@Override public void update(GameContainer container, int delta) throws SlickException { Projectile proj; playerNextPos = inputHandler.playerInput(player, container.getInput(), delta, sound); entity.update(delta, sound); if (!isBlocked(playerNextPos, player.getWidth(), player.getHeight())) { player.setCoord(playerNextPos); } player.logic(); for (int i = 0; i < projectiles.size(); i++) { proj = projectiles.get(i); proj.update(delta); if (isBlocked(proj.pos, proj.getWidth(), proj.getHeight())) { projectiles.remove(i); sound.playSound(collisionSound); } else if (proj.collidesWith(entity) && proj.getOwner() == player) { proj.damage(entity); projectiles.remove(i); } else if (proj.collidesWith(player) && proj.getOwner() == entity) { proj.damage(player); projectiles.remove(i); } } }
public void render(GameContainer container, Graphics g) throws SlickException { int xOffset = -(int) player.getX() + WIDTH / 2; int yOffset = -(int) player.getY() + HEIGHT / 2; tileMap.render(xOffset, yOffset); player.draw(WIDTH, HEIGHT); entity.draw(xOffset, yOffset); for (int i = 0; i < projectiles.size(); i++) { projectiles.get(i).draw(xOffset, yOffset); } this.drawHealthBar(g, player, xOffset, yOffset); this.drawHealthBar(g, entity, xOffset, yOffset); }
public void scrollCoins() { for (Coin i : coinList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); i.setYPos(i.getYPos() + (int) (player1.getVelocity() * 0.3)); i.setYMax(i.getYMax() + (int) (player1.getVelocity() * 0.3)); } }
public void checkStarCollision() { for (Star s : starList) { if (s.getOnScreen()) { // if the star is on the screen we need to check if player collides if (s.checkCollision( s.getPics().get(s.getCounter()), player1)) { // if the player collides with the star we remove it then change the // velosity to the distance that the star provides sRemove.add(s); // remove star once you collide with it player1.setVelo(s.getDist()); // changes the velocity player1.setInvi(true); // sets the player invisble for a few seconds score += s.getPoints(); // points increase by the star type if (musicOn) { starSound.play(); // playthe star sound } } } else { sRemove.add(s); // remove the star if its not on the screen } } for (Star s : sRemove) { poofList.add(new Poof(s.getX(), s.getY(), s.getNum() + 3)); // make the poof effect starList.remove(s); } sRemove = new ArrayList<Star>(); }
public void checkEnemyCollision() { for (Enemy e : enemyList) { if (e.getOnScreen()) { // can be removed later on // goes through all the enemies and checks if they collide if (e.checkCollision(e.getPics().get(e.getCounter()), player1)) { if (player1.getInvi() == false) { // If the player is not invisble then you get spiked. if (player1.getVelocity() > 0) { // if the player hits it from the bottom player1.setSpikeVelo(); loseCoins(); } else { player1.setVelo( 50); // if the player is on top instead the player bounces off the enemy if (musicOn) { bounce.play(); } } } eRemove.add(e); // once we hit, we remove the enemy } } else { eRemove.add(e); // if the enemy goes of the screen, we remove } } for (Enemy e : eRemove) { poofList.add(new Poof(e.getX(), e.getY(), 1)); // removes all the enemies enemyList.remove(e); } eRemove = new ArrayList<Enemy>(); }
public static void loadPlayer(Registry registry) { Player p = (Player) getPlayers().get(player); if (p != null) { p.setTransient(registry); } GameController gc = registry.getGameController(); registry.getPlayerManager().clearPlayers(); registry.getPlayerManager().registerPlayer(p); BlockManager bm = (BlockManager) blockManagers.get(player); bm.name = "Saved"; bm = (BlockManager) bm.clone(); bm.name = "Clone"; bm.setTransient(registry); gc.setBlockManager(bm); PlaceableManager pm = (PlaceableManager) placeableManagers.get(player).clone(); gc.setPlaceableManager(pm); MonsterManager mm = (MonsterManager) monsterManagers.get(player).clone(); mm.setTransient(registry); gc.setMonsterManager(mm); if (p != null) { p.resetPlayer(); } // unloadUnused(); }
