Exemple #1
0
 public void render2d(GL2 g) {
   for (Entry<EntityData, TileEntity> e : entities.entrySet()) {
     EntityData key = e.getKey();
     TileEntity entity = e.getValue();
     g.glPushMatrix();
     switch (key.getType()) {
       case VBORDER:
         g.glRotatef(90, 0, 0, 1);
         BorderData vBorder = (BorderData) entity;
         if (Globals.upCamera) {
           vBorder.render(g, this);
         }
         g.glColor3f(1, 1, 1);
         break;
       case HBORDER:
         BorderData hBorder = (BorderData) entity;
         if (Globals.upCamera) {
           hBorder.render(g, this);
         }
         g.glColor3f(1, 1, 1);
         break;
     }
     g.glPopMatrix();
     g.glColor3f(1, 1, 1);
   }
 }
Exemple #2
0
  public Tile(Map map, int x, int y, Element tile) {
    this.map = map;
    this.x = x;
    this.y = y;
    height = (int) Float.parseFloat(tile.getAttribute("height"));
    if (!tile.getAttribute("caveHeight").equals("")) {
      caveHeight = (int) Float.parseFloat(tile.getAttribute("caveHeight"));
    }
    if (!tile.getAttribute("caveSize").equals("")) {
      caveSize = (int) Float.parseFloat(tile.getAttribute("caveSize"));
    }
    ground = new Ground((Element) tile.getElementsByTagName("ground").item(0));
    if (tile.getElementsByTagName("cave").getLength() != 0) {
      cave = CaveData.get((Element) tile.getElementsByTagName("cave").item(0));
    }

    NodeList labels = tile.getElementsByTagName("label");
    if (labels.getLength() != 0) {
      label = new Label((Element) labels.item(0));
    }
    NodeList caveLabels = tile.getElementsByTagName("caveLabel");
    if (caveLabels.getLength() != 0) {
      caveLabel = new Label((Element) caveLabels.item(0));
    }

    entities = new HashMap<>();

    NodeList list = tile.getElementsByTagName("level");
    for (int i = 0; i < list.getLength(); i++) {
      Element level = (Element) list.item(i);
      int floor = Integer.parseInt(level.getAttribute("value"));
      NodeList childNodes = level.getElementsByTagName("*");
      for (int i2 = 0; i2 < childNodes.getLength(); i2++) {
        Element entity = (Element) childNodes.item(i2);
        switch (entity.getNodeName().toLowerCase()) {
          case "floor":
            entities.put(new EntityData(floor, EntityType.FLOORROOF), new Floor(entity));
            break;
          case "hwall":
            Wall hwall = new Wall(entity);
            if (hwall.data.houseWall) {
              entities.put(new EntityData(floor, EntityType.HWALL), hwall);
            } else {
              entities.put(new EntityData(floor, EntityType.HFENCE), hwall);
            }
            break;
          case "vwall":
            Wall vwall = new Wall(entity);
            if (vwall.data.houseWall) {
              entities.put(new EntityData(floor, EntityType.VWALL), vwall);
            } else {
              entities.put(new EntityData(floor, EntityType.VFENCE), vwall);
            }
            break;
          case "hborder":
            entities.put(new EntityData(0, EntityType.HBORDER), BorderData.get(entity));
            break;
          case "vborder":
            entities.put(new EntityData(0, EntityType.VBORDER), BorderData.get(entity));
            break;
          case "roof":
            entities.put(new EntityData(floor, EntityType.FLOORROOF), new Roof(entity));
            break;
          case "object":
            ObjectLocation loc = ObjectLocation.parse(entity.getAttribute("position"));
            entities.put(new ObjectEntityData(floor, loc), new GameObject(entity));
            break;
          case "cave":
            cave = CaveData.get(entity);
            break;
        }
      }
    }
  }