@Override
  protected void changeBorder() {
    int flags;

    Border empty = BorderFactory.createEmptyBorder();

    int iInsets = bSmallTitle ? 0 : 2;

    if (getOrientation().isHorizontal()) {
      flags = CEclipseBorder.TOP_RIGHT | CEclipseBorder.BOTTOM_RIGHT;
      empty = new EmptyBorder(iInsets, 2, iInsets, 4);
    } else {
      flags = CEclipseBorder.BOTTOM_LEFT | CEclipseBorder.BOTTOM_RIGHT;
      empty = new EmptyBorder(2, iInsets, 4, iInsets);
    }

    Border border = new CEclipseBorder(getOrigin().getController(), 6, flags);

    Insets ins = getOutsideInsets();
    Border b =
        new CompoundBorder(
            BorderFactory.createEmptyBorder(ins.top, ins.left, ins.bottom, ins.right),
            new CompoundBorder(border, empty));

    setBorder(ThemeManager.BORDER_MODIFIER + ".title.eclipse.button.flat", b);
  }
  public FileNameRenderer(JTable table) {
    Border b = UIManager.getBorder("Table.noFocusBorder");
    if (Objects.isNull(b)) { // Nimbus???
      Insets i = focusCellHighlightBorder.getBorderInsets(textLabel);
      b = BorderFactory.createEmptyBorder(i.top, i.left, i.bottom, i.right);
    }
    noFocusBorder = b;

    p.setOpaque(false);
    panel.setOpaque(false);

    // http://www.icongalore.com/ XP Style Icons - Windows Application Icon, Software XP Icons
    nicon = new ImageIcon(getClass().getResource("wi0063-16.png"));
    sicon =
        new ImageIcon(
            p.createImage(
                new FilteredImageSource(nicon.getImage().getSource(), new SelectedImageFilter())));

    iconLabel = new JLabel(nicon);
    iconLabel.setBorder(BorderFactory.createEmptyBorder());

    p.add(iconLabel, BorderLayout.WEST);
    p.add(textLabel);
    panel.add(p, BorderLayout.WEST);

    Dimension d = iconLabel.getPreferredSize();
    dim.setSize(d);
    table.setRowHeight(d.height);
  }
 public MainPanel() {
   super(new BorderLayout());
   initComboBox(combo01);
   int g = 5;
   JPanel p = new JPanel(new GridLayout(2, 2, g, g));
   p.add(combo00);
   p.add(new JLabel("<- default"));
   p.add(combo01);
   p.add(new JLabel("<- RightPopupMenuListener"));
   setBorder(BorderFactory.createEmptyBorder(g, g, g, g));
   add(p, BorderLayout.NORTH);
   setPreferredSize(new Dimension(320, 240));
 }
  private static JComponent makeUI() {
    // final JProgressBar progressBar = new JProgressBar(SwingConstants.VERTICAL);
    final JProgressBar progressBar = new JProgressBar();
    progressBar.setOpaque(false);
    progressBar.setUI(new GradientPalletProgressBarUI());

    GridBagConstraints c = new GridBagConstraints();
    JPanel p = new JPanel(new GridBagLayout());
    p.setBorder(BorderFactory.createEmptyBorder(32, 8, 0, 8));

    c.gridheight = 1;
    c.gridwidth = 1;
    c.gridy = 0;

    c.gridx = 0;
    c.insets = new Insets(0, 0, 0, 4);
    c.weightx = 1d;
    c.fill = GridBagConstraints.HORIZONTAL;
    p.add(progressBar, c);

    c.gridx = 1;
    c.weightx = 0d;
    p.add(
        new JButton(
            new AbstractAction("Start") {
              @Override
              public void actionPerformed(ActionEvent e) {
                final JButton b = (JButton) e.getSource();
                b.setEnabled(false);
                SwingWorker<Void, Void> worker =
                    new Task() {
                      @Override
                      public void done() {
                        if (b.isDisplayable()) {
                          b.setEnabled(true);
                        }
                      }
                    };
                worker.addPropertyChangeListener(new ProgressListener(progressBar));
                worker.execute();
              }
            }),
        c);
    return p;
  }
  public MainPanel() {
    super(new GridLayout(0, 1));
    orgImage = new ImageIcon(getClass().getResource("i03-10.gif"));

