public void actionPerformed(ActionEvent e) { String event = e.getActionCommand(); moneyLabel.setText("Money Owned:" + x.getMoney() + ""); jcards.setText("Get out of Jail Cards Owned: " + x.getJailCards()); if (event.equals("mortgage") && (Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())] instanceof Property)) { Slot pobject = Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())]; if (pobject.getMortgage()) { if (JOptionPane.showConfirmDialog( null, "Would you like to unmortgage your property for $" + pobject.getMortgageV() * 1.10, "Mortgage Choice", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) { pobject.endMortgage(); } else { } } else { if (JOptionPane.showConfirmDialog( null, "Would you like to mortgage your property for $" + pobject.getMortgageV(), "Mortgage Choice", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) { pobject.mortgageProperty(); } else { } } // WIP Code! } else if (event.equals("buyHouse")) { HouseMenu one = new HouseMenu( x, "buy"); // pass along the player and what sort of thing the player wants to be doing one.setVisible(true); do { try { TimeUnit.SECONDS.sleep(1); } catch (InterruptedException a) { // nothing } } while (one.done == false); one.dispose(); } else if (event.equals("sellHouse")) { HouseMenu one = new HouseMenu(x, "sell"); one.setVisible(true); do { try { TimeUnit.SECONDS.sleep(1); } catch (InterruptedException a) { // nothing } } while (one.done == false); one.dispose(); } else { Property choice = (Property) (Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())]); int res = JOptionPane.showConfirmDialog( null, "Are you sure you want to sell this property, along with any houses and hotels?", "Confirm your choice", JOptionPane.YES_NO_OPTION); if (res == JOptionPane.YES_OPTION) { choice.sellProperty(); } else { // nothing } } }