(merchantrecipelist, Items.PORK, random, p(0.5F)); a(merchantrecipelist, Items.RAW_BEEF, random, p(0.5F)); b(merchantrecipelist, Items.SADDLE, random, p(0.1F)); b(merchantrecipelist, Items.LEATHER_CHESTPLATE, random, p(0.3F)); b(merchantrecipelist, Items.LEATHER_BOOTS, random, p(0.3F)); b(merchantrecipelist, Items.LEATHER_HELMET, random, p(0.3F)); b(merchantrecipelist, Items.LEATHER_LEGGINGS, random, p(0.3F)); b(merchantrecipelist, Items.GRILLED_PORK, random, p(0.3F)); b(merchantrecipelist, Items.COOKED_BEEF, random, p(0.3F)); break; case 3: // '\003' a(merchantrecipelist, Items.COAL, random, p(0.7F)); a(merchantrecipelist, Items.IRON_INGOT, random, p(0.5F)); a(merchantrecipelist, Items.GOLD_INGOT, random, p(0.5F)); a(merchantrecipelist, Items.DIAMOND, random, p(0.5F)); b(merchantrecipelist, Items.IRON_SWORD, random, p(0.5F)); b(merchantrecipelist, Items.DIAMOND_SWORD, random, p(0.5F)); b(merchantrecipelist, Items.IRON_AXE, random, p(0.3F)); b(merchantrecipelist, Items.DIAMOND_AXE, random, p(0.3F)); b(merchantrecipelist, Items.IRON_PICKAXE, random, p(0.5F)); b(merchantrecipelist, Items.DIAMOND_PICKAXE, random, p(0.5F)); b(merchantrecipelist, Items.IRON_SPADE, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_SPADE, random, p(0.2F)); b(merchantrecipelist, Items.IRON_HOE, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_HOE, random, p(0.2F)); b(merchantrecipelist, Items.IRON_BOOTS, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_BOOTS, random, p(0.2F)); b(merchantrecipelist, Items.IRON_HELMET, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_HELMET, random, p(0.2F)); b(merchantrecipelist, Items.IRON_CHESTPLATE, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_CHESTPLATE, random, p(0.2F)); b(merchantrecipelist, Items.IRON_LEGGINGS, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_LEGGINGS, random, p(0.2F)); b(merchantrecipelist, Items.CHAINMAIL_BOOTS, random, p(0.1F)); b(merchantrecipelist, Items.CHAINMAIL_HELMET, random, p(0.1F)); b(merchantrecipelist, Items.CHAINMAIL_CHESTPLATE, random, p(0.1F)); b(merchantrecipelist, Items.CHAINMAIL_LEGGINGS, random, p(0.1F)); break; case 1: // '\001' a(merchantrecipelist, Items.PAPER, random, p(0.8F)); a(merchantrecipelist, Items.BOOK, random, p(0.8F)); a(merchantrecipelist, Items.WRITTEN_BOOK, random, p(0.3F)); b(merchantrecipelist, Item.getItemOf(Blocks.BOOKSHELF), random, p(0.8F)); b(merchantrecipelist, Item.getItemOf(Blocks.GLASS), random, p(0.2F)); b(merchantrecipelist, Items.COMPASS, random, p(0.2F)); b(merchantrecipelist, Items.WATCH, random, p(0.2F)); if (random.nextFloat() < p(0.07F)) { Enchantment enchantment = Enchantment.c[random.nextInt(Enchantment.c.length)]; int i1 = MathHelper.nextInt(random, enchantment.getStartLevel(), enchantment.getMaxLevel()); ItemStack itemstack = Items.ENCHANTED_BOOK.a(new EnchantmentInstance(enchantment, i1)); int k1 = 2 + random.nextInt(5 + i1 * 10) + 3 * i1; merchantrecipelist.add( new MerchantRecipe( new ItemStack(Items.BOOK), new ItemStack(Items.EMERALD, k1), itemstack)); } break; case 2: // '\002' b(merchantrecipelist, Items.EYE_OF_ENDER, random, p(0.3F)); b(merchantrecipelist, Items.EXP_BOTTLE, random, p(0.2F)); b(merchantrecipelist, Items.REDSTONE, random, p(0.4F)); b(merchantrecipelist, Item.getItemOf(Blocks.GLOWSTONE), random, p(0.3F)); Item aitem[] = { Items.IRON_SWORD, Items.DIAMOND_SWORD, Items.IRON_CHESTPLATE, Items.DIAMOND_CHESTPLATE, Items.IRON_AXE, Items.DIAMOND_AXE, Items.IRON_PICKAXE, Items.DIAMOND_PICKAXE }; Item aitem1[] = aitem; int j1 = aitem1.length; for (int l1 = 0; l1 < j1; l1++) { Item item = aitem1[l1]; if (random.nextFloat() < p(0.05F)) merchantrecipelist.add( new MerchantRecipe( new ItemStack(item, 1, 0), new ItemStack(Items.EMERALD, 2 + random.nextInt(3), 0), EnchantmentManager.a( random, new ItemStack(item, 1, 0), 5 + random.nextInt(15)))); } break; } if (merchantrecipelist.isEmpty()) a(merchantrecipelist, Items.GOLD_INGOT, random, 1.0F); Collections.shuffle(merchantrecipelist); if (bu == null) bu = new MerchantRecipeList(); for (int l = 0; l < k && l < merchantrecipelist.size(); l++) bu.a((MerchantRecipe) merchantrecipelist.get(l)); }