Exemple #1
0
 public void begin3ActionPerformed(ActionEvent event) {
   // distributing levels to easy, normal or hard
   if (ChoosingLevel.getText().equals("1")) {
     level = 1;
     EasyClass EasyLevel = new EasyClass();
     begin3.addActionListener(EasyLevel);
   } else if (ChoosingLevel.getText().equals("2")) {
     level = 2;
     NormalClass NormalLevel = new NormalClass();
     begin3.addActionListener(NormalLevel);
   } else if (ChoosingLevel.getText().equals("3")) {
     level = 3;
     HardClass HardLevel = new HardClass();
     begin3.addActionListener(HardLevel);
   } else
   // error trap:
   {
     level = 0;
     JOptionPane.showMessageDialog(null, "INVALID VALUE");
   }
 }
Exemple #2
0
  public void actionPerformed(ActionEvent event) {
    // repainting the screen
    getContentPane().removeAll();
    repaint();

    Font f1 = new Font("Bookman Old Style", Font.BOLD, 40);
    leveltitle = new JLabel();
    leveltitle.setFont(f1);
    leveltitle.setText("LEVELS:");
    leveltitle.setForeground(new Color(0, 51, 51));
    leveltitle.setBounds(10, 70, 500, 35);
    contentPane.add(leveltitle);

    Font f2 = new Font("Harrington", Font.BOLD, 30);

    // Indicating level
    L1 = new JLabel();
    L1.setFont(f2);
    L1.setText("1.Grand Line Pirate (Easy)");
    L1.setForeground(new Color(0, 153, 102));
    L1.setBounds(50, 130, 500, 35);
    contentPane.add(L1);

    L2 = new JLabel();
    L2.setFont(f2);
    L2.setText("2.New World Pirate (Normal)");
    L2.setForeground(new Color(127, 0, 225));
    L2.setBounds(50, 190, 500, 35);
    contentPane.add(L2);

    L3 = new JLabel();
    L3.setFont(f2);
    L3.setText("3.Pirate King (Hard)");
    L3.setForeground(new Color(255, 51, 51));
    L3.setBounds(50, 250, 500, 35);
    contentPane.add(L3);

    Font f3 = new Font("Arial Narrow", Font.BOLD, 15);

    JLabel L123 = new JLabel();
    L123.setFont(f3);
    L123.setText("Please Enter Level (1,2,3) :");
    L123.setForeground(new Color(95, 95, 95));
    L123.setBounds(200, 260, 200, 100);
    contentPane.add(L123);

    // for level selection
    ChoosingLevel = new JTextField();
    ChoosingLevel.setText("");
    ChoosingLevel.setBounds(370, 300, 25, 20);
    ChoosingLevel.setFont(f3);
    ChoosingLevel.setForeground(Color.black);
    contentPane.add(ChoosingLevel);

    // JButton to start the game, leading to different levels
    Font f4 = new Font("Impact", Font.BOLD, 20);
    Icon flag = new ImageIcon(getClass().getResource("flag.png"));
    Icon sunny = new ImageIcon(getClass().getResource("sunny.png"));
    begin3 = new JButton("SET SAIL!", flag);
    begin3.setRolloverIcon(sunny);
    begin3.setBounds(250, 350, 180, 60);
    begin3.setFont(f4);
    begin3.setForeground(Color.white);
    begin3.setBackground(new Color(0, 102, 204));
    contentPane.add(begin3);

    begin3.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent event) {
            begin3ActionPerformed(event);
          }
        });
  }