Exemple #1
0
 private float getMaxPerdua(Vector vPoints, int startIndex, int endIndex) {
   Line2D.Float l =
       new Line2D.Float(
           (Point2D) vPoints.elementAt(startIndex), (Point2D) vPoints.elementAt(endIndex));
   double max = 0;
   for (int i = startIndex + 1; i < endIndex; i++)
     max = Math.max(max, l.ptSegDist((Point2D) vPoints.elementAt(i)));
   return (float) max;
 }
Exemple #2
0
 private float getPerdua(Vector vPoints, int startIndex, int endIndex) {
   Line2D.Float l =
       new Line2D.Float(
           (Point2D) vPoints.elementAt(startIndex), (Point2D) vPoints.elementAt(endIndex));
   float d = 0;
   for (int i = startIndex + 1; i < endIndex; i++)
     d += l.ptSegDist((Point2D) vPoints.elementAt(i));
   return d;
 }