public void scrollEnemies() { for (Enemy i : enemyList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); i.setYPos(i.getYPos() + (int) (player1.getVelocity() * 0.3)); i.setYMax(i.getYMax() + (int) (player1.getVelocity() * 0.3)); } }
public void load() throws IOException { File file = getFile(); if (file.exists()) { JsonObject rootObject = JSON_PARSER.parse(new FileReader(file)).getAsJsonObject(); for (JsonElement element : rootObject.getAsJsonArray("players")) { Player player = new Player(element.getAsJsonObject()); playerDB.put(player.getName(), player); } for (JsonElement element : rootObject.getAsJsonArray("groups")) { Group group = new Group(element.getAsJsonObject()); groupDB.put(group.getName(), group); } } else { //noinspection ResultOfMethodCallIgnored file.createNewFile(); JsonObject rootObject = new JsonObject(); rootObject.add("players", new JsonArray()); rootObject.add("groups", new JsonArray()); BufferedWriter bw = new BufferedWriter(new FileWriter(file)); bw.write(GSON.toJson(rootObject)); bw.close(); } }
public void run() { while (controller.okToRun) { try { recordControl.setRecordStream(bos); capturePlayer.start(); recordControl.startRecord(); Thread.sleep(recordingTime); recordControl.stopRecord(); recordControl.commit(); bos.flush(); // Insert the recorded data into the shared buffer. buffer.insert(bos.toByteArray()); // Reset the ByteArrayOutputStream for reuse. bos.reset(); } catch (InterruptedException e) { // If Thread was interrupted, we just want to terminate. // Close any open Players // Do we need to do this if we set the threads to null // from TunerMIDlet? if (capturePlayer != null) { capturePlayer.close(); } } catch (Exception e) { controller.showError(e.getMessage(), new FatalForm(controller)); } } }
private void showCamera() { try { releaseResources(); player = Manager.createPlayer("capture://video"); player.addPlayerListener(this); player.realize(); videoControl = (VideoControl) player.getControl("VideoControl"); aVideoCanvas = new VideoCanvas(); aVideoCanvas.initControls(videoControl, player); aVideoCanvas.addCommand(CMD_RECORD); aVideoCanvas.addCommand(CMD_EXIT); aVideoCanvas.setCommandListener(this); parentMidlet.getDisplay().setCurrent(aVideoCanvas); player.start(); contentType = player.getContentType(); } catch (Exception e) { e.printStackTrace(); } }
// paints the player, items, and rooms public void paintComponent(Graphics g) { super.paintComponent(g); Environment Layout = new Environment(); Layout.drawRoom(mapX, mapY, g); Player PlayerSprite = new Player(); PlayerSprite.drawPlayer(x, y, g); Layout.items(x, y, g, getItem); }
public boolean spawnBossOrc(Player player) { if (getSpawnCount("BossOrc") < 1) { registry.showMessage("Success", "Beware, Melvin lurks nearby..."); spawn("BossOrc", "Roaming", player.getMapX(), player.getMapY()); return true; } return false; }
private void assignCards() { player.clearCards(); dealer.clearCards(); for (int i = 0; i < 3; ++i) { player.assignCard(genNewCard()); dealer.assignCard(genNewCard()); } }
public boolean spawnSnailRider(Player player) { if (getSpawnCount("SnailRider") < 1) { registry.showMessage("Success", "Suddenly, a wild Snail Rider appears!"); spawn("SnailRider", "Roaming", player.getMapX(), player.getMapY()); return true; } return false; }
public void keyReleased(KeyEvent evt) { keys[evt.getKeyCode()] = false; // reset the counters for for the sprite s player1.resetCounter(); if (!player1.getPower().equals("Balloon")) { player1.resetPicCounter(); } }
private void releaseResources() { if (player != null) { try { player.stop(); player.close(); } catch (Exception e) { } } }
public boolean check(String entityName, Node node) { if (!playerDB.containsKey(entityName)) return false; Player player = playerDB.get(entityName); if (player.hasSpecificPermissionFor(node)) return true; for (String groupName : player.getGroups()) { if (checkGroup(groupName, node)) return true; } return false; }
