public void run() { // get line and buffer from ThreadLocals SourceDataLine line = (SourceDataLine) localLine.get(); byte[] buffer = (byte[]) localBuffer.get(); if (line == null || buffer == null) { // the line is unavailable return; } // copy data to the line try { int numBytesRead = 0; while (numBytesRead != -1) { // if paused, wait until unpaused synchronized (pausedLock) { if (paused) { try { pausedLock.wait(); } catch (InterruptedException ex) { return; } } } // copy data numBytesRead = source.read(buffer, 0, buffer.length); if (numBytesRead != -1) { line.write(buffer, 0, numBytesRead); } } } catch (IOException ex) { ex.printStackTrace(); } }
public void run() { try { AudioInputStream ais = AudioSystem.getAudioInputStream(soundFile); AudioFormat format = ais.getFormat(); // System.out.println("Format: " + format); DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); SourceDataLine source = (SourceDataLine) AudioSystem.getLine(info); source.open(format); source.start(); int read = 0; byte[] audioData = new byte[16384]; while (read > -1) { read = ais.read(audioData, 0, audioData.length); if (read >= 0) { source.write(audioData, 0, read); } } donePlaying = true; source.drain(); source.close(); } catch (Exception exc) { System.out.println("error: " + exc.getMessage()); exc.printStackTrace(); } }
/** * Write one sample (between -1.0 and +1.0) to standard audio. If the sample is outside the range, * it will be clipped. */ public static void play(double in) { // clip if outside [-1, +1] if (in < -1.0) in = -1.0; if (in > +1.0) in = +1.0; // convert to bytes short s = (short) (MAX_16_BIT * in); buffer[bufferSize++] = (byte) s; buffer[bufferSize++] = (byte) (s >> 8); // little Endian // send to sound card if buffer is full if (bufferSize >= buffer.length) { line.write(buffer, 0, buffer.length); bufferSize = 0; } }
public void sync() { final int scrollx = m[SX]; final int scrolly = m[SY]; java.util.Arrays.fill(p, m[CL]); drawGrid(false, scrollx, scrolly); for (int sprite = 0; sprite < 1024; sprite += 4) { final int status = m[m[SP] + sprite]; final int tile = m[m[SP] + sprite + 1]; final int px = m[m[SP] + sprite + 2]; final int py = m[m[SP] + sprite + 3]; drawSprite(tile, status, px - scrollx, py - scrolly); } drawGrid(true, scrollx, scrolly); if (soundLine != null && apointer > 0) { soundLine.write(abuffer, 0, apointer); apointer = 0; } }
// 播放au,aiff,wav音乐流, 这个函数基本完全为帖子上的代码 private synchronized void play() { ByteArrayInputStream aMusicInputStream; AudioFormat format; AudioInputStream musicInputStream; byte[] audioSamples; SourceDataLine line; try { File MusicFile = new File(m_filename); musicInputStream = AudioSystem.getAudioInputStream(MusicFile); // 取得文件的音频输入流 format = musicInputStream.getFormat(); // 取得音频输入流的格式 audioSamples = getAudioSamples(musicInputStream, format); // 取得音频样本 aMusicInputStream = new ByteArrayInputStream(audioSamples); int bufferSize = format.getFrameSize() * Math.round(format.getSampleRate() / 10); byte[] buffer = new byte[bufferSize]; try { DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); line = (SourceDataLine) AudioSystem.getLine(info); line.open(format, bufferSize); } catch (LineUnavailableException e) { e.printStackTrace(); return; } if (!line.isRunning()) { line.start(); } int numBytesRead = 0; while (numBytesRead != -1 && !m_stopped) { numBytesRead = aMusicInputStream.read(buffer, 0, buffer.length); if (numBytesRead != -1) { line.write(buffer, 0, numBytesRead); } } line.drain(); line.close(); } catch (Exception e) { e.printStackTrace(); } }