    JPanel p1 = new JPanel(new GridLayout(1, 2));
    p1.add(makeLabel(makeGrayImageIcon1(orgImage.getImage()), "ColorConvertOp"));
    p1.add(makeLabel(makeGrayImageIcon2(orgImage.getImage()), "TYPE_BYTE_GRAY"));
    add(p1);
    add(makeLabel(makeGrayImageIcon3(orgImage.getImage()), "GrayFilter.createDisabledImage"));
    JPanel p3 = new JPanel(new GridLayout(1, 2));
    p3.add(makeLabel(makeGrayImageIcon4(orgImage.getImage()), "GrayFilter(true, 50)"));
    p3.add(makeLabel(makeGrayImageIcon5(orgImage.getImage()), "GrayImageFilter"));
    add(p3);

    p1.setBackground(Color.WHITE);
    p3.setBackground(Color.WHITE);
    setBackground(Color.WHITE);
    setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
    setPreferredSize(new Dimension(320, 240));
  }
Exemple #6
0
  /** Init visible components. */
  private void init() {
    TransparentPanel panel = new TransparentPanel(new BorderLayout());

    panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));

    // Title label
    JLabel titleLabel =
        new JLabel(GuiActivator.getResources().getI18NString("service.gui.avatar.RECENT_ICONS"));
    titleLabel.setFont(titleLabel.getFont().deriveFont(Font.BOLD));

    // fix for displaying text in menu
    // when using a dark OS theme (as default one in ubuntu)
    titleLabel.setForeground(new JMenuItem().getForeground());

    panel.add(titleLabel, BorderLayout.NORTH);

    // Init recent images grid
    TransparentPanel recentImagesGrid = new TransparentPanel();
    recentImagesGrid.setLayout(new GridLayout(0, IMAGES_PER_COLUMN));

    Dimension thumbsize = new Dimension(THUMB_WIDTH, THUMB_HEIGHT);
    for (int i = 0; i < MAX_STORED_IMAGES; i++) {
      this.recentImagesButtons[i] = new SIPCommButton(null);
      this.recentImagesButtons[i].setBorder(BorderFactory.createEtchedBorder());
      this.recentImagesButtons[i].setMaximumSize(thumbsize);
      this.recentImagesButtons[i].setMinimumSize(thumbsize);
      this.recentImagesButtons[i].setPreferredSize(thumbsize);
      this.recentImagesButtons[i].addActionListener(this);
      this.recentImagesButtons[i].setName("" + i);
      recentImagesGrid.add(this.recentImagesButtons[i]);
    }

    panel.add(recentImagesGrid, BorderLayout.CENTER);

    // Action buttons
    TransparentPanel buttonsPanel = new TransparentPanel();
    buttonsPanel.setLayout(new GridLayout(0, 1));

    // we use this menu item just to get its foreground color.
    Color linkColor = new JMenuItem().getForeground();

    addActionButton(
        buttonsPanel,
        this,
        GuiActivator.getResources().getI18NString("service.gui.avatar.CHOOSE_ICON"),
        CHOSE_BUTTON_NAME,
        linkColor);
    addActionButton(
        buttonsPanel,
        this,
        GuiActivator.getResources().getI18NString("service.gui.avatar.REMOVE_ICON"),
        REMOVE_BUTTON_NAME,
        linkColor);
    addActionButton(
        buttonsPanel,
        this,
        GuiActivator.getResources().getI18NString("service.gui.avatar.CLEAR_RECENT"),
        CLEAR_BUTTON_NAME,
        linkColor);

    panel.add(buttonsPanel, BorderLayout.SOUTH);

