Exemple #1
0
  public Board(int numPlayers) {
    this.numPlayers = numPlayers;
    this.sectionWidth = GameUtil.computeSectionWidth(this.numPlayers);

    boardRows = new HashMap<Integer, Square[]>();
    playerPieces = new Piece[numPlayers];
    for (int i = 0; i < playerPieces.length; i++) {
      playerPieces[i] = PieceFactory.generateNewPiece(i, sectionWidth);
    }
    playerUpcomingPieces = new ArrayList<Queue<Piece>>(numPlayers);
    for (int i = 0; i < numPlayers; i++) {
      Queue<Piece> nextQueue = new LinkedList<Piece>();
      for (int j = 0; j < PIECE_QUEUE_SIZE; j++) {
        nextQueue.add(PieceFactory.generateNewPiece(i, sectionWidth));
      }
      playerUpcomingPieces.add(nextQueue);
    }
    checkRep();
  }
Exemple #2
0
 /**
  * Adds the given player's current falling piece to the squares that are already fixed at the
  * bottom of the board (private utility function; call when appropriate).
  */
 private synchronized void addToSetSquares(int player) {
   if (playerPieces[player] != null) {
     // Adds the given player's current piece into the pieces
     // that are no longer moving (hit the bottom).
     for (Square square : playerPieces[player].squares) {
       Square[] row = boardRows.get(square.y);
       if (row == null) {
         boardRows.put(square.y, new Square[GameUtil.BOARD_WIDTH]);
       }
       boardRows.get(square.y)[GameUtil.modulo(square.x, GameUtil.BOARD_WIDTH)] = square;
     }
     /*
      * Update the current player's falling piece by getting it from the
      * next piece in that player's queue. Then, generate a new piece and
      * add that to the queue.
      */
     playerPieces[player] = playerUpcomingPieces.get(player).remove();
     playerUpcomingPieces.get(player).add(PieceFactory.generateNewPiece(player, sectionWidth));
   }
 }