/** * update is an overwritten method of Observer, used in reaction to a change happening in an * observed class. In this case it updates the instance variable HashMap itemMap, removing * references to the Item at the old location, and adding it's reference to the new location. It * also updates the locations that the Player has visited, adding the most recent Location first * in the linked list. Note: more objects than Items and Player could be added later * * @param o : an Observable object (which should be an GameObject object of some sort) * @param arg : an Object (which should be a Location object) */ public void update(Observable o, Object arg) { /** Item update code* */ if (o instanceof Item && arg instanceof Integer) { Item item = (Item) o; int oldLocation = (Integer) arg; int newLocation = item.getObjectLocation(); // remove old item from array list ArrayList<Item> newList = itemMap.get((Integer) oldLocation); if (newList != null) { // For loop while there is another element for (Iterator<Item> it = newList.iterator(); it.hasNext(); ) { if (item.getObjectID() == it.next().getObjectID()) { it.remove(); } // End if matching id } // End for loop // Update the item map with the new status with the item removed itemMap.put((Integer) oldLocation, newList); } // if list not null // If not 'destroyed', which is sent to location 9999 if (!(newLocation == 9999)) { // add the item to the new location's array list if (!(itemMap.containsKey((Integer) newLocation))) { newList = new ArrayList<Item>(); newList.add(item); itemMap.put((Integer) newLocation, newList); } else { newList = itemMap.get((Integer) newLocation); // not checking for duplicates yet, add the item to the list newList.add(item); // Update the item map with the new status itemMap.put((Integer) newLocation, newList); } // End contains key } // End if not destroyed } // End if valid instances of Item and Integer /** Player update code* */ if (o instanceof Player && arg instanceof Integer) { Player player = (Player) o; int location = player.getObjectLocation(); // Add new locations the player visits Last in the linked list, // which makes last element always the current playerList.addLast(location); } // End if valid instances of Player and Integer }
/** * Update changing components. * * @see javax.swing.JComponent#paintComponent(java.awt.Graphics) */ @Override public void paintComponent(Graphics g) { money.setText(String.valueOf(player.getMoney())); record.setText(String.valueOf(bestScore)); dealerPanel.removeAll(); playerPanel.removeAll(); for (Card dealerCard : dealer.getCards()) dealerPanel.add(dealerCard); for (Card playerCard : player.getCards()) playerPanel.add(playerCard); revalidate(); }
private void playFile(File file) throws Exception { player = playerList.getPlayer(playListManager.getTrackDatabase().getPlayer()); try { player.play(file); } catch (PlayerException e) { e.printStackTrace(); } finally { // Without this, RoboJock can't talk because it fights with the // Java player over the sound device. player.close(); } }
// public static void unloadUnused() { // if (player > -1) { // for (int i = 0; i < NUMBER_OF_PLAYER_SLOTS; i++) { // if (i != player) { // players.set(i, null); // blockManagers.set(i, null); // placeableManagers.set(i, null); // monsterManagers.set(i, null); // } // } // } // } public static ArrayList getPlayerList() { ArrayList names = new ArrayList(); for (int i = 0; i < players.size(); i++) { Player p = players.get(i); if (p != null) { names.add(p.getName()); } else { names.add(""); } } return names; }
private void movePlayers() { onePlayerAlive = false; Iterator i = players.iterator(); while (i.hasNext()) { Player p = (Player) i.next(); if (p.getLives() == 0) { p.setActive(false); } if (p.isActive()) { onePlayerAlive = true; p.move(); } } }
public void loseCoins() { int x = player1.getX(); int y = player1.getY(); double losePercentage = 0.1; for (int i = 0; i < (int) coins * losePercentage; i++) { // makes the user lose 10 percent of the coin and draws them in a circle // System.out.println(i); int xPos = x + (int) (100 * Math.cos(Math.toRadians((360 / (coins * losePercentage)) * i))); int yPos = y - (int) (100 * Math.sin(Math.toRadians((360 / (coins * losePercentage)) * i))); coinList.add(new Coin(xPos, yPos, 3)); } coins -= (int) (coins * losePercentage); }