    this.setLayout(new BorderLayout());
    this.add(panel, BorderLayout.CENTER);
  }
  public Display(String title) throws IOException {

    super(title);
    setLayout(new GridLayout(1, 3));
    JPanel options = new JPanel(new GridLayout(5, 1));
    JPanel numCircles = new JPanel((new GridLayout(1, 2)));
    addWindowListener(this);
    b = new Button("Load Image");
    c = new Button("filter");
    findCircles = new Button("Find");

    inputCircles = new JTextField("12");
    numCircles.add(inputCircles);
    numCircles.add(findCircles);
    options.add(b);
    options.add(c);
    add(options);

    filterBtn = new JRadioButton("Filtered");
    sobelBtn = new JRadioButton("Sobel");
    nonMaxBtn = new JRadioButton("Non Maximal");
    accumulator = new JRadioButton("Accumulator");
    whichRadius = new JSlider(JSlider.HORIZONTAL, rmin, 125, 14);

    whichRadius.setMajorTickSpacing(10);
    whichRadius.setMinorTickSpacing(1);
    whichRadius.setPaintTicks(true);
    whichRadius.setPaintLabels(true);
    whichRadius.setBorder(BorderFactory.createEmptyBorder(0, 0, 10, 0));
    Font font = new Font("Serif", Font.ITALIC, 6);
    whichRadius.setFont(font);

    ButtonGroup rGroup = new ButtonGroup();
    rGroup.add(filterBtn);
    rGroup.add(sobelBtn);
    rGroup.add(nonMaxBtn);
    rGroup.add(accumulator);

    JPanel radioPanel = new JPanel(new GridLayout(0, 1));
    radioPanel.add(filterBtn);
    radioPanel.add(sobelBtn);
    radioPanel.add(nonMaxBtn);
    radioPanel.add(accumulator);

    options.add(radioPanel);
    options.add(numCircles);
    options.add(whichRadius);
    loadImage();
    add(lbl1);
    add(lbl2);
    b.addActionListener(this);
    c.addActionListener(this);

    filterBtn.addActionListener(this);
    sobelBtn.addActionListener(this);
    nonMaxBtn.addActionListener(this);
    findCircles.addActionListener(this);
    accumulator.addActionListener(this);

    whichRadius.addChangeListener(this);
  }
  public SketchProperties(Editor e, Sketch s) {
    super();

    editor = e;
    sketch = s;

    fields = new HashMap<String, JComponent>();

    this.setPreferredSize(new Dimension(500, 400));
    this.setMinimumSize(new Dimension(500, 400));
    this.setMaximumSize(new Dimension(500, 400));
    this.setSize(new Dimension(500, 400));
    Point eLoc = editor.getLocation();
    int x = eLoc.x;
    int y = eLoc.y;

    Dimension eSize = editor.getSize();
    int w = eSize.width;
    int h = eSize.height;

    int cx = x + (w / 2);
    int cy = y + (h / 2);

    this.setLocation(new Point(cx - 250, cy - 200));
    this.setModal(true);

    outer = new JPanel(new BorderLayout());
    outer.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
    this.add(outer);

    win = new JPanel();
    win.setLayout(new BorderLayout());
    outer.add(win, BorderLayout.CENTER);

    buttonBar = new JPanel(new FlowLayout(FlowLayout.RIGHT));

    saveButton = new JButton("OK");
    saveButton.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            save();
            SketchProperties.this.dispose();
          }
        });

    cancelButton = new JButton("Cancel");
    cancelButton.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            SketchProperties.this.dispose();
          }
        });

    buttonBar.add(saveButton);
    buttonBar.add(cancelButton);

    win.add(buttonBar, BorderLayout.SOUTH);

    tabs = new JTabbedPane();

