public boolean processFollow(MOB mob, MOB tofollow, boolean quiet) { if (mob == null) return false; Room R = mob.location(); if (R == null) return false; if (tofollow != null) { if (tofollow == mob) { return nofollow(mob, true, false); } if (mob.getGroupMembers(new HashSet<MOB>()).contains(tofollow)) { if (!quiet) mob.tell("You are already a member of " + tofollow.name() + "'s group!"); return false; } if (nofollow(mob, false, false)) { CMMsg msg = CMClass.getMsg( mob, tofollow, null, CMMsg.MSG_FOLLOW, quiet ? null : "<S-NAME> follow(s) <T-NAMESELF>."); if (R.okMessage(mob, msg)) R.send(mob, msg); else return false; } else return false; } else return nofollow(mob, !quiet, quiet); return true; }
@Override public int castingQuality(MOB mob, Physical target) { if (mob != null) { if (mob.getGroupMembers(new HashSet<MOB>()).size() < 2) return Ability.QUALITY_INDIFFERENT; } return super.castingQuality(mob, target); }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if (mob.fetchEffect("Thief_Hide") != null) { mob.tell("You are already hiding."); return false; } if (mob.isInCombat()) { mob.tell("Not while in combat!"); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>()); if (!H.contains(mob)) H.add(mob); int numBesidesMe = 0; for (Iterator e = H.iterator(); e.hasNext(); ) { MOB M = (MOB) e.next(); if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++; } if (numBesidesMe == 0) { mob.tell("You need a group to set up an ambush!"); return false; } for (int i = 0; i < mob.location().numInhabitants(); i++) { MOB M = mob.location().fetchInhabitant(i); if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) { mob.tell(M, null, null, "<S-NAME> is watching you too closely."); return false; } } boolean success = proficiencyCheck(mob, 0, auto); if (!success) beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s)."); else { CMMsg msg = CMClass.getMsg( mob, null, this, auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE), "<S-NAME> set(s) up an ambush, directing everyone to hiding places."); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); invoker = mob; Ability hide = CMClass.getAbility("Thief_Hide"); for (Iterator e = H.iterator(); e.hasNext(); ) { MOB M = (MOB) e.next(); hide.invoke(M, M, true, adjustedLevel(mob, asLevel)); } } else success = false; } return success; }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { MOB target = this.getTarget(mob, commands, givenTarget); if (target == null) return false; if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); CMMsg msg2 = null; if ((mob != target) && (!mob.getGroupMembers(new HashSet<MOB>()).contains(target))) msg2 = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto) | CMMsg.MASK_MALICIOUS, "<T-NAME> do(es) not seem to like <S-NAME> messing with <T-HIS-HER> head."); if (success && (CMLib.factions().getFaction(CMLib.factions().AlignID()) != null)) { // it worked, so build a copy of this ability, // and add it to the affects list of the // affected MOB. Then tell everyone else // what happened. CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), (auto ? "<T-NAME> feel(s) more good." : "^S<S-NAME> " + prayWord(mob) + " to atone <T-NAMESELF>!^?")); if ((mob.location().okMessage(mob, msg)) && ((msg2 == null) || (mob.location().okMessage(mob, msg2)))) { mob.location().send(mob, msg); if ((msg.value() <= 0) && ((msg2 == null) || (msg2.value() <= 0))) { target.tell("Good, pure thoughts fill your head."); int evilness = CMLib.dice().roll(10, adjustedLevel(mob, asLevel), 0); CMLib.factions().postFactionChange(target, this, CMLib.factions().AlignID(), evilness); } if (msg2 != null) mob.location().send(mob, msg2); } } else { if ((msg2 != null) && (mob.location().okMessage(mob, msg2))) mob.location().send(mob, msg2); return beneficialWordsFizzle( mob, target, "<S-NAME> point(s) at <T-NAMESELF> and " + prayWord(mob) + ", but nothing happens."); } // return whether it worked return success; }