private void setup() { playerSetup(); deathLocation = new int[4]; Arrays.fill(deathLocation, -1); menu.setVisible(false); this.revalidate(); audioSetup(); Iterator i = players.iterator(); Player p; while (i.hasNext()) { p = (Player) i.next(); p.resetLives(3); p.setActive(true); } BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB); Cursor blank = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "BLANK"); this.setCursor(blank); reset(); ballN = 1; level = 1; timeLast = 0; score = 0; counterN = 10; timeCircle = 0; timeCircleSwitch = 0; programLoopCounter = 1; programSpeedAdjust = 1; onePlayerAlive = true; countdownF = true; circular = true; spawnIncrease = true; spawnCircleB = false; spawnMonsterB = false; spawnRandomersB = false; levelSetup(); countdown(); animate(); }
// ------------------------------------------------------------------------------------------------------------------------------------------------------- public String getPowerUp() { if (!player1.getPower().equals("")) { return ("P1"); } else { return "none"; } }
static int isEnd(Player player) { int i; for (i = 1; i <= 5; i++) { if (player.haveHide("End" + i)) return i; } return 0; }
public void captureImage() { String savepath = this.saveDirectory + "\\cam" + this.getDateFormatNow("yyyyMMdd_HHmmss-S") + ".jpg"; System.out.println("Capturing current image to " + savepath); // Grab a frame FrameGrabbingControl fgc = (FrameGrabbingControl) player.getControl("javax.media.control.FrameGrabbingControl"); buf = fgc.grabFrame(); // Convert it to an image btoi = new BufferToImage((VideoFormat) buf.getFormat()); img = btoi.createImage(buf); // save image saveJPG(img, savepath); // show the image // imgpanel.setImage(img); // images.add(img); images.add(savepath); if (images_lastadded.size() >= lastadded_max) { // Remove last images_lastadded.remove(images_lastadded.size() - 1); } images_lastadded.add(0, images.size() - 1); images_nevershown.add(0, images.size() - 1); forceNewImage(); }
public void run() { try { Telnet.writeLine(cs, "<fggreen> >>> Welcome to AdaMUD <<< <reset>"); Telnet.flushInput(cs); while ((player = s.getPlayerDB().login(cs, s)) == null) ; player.look(); while (true) { System.out.println("Waiting for message"); String message = Telnet.readLine(cs).trim(); if (message == null) { // Disconnected break; } if (message.equals("bye")) { Telnet.writeLine(cs, "Goodbye!"); break; } parseCommand(message); } cs.close(); } catch (IOException e) { System.out.println("Client error: " + e); } finally { s.getPlayerDB().remove(player); s.remove(cs); } }
/** main loop - periodically copy location data into Lua and evaluate zone positions */ private void mainloop() { try { while (!end) { try { if (gps.getLatitude() != player.position.latitude || gps.getLongitude() != player.position.longitude || gps.getAltitude() != player.position.altitude) { player.refreshLocation(); } cartridge.tick(); } catch (Exception e) { stacktrace(e); } try { Thread.sleep(1000); } catch (InterruptedException e) { } } if (log != null) log.close(); } catch (Throwable t) { ui.end(); stacktrace(t); } finally { instance = null; state = null; if (eventRunner != null) eventRunner.kill(); eventRunner = null; } }
/** thread's run() method that does all the work in the right order */ public void run() { try { if (log != null) log.println( "-------------------\ncartridge " + gwcfile.name + " started (openWIG r" + VERSION + ")\n-------------------"); prepareState(); if (doRestore) restoreGame(); else newGame(); loglevel = LOG_PROP; ui.debugMsg("Starting game...\n"); ui.start(); player.refreshLocation(); cartridge.callEvent(doRestore ? "OnRestore" : "OnStart", null); ui.refresh(); eventRunner.unpause(); mainloop(); } catch (IOException e) { ui.showError("Could not load cartridge: " + e.getMessage()); } catch (Throwable t) { stacktrace(t); } finally { ui.end(); } }