    overviewPane = new JPanel();
    overviewPane.setLayout(new BoxLayout(overviewPane, BoxLayout.PAGE_AXIS));
    overviewPane.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
    addTextField(overviewPane, "author", "Sketch author:");
    addTextArea(overviewPane, "summary", "Summary:");
    addTextArea(overviewPane, "license", "Copyright / License:");
    tabs.add("Overview", overviewPane);

    objectsPane = new JPanel();
    objectsPane.setLayout(new BoxLayout(objectsPane, BoxLayout.PAGE_AXIS));
    objectsPane.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
    addTextField(objectsPane, "board", "Board:");
    addTextField(objectsPane, "core", "Core:");
    addTextField(objectsPane, "compiler", "Compiler:");
    addTextField(objectsPane, "port", "Serial port:");
    addTextField(objectsPane, "programmer", "Programmer:");
    JButton setDef = new JButton("Set to current IDE values");
    setDef.setMaximumSize(setDef.getPreferredSize());
    setDef.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            setObjectValues();
          }
        });
    objectsPane.add(Box.createVerticalGlue());
    objectsPane.add(setDef);

    tabs.add("Objects", objectsPane);

    win.add(tabs, BorderLayout.CENTER);

    this.setTitle("Sketch Properties");

    this.pack();
    this.setVisible(true);
  }
Exemple #9
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  /** Constructor to set everything up */
  public TicTac() {
    // Set defaults before settings are changed via menus
    // (defaults are vs AI, play as X, with graphics on)
    multiPlayers = false;
    temp = false;
    currentPlayer = Symbol.X;
    ai = Symbol.O;
    difficulty = Difficulty.IMPOSSIBLE;

    frame = new JFrame("Tic Tac Toe");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setVisible(true);
    // Set preferred size so game fills window nicely
    this.setPreferredSize(new Dimension(cellSize * ROWS, cellSize * COLS));
    frame.add(this);

    // Load images
    try {
      sword = ImageIO.read(new File("swordsBlue.png"));
      saber = ImageIO.read(new File("saber2.png"));
      skull = ImageIO.read(new File("skull.png"));
      ring = ImageIO.read(new File("ring.png"));
      smiley = ImageIO.read(new File("smiley.png"));
      hydra = ImageIO.read(new File("hydra.png"));
      finalfantasy = ImageIO.read(new File("finalfantasy.jpg"));
      dragon = ImageIO.read(new File("dargon.jpg"));
      night = ImageIO.read(new File("night.jpg"));
    } catch (IOException e) {
      System.out.println("Could not open image files, turning images off!");
      useImages = false;
    }

    imageX = saber;
    imageO = ring;
    background = dragon;

    // Create menu bars.  Each one item will need a listener
    menuBar = new JMenuBar();
    JMenu menu = new JMenu("Mode");
    JMenu menu2 = new JMenu("Side");
    JMenu menu3 = new JMenu("Graphics");
    JMenu menu4 = new JMenu("Other");
    JMenu menu5 = new JMenu("Difficulty");
    JMenu xImageMenu = new JMenu("Image for X");
    JMenu oImageMenu = new JMenu("Image for O");
    JMenu backgroundMenu = new JMenu("Set Background");
    menuBar.add(menu);
    menuBar.add(menu2);
    menuBar.add(menu5);
    menuBar.add(menu3);
    menuBar.add(menu4);

