public Point getEmptyPosition(Dimension spriteSize) { Rectangle trialSpaceOccupied = new Rectangle(0, 0, spriteSize.width, spriteSize.height); Random rand = new Random(System.currentTimeMillis()); boolean empty = false; int numTries = 0; // Search for an empty position while (!empty && numTries++ < 100) { // Get a trial position trialSpaceOccupied.x = Math.abs(rand.nextInt() % backgroundImage.getSize().width); trialSpaceOccupied.y = Math.abs(rand.nextInt() % backgroundImage.getSize().height); // Iterate through existing // sprites, checking if position // is empty boolean collision = false; for (int cnt = 0; cnt < size(); cnt++) { Rectangle testSpaceOccupied = ((Sprite) elementAt(cnt)).getSpaceOccupied(); if (trialSpaceOccupied.intersects(testSpaceOccupied)) { collision = true; } // end if } // end for loop empty = !collision; } // end while loop return new Point(trialSpaceOccupied.x, trialSpaceOccupied.y); } // end getEmptyPosition()
public void drawScene(Graphics g) { // Draw the background and erase // sprites from graphics area // Disable the following statement // for an interesting effect. backgroundImage.drawBackgroundImage(g); // Iterate through sprites, drawing // each sprite for (int cnt = 0; cnt < size(); cnt++) ((Sprite) elementAt(cnt)).drawSpriteImage(g); } // end drawScene()