/** * Prints the debug version of the display, which so to speak is the mode used to debug the * system. This will reveal all enemies and power ups. * * @param number - the number that the player inputs in order to look around. */ public void debugPaint(int number) { panel.removeAll(); for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { int counter = 0; if (i == engine.getPlayerRow() && j == engine.getPlayerCol()) { counter++; } for (int r = 0; r < 9; r++) { if (i == engine.getRoomRow(r) && j == engine.getRoomCol(r)) { counter++; } } for (int p = 0; p < 3; p++) { if (engine.isPowerupActivated(p)) { if (i == engine.getPowerupRow(p) && j == engine.getPowerupCol(p)) { counter++; } } } for (int e = 0; e < 6; e++) { if (i == engine.getEnemyRow(e) && j == engine.getEnemyCol(e) && engine.isEnemyAlive(e)) { counter++; } } if (counter > 0) { int limit = 0; for (int r = 0; r < 9; r++) { if (i == engine.getRoomRow(r) && j == engine.getRoomCol(r)) { engine.revealRoom(r); panel.add(engine.getRoomPic(r)); } } if (i == engine.getPlayerRow() && j == engine.getPlayerCol() && limit < 1) { panel.add(engine.getSpyPicture()); limit++; } for (int e = 0; e < 6; e++) { if (i == engine.getEnemyRow(e) && j == engine.getEnemyCol(e) && limit < 1 && engine.isEnemyAlive(e)) { engine.revealEnemy(e); JLabel imgEnemy = engine.getEnemyPic(e); panel.add(imgEnemy); limit++; } } for (int p = 0; p < 3; p++) { if (engine.isPowerupActivated(p)) { if (i == engine.getPowerupRow(p) && j == engine.getPowerupCol(p) && limit < 1) { engine.revealPowerup(p); panel.add(engine.getPowerUpPic(p)); limit++; } } } } else { JLabel imgEmpty = new JLabel(new ImageIcon("GameImgs/Image-1.jpg")); panel.add(imgEmpty); } panel.revalidate(); } } }