/** * Compute the bounds of the text, if necessary. * * @param dc the current DrawContext. */ protected void computeBoundsIfNeeded(DrawContext dc) { // Do not compute bounds if they are available. Computing text bounds is expensive, so only do // this // calculation if necessary. if (this.bounds != null) return; TextRenderer textRenderer = OGLTextRenderer.getOrCreateTextRenderer(dc.getTextRendererCache(), this.getFont()); int width = 0; int maxLineHeight = 0; this.lineBounds = new Rectangle2D[this.lines.length]; for (int i = 0; i < this.lines.length; i++) { Rectangle2D lineBounds = textRenderer.getBounds(lines[i]); width = (int) Math.max(lineBounds.getWidth(), width); double thisLineHeight = Math.abs(lineBounds.getY()); maxLineHeight = (int) Math.max(thisLineHeight, maxLineHeight); this.lineBounds[i] = lineBounds; } this.lineHeight = maxLineHeight; // Compute final height using maxLineHeight and number of lines this.bounds = new Rectangle( this.lines.length, maxLineHeight, width, this.lines.length * maxLineHeight + this.lines.length * this.lineSpacing); }
/** * Draw this label during ordered rendering. * * @param dc Current draw context. * @param pickSupport Support object used during picking. */ protected void doDrawOrderedRenderable(DrawContext dc, PickSupport pickSupport) { TextRenderer textRenderer = OGLTextRenderer.getOrCreateTextRenderer(dc.getTextRendererCache(), font); if (dc.isPickingMode()) { this.doPick(dc, pickSupport); } else { this.drawText(dc, textRenderer); } }
// Draw the scale label private void drawLabel(DrawContext dc, String text, Vec4 screenPoint) { TextRenderer textRenderer = OGLTextRenderer.getOrCreateTextRenderer(dc.getTextRendererCache(), this.defaultFont); Rectangle2D nameBound = textRenderer.getBounds(text); int x = (int) (screenPoint.x() - nameBound.getWidth() / 2d); int y = (int) screenPoint.y(); textRenderer.begin3DRendering(); textRenderer.setColor(this.getBackgroundColor(this.color)); textRenderer.draw(text, x + 1, y - 1); textRenderer.setColor(this.color); textRenderer.draw(text, x, y); textRenderer.end3DRendering(); }