@Override public void handleReceived(LlpMessage msg) { result = 0; reason = ""; cellsMap.clear(); int part = msg.readInt("part"); // ======检查背包====== if (online.getBag().isFull()) { result = 1; reason = "背包已满!"; return; } // ======获取要卸下装备的对象====== Map<EEquip, Equip> equipments = online.getEquipments(); Equip equip = equipments.get(EEquip.values()[part]); if (equip == null) { result = 1; reason = "卸装备失败,装备不存在!"; return; } // ======背包添加卸下的装备====== // online.getBag().add(equip, 1, cellsMap, EItemGet.unloadEquip); BagServer.add(online, equip, 1, cellsMap, EItemGet.unloadEquip); // ======卸下并重新计算武将属性====== RoleServer.unwield(online, equip.getPart()); LogManager.equip(online, equip.getId(), EEquipEvent.卸装备); if (equip.getPart().equals(EEquip.shenbing)) { MapManager.instance().addShenbingQueue(online); } else if (equip.getPart().equals(EEquip.shizhuang)) { MapManager.instance().addShizhuangQueue(online); if (online.getTeam() != null) { TeamMessage.sendTeamAllMsg(online.getTeam()); } } SendMessage.sendSttribute(online); }
@Override public void handleReceived(LlpMessage msg) { result = 0; reason = "成功"; cellsMap.clear(); int isBind = msg.readInt("isBind"); Map<EEquip, Equip> equipments = online.getEquipments(); Equip equip = equipments.get(EEquip.shenbing); if (equip == null) { result = 1; reason = "升级失败,您没有装备神兵!"; return; } // 背包中符石索引 Map<Integer, Integer> fushiIndexMap = online.getBag().isInBagById(21010, 1, equip.getSteps()); if (fushiIndexMap.isEmpty()) { result = 1; reason = "符石不足,无法重置!"; // 指向单独购买 if (MallJson.instance().getLessItem().containsKey(21010)) { MallJson.instance().countLessItem(online, 21010, equip.getSteps(), 1); } return; } // 扣除符石 Iterator<Entry<Integer, Integer>> fushi = fushiIndexMap.entrySet().iterator(); while (fushi.hasNext()) { Entry<Integer, Integer> entry = fushi.next(); online .getBag() .removeByIndex(entry.getKey(), entry.getValue(), cellsMap, EItemCost.shenbingReset); } equip.getAddPropertyList().clear(); ShenbingServer.reset(equip); if (isBind == 1) { equip.bind(); } RoleServer.wield(online, equip); BagMessage.sendEquip(online); BagMessage.sendBag(online, cellsMap, false); SendMessage.sendSttribute(online); LogManager.shenbing( 2, equip.getUid(), equip.getSteps(), online, equip.getShowLevel()); // 重置神兵日志 }