public void displayTrain(int trainNumber) { this.trainNumber = trainNumber; trainViewJPanel1.display(trainNumber); String s; String destination = ""; int priority = TrainModel.PRIORITY_NORMAL; int state = TrainModel.STATE_STOPPED; if (trainNumber >= 0) { TrainModel train = (TrainModel) w.get(KEY.TRAINS, trainNumber, modelRoot.getPlayerPrincipal()); trainCargoBundleKey = train.getCargoBundle(); CargoBundle cb = (CargoBundle) w.get(train.getCargoBundle()); s = "Train #" + trainNumber + ": "; ScheduleIterator si = train.getScheduleIterator(); TrainOrdersModel tom = si.getCurrentOrder(w); if (tom != null) { ObjectKey2 ok = tom.getStation(); StationModel station = (StationModel) w.get(ok); destination = station.getStationName(); } priority = train.getPriority(); state = train.getState(); setStatusLabel(train); } else { s = "No trains to display"; setStatusLabel(null); } setStatusButton(priority, state); nameJLabel.setText(s); destinationJLabel.setText(destination); }
/** * Cycle through train status in the following order: Priority express, standard, slow, * stopped */ public void actionPerformed(ActionEvent e) { if (trainNumber == -1) return; TrainModel tm = (TrainModel) w.get(KEY.TRAINS, trainNumber, modelRoot.getPlayerPrincipal()); int priority = tm.getPriority(); int state = tm.getState(); if (state == TrainModel.STATE_STOPPED) { state = TrainModel.STATE_RUNNABLE; priority = TrainModel.PRIORITY_EXPRESS; } else { switch (priority) { case TrainModel.PRIORITY_EXPRESS: priority = TrainModel.PRIORITY_NORMAL; break; case TrainModel.PRIORITY_NORMAL: priority = TrainModel.PRIORITY_SLOW; break; case TrainModel.PRIORITY_SLOW: state = TrainModel.STATE_STOPPED; break; default: throw new IllegalStateException(); } } Move m; GameTime now = (GameTime) w.get(ITEM.TIME, Player.AUTHORITATIVE); if (tm.getState() != state) { m = ChangeTrainMove.generateMove( trainNumber, modelRoot.getPlayerPrincipal(), tm, state, now); modelRoot.getReceiver().processMove(m); tm = (TrainModel) w.get(KEY.TRAINS, trainNumber, modelRoot.getPlayerPrincipal()); } if (tm.getPriority() != priority) { m = ChangeTrainMove.generatePriorityMove( trainNumber, modelRoot.getPlayerPrincipal(), tm, priority); modelRoot.getReceiver().processMove(m); } }