public void handleMessage(Message msg) {
          Ball B;
          for (int idx = 0; idx < arBall.size(); idx++) {
            B = arBall.get(idx);
            B.Move(getWidth(), getHeight());
            if (B.count > 4) {
              arBall.remove(idx);
              idx--;
            }
          }

          invalidate();
          mHandler.sendEmptyMessageDelayed(0, DELAY);
        }