    // Create checkbox menu items for choices
    final JCheckBoxMenuItem item = new JCheckBoxMenuItem("2 Player");
    final JCheckBoxMenuItem item2 = new JCheckBoxMenuItem("VS Computer");
    final JCheckBoxMenuItem item3 = new JCheckBoxMenuItem("Play as X");
    final JCheckBoxMenuItem item4 = new JCheckBoxMenuItem("Play as O");
    final JCheckBoxMenuItem item5 = new JCheckBoxMenuItem("On");
    final JCheckBoxMenuItem item6 = new JCheckBoxMenuItem("Off");
    JMenuItem item7 = new JMenuItem("Restart");
    JMenuItem item8 = new JMenuItem("Exit");
    final JCheckBoxMenuItem item9 = new JCheckBoxMenuItem("Easy");
    final JCheckBoxMenuItem item10 = new JCheckBoxMenuItem("Hard");
    final JCheckBoxMenuItem item11 = new JCheckBoxMenuItem("Impossible");
    final JCheckBoxMenuItem itemSword = new JCheckBoxMenuItem("Sword");
    final JCheckBoxMenuItem itemSaber = new JCheckBoxMenuItem("Sabers");
    final JCheckBoxMenuItem itemSkull = new JCheckBoxMenuItem("Skull");
    final JCheckBoxMenuItem itemRing = new JCheckBoxMenuItem("One Ring");
    final JCheckBoxMenuItem itemSmiley = new JCheckBoxMenuItem("Red Smiley");
    final JCheckBoxMenuItem itemHydra = new JCheckBoxMenuItem("Hydra");
    final JCheckBoxMenuItem itemDragon = new JCheckBoxMenuItem("Dragon");
    final JCheckBoxMenuItem itemFinalFantasy = new JCheckBoxMenuItem("Final Fantasy 7");
    final JCheckBoxMenuItem itemNight = new JCheckBoxMenuItem("Nighttime");

    // Set the initial checkboxes to true (for play vs ai, as X, with graphics on)
    item2.setSelected(true);
    item3.setSelected(true);
    item5.setSelected(true);
    item11.setSelected(true);
    itemSaber.setSelected(true);
    itemRing.setSelected(true);
    itemDragon.setSelected(true);

    // Play against friend
    item.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item.setSelected(true);
            item2.setSelected(false);
            multiPlayers = true;
            repaint();
          }
        });
    menu.add(item);

    // Checkbox for Selecting to play against AI
    item2.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item2.setSelected(true);
            item.setSelected(false);
            if (currentPlayer == Symbol.X) ai = Symbol.O;
            else ai = Symbol.X;
            item3.setSelected(true);
            item4.setSelected(false);
            multiPlayers = false;
          }
        });
    menu.add(item2);

    // Play as X
    item3.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            // use temp variable to move after assigning symbols
            if (item4.getState() && !multiPlayers) temp = true;
            item3.setSelected(true);
            item4.setSelected(false);
            currentPlayer = Symbol.X;
            ai = Symbol.O;
            if (temp) aiMove();
            repaint();
            temp = false;
          }
        });
    menu2.add(item3);

    // Play as O
    item4.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            if (item3.getState() && !multiPlayers) temp = true;
            item4.setSelected(true);
            item3.setSelected(false);
            currentPlayer = Symbol.O;
            ai = Symbol.X;
            if (temp) aiMove();
            repaint();
            temp = false;
          }
        });
    menu2.add(item4);

    // Turn Graphics on
    item5.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item5.setSelected(true);
            item6.setSelected(false);
            useImages = true;
            repaint();
          }
        });
    menu3.add(item5);

    // Turn Graphics off
    item6.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item5.setSelected(false);
            item6.setSelected(true);
            useImages = false;
            repaint();
          }
        });
    menu3.add(item6);
    menu3.addSeparator();
    menu3.add(xImageMenu);
    menu3.add(oImageMenu);
    menu3.add(backgroundMenu);

    // Choose Saber for X
    itemSaber.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(false);
            itemSaber.setSelected(true);
            itemSkull.setSelected(false);
            imageX = saber;
            repaint();
          }
        });
    xImageMenu.add(itemSaber);

    // Choose Sword for X
    itemSword.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(true);
            itemSaber.setSelected(false);
            itemSkull.setSelected(false);
            imageX = sword;
            repaint();
          }
        });
    xImageMenu.add(itemSword);

    // Choose Skull for X
    itemSkull.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(false);
            itemSaber.setSelected(false);
            itemSkull.setSelected(true);
            imageX = skull;
            repaint();
          }
        });
    xImageMenu.add(itemSkull);

    // Choose ring for O
    itemRing.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(true);
            itemSmiley.setSelected(false);
            itemHydra.setSelected(false);
            imageO = ring;
            repaint();
          }
        });
    oImageMenu.add(itemRing);

    // Choose red smiley for O
    itemSmiley.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(false);
            itemSmiley.setSelected(true);
            itemHydra.setSelected(false);
            imageO = smiley;
            repaint();
          }
        });
    oImageMenu.add(itemSmiley);

    // Choose hydra for O
    itemHydra.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(false);
            itemSmiley.setSelected(false);
            itemHydra.setSelected(true);
            imageO = hydra;
            repaint();
          }
        });
    oImageMenu.add(itemHydra);

    // Set dragon as background
    itemDragon.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(true);
            itemFinalFantasy.setSelected(false);
            itemNight.setSelected(false);
            background = dragon;
            repaint();
          }
        });
    backgroundMenu.add(itemDragon);

    // Set final fantasy 7 as background
    itemFinalFantasy.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(false);
            itemFinalFantasy.setSelected(true);
            itemNight.setSelected(false);
            background = finalfantasy;
            repaint();
          }
        });
    backgroundMenu.add(itemFinalFantasy);

    // Set night as background
    itemNight.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(false);
            itemFinalFantasy.setSelected(false);
            itemNight.setSelected(true);
            background = night;
            repaint();
          }
        });
    backgroundMenu.add(itemNight);

    // Reset game
    item7.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            initialize();
          }
        });
    menu4.add(item7);

    // Exit game
    item8.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            System.exit(0);
          }
        });
    menu4.add(item8);

    // Difficulty easy
    item9.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.EASY;
            item9.setSelected(true);
            item10.setSelected(false);
            item11.setSelected(false);
          }
        });
    menu5.add(item9);

    // Difficulty hard
    item10.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.HARD;
            item10.setSelected(true);
            item9.setSelected(false);
            item11.setSelected(false);
          }
        });
    menu5.add(item10);

    // Difficulty impossible
    item11.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.IMPOSSIBLE;
            item11.setSelected(true);
            item9.setSelected(false);
            item10.setSelected(false);
          }
        });
    menu5.add(item11);

    // Add Whole menu bar to frame
    frame.setJMenuBar(menuBar);

    // Create statusBar (updates will take place in paintComponent)
    statusBar = new JLabel("  ");
    statusBar.setFont(new Font(Font.DIALOG_INPUT, Font.BOLD, 15));
    statusBar.setBorder(BorderFactory.createEmptyBorder(2, 5, 4, 5));
    // Use container variable to set layout and pack everything nicely
    Container cp = frame.getContentPane();
    cp.setLayout(new BorderLayout());
    cp.add(this, BorderLayout.CENTER);
    cp.add(statusBar, BorderLayout.SOUTH);
    frame.pack();

    board = new Symbol[ROWS][COLS];
    initialize();

    // Add the mouse listener.  Use MouseAdapter rather than implement it
    this.addMouseListener(
        new MouseAdapter() {
          @Override
          public void mouseClicked(MouseEvent e) {
            int currentCol = e.getX() / cellSize;
            int currentRow = e.getY() / cellSize;

            if (gameStatus == GameStatus.CONTINUE) {
              // If valid click, and spot is empty, make the move.  Then check
              // to see if game is won. If not, and facing AI, ai moves.
              // Otherwise switch X and O
              if (currentRow >= 0
                  && currentRow < ROWS
                  && currentCol >= 0
                  && currentCol < COLS
                  && board[currentRow][currentCol] == Symbol.EMPTY) {
                board[currentRow][currentCol] = currentPlayer;
                checkState(currentPlayer);

                if (multiPlayers) currentPlayer = (currentPlayer == Symbol.X) ? Symbol.O : Symbol.X;

                if (gameStatus == GameStatus.CONTINUE && !multiPlayers) aiMove();
              }
            } else {
              // Game is over, so re-initialize everything
              initialize();
            }
            repaint();
          }
        });
  }