protected void preCache(List<Position> grid, Position centerPosition) throws InterruptedException { // Pre-cache the tiles that will be needed for the intersection calculations. double n = 0; final long start = System.currentTimeMillis(); for (Position gridPos : grid) // for each grid point. { final double progress = 100 * (n++ / grid.size()); terrain.cacheIntersectingTiles(centerPosition, gridPos); SwingUtilities.invokeLater( new Runnable() { public void run() { progressBar.setValue((int) progress); progressBar.setString(null); } }); } SwingUtilities.invokeLater( new Runnable() { public void run() { progressBar.setValue(100); } }); long end = System.currentTimeMillis(); System.out.printf( "Pre-caching time %d milliseconds, cache usage %f, tiles %d\n", end - start, terrain.getCacheUsage(), terrain.getNumCacheEntries()); }
protected static class AppFrame extends ApplicationTemplate.AppFrame { public AppFrame() { super(true, true, true); RenderableLayer layer = new RenderableLayer(); layer.setName("Video on terrain"); insertBeforePlacenames(this.getWwd(), layer); this.layerPanel.update( this.getWwd()); // makes the ApplicationTemplate layer list show the new layer // Set up a SelectListener to drag the SurfaceImage. this.getWwd().addSelectListener(new SurfaceImageDragger(this.getWwd())); final SurfaceImage surfaceImage = new SurfaceImage(makeImage(), CORNERS); surfaceImage.setOpacity(IMAGE_OPACITY); layer.addRenderable(surfaceImage); javax.swing.Timer timer = new javax.swing.Timer( 50, new ActionListener() { public void actionPerformed(ActionEvent actionEvent) { Iterable<LatLon> corners = surfaceImage.getCorners(); surfaceImage.setImageSource(makeImage(), corners); getWwd().redraw(); } }); timer.start(); } protected long counter; protected long start = System.currentTimeMillis(); protected BufferedImage makeImage() { BufferedImage image = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE, BufferedImage.TYPE_4BYTE_ABGR); Graphics2D g = image.createGraphics(); g.setPaint(Color.WHITE); g.fill3DRect(0, 0, IMAGE_SIZE, IMAGE_SIZE, false); g.setPaint(Color.RED); g.setFont(Font.decode("ARIAL-BOLD-50")); g.drawString(Long.toString(++this.counter) + " frames", 10, IMAGE_SIZE / 4); g.drawString( Long.toString((System.currentTimeMillis() - start) / 1000) + " sec", 10, IMAGE_SIZE / 2); g.drawString( "Heap:" + Long.toString(Runtime.getRuntime().totalMemory()), 10, 3 * IMAGE_SIZE / 4); g.dispose(); return image; } }
/** * Initiates a retrieval of the model referenced by this placemark. Once the resource is retrieved * and loaded, this calls <code>{@link #setColladaRoot(ColladaRoot)}</code> to specify this link's * new network resource, and sends an <code> * {@link gov.nasa.worldwind.avlist.AVKey#RETRIEVAL_STATE_SUCCESSFUL}</code> property change event * to this link's property change listeners. * * <p>This does nothing if this <code>KMLNetworkLink</code> has no <code>KMLLink</code>. * * @param address the address of the resource to retrieve */ protected void retrieveModel(String address) throws IOException, XMLStreamException { Object o = this.parent.getRoot().resolveReference(address); if (o == null) return; ColladaRoot root = ColladaRoot.createAndParse(o); if (root == null) return; this.setColladaRoot(root); this.resourceRetrievalTime.set(System.currentTimeMillis()); this.parent.getRoot().requestRedraw(); }
protected void performIntersectionTests(final Position curPos) throws InterruptedException { // Clear the results lists when the user selects a new location. this.firstIntersectionPositions.clear(); this.sightLines.clear(); // Raise the selected location and the grid points a little above ground just to show we can. final double height = 5; // meters // Form the grid. double gridRadius = GRID_RADIUS.degrees; Sector sector = Sector.fromDegrees( curPos.getLatitude().degrees - gridRadius, curPos.getLatitude().degrees + gridRadius, curPos.getLongitude().degrees - gridRadius, curPos.getLongitude().degrees + gridRadius); this.grid = buildGrid(sector, height, GRID_DIMENSION, GRID_DIMENSION); this.numGridPoints = grid.size(); // Compute the position of the selected location (incorporate its height). this.referencePosition = new Position(curPos.getLatitude(), curPos.getLongitude(), height); this.referencePoint = terrain.getSurfacePoint(curPos.getLatitude(), curPos.getLongitude(), height); // // Pre-caching is unnecessary and is useful only when it occurs before the // intersection // // calculations. It will incur extra overhead otherwise. The normal intersection // calculations // // cause the same caching, making subsequent calculations on the same area // faster. // this.preCache(grid, this.referencePosition); // On the EDT, show the grid. SwingUtilities.invokeLater( new Runnable() { public void run() { progressBar.setValue(0); progressBar.setString(null); clearLayers(); showGrid(grid, referencePosition); getWwd().redraw(); } }); // Perform the intersection calculations. this.startTime = System.currentTimeMillis(); for (Position gridPos : this.grid) // for each grid point. { //noinspection ConstantConditions if (NUM_THREADS > 0) this.threadPool.execute(new Intersector(gridPos)); else performIntersection(gridPos); } }
@SuppressWarnings({"ResultOfMethodCallIgnored"}) protected static void markFileUsed(java.io.File file) { if (file == null) return; long currentTime = System.currentTimeMillis(); if (file.canWrite()) file.setLastModified(currentTime); if (file.isDirectory()) return; java.io.File parent = file.getParentFile(); if (parent != null && parent.canWrite()) parent.setLastModified(currentTime); }
/** Keeps the progress meter current. When calculations are complete, displays the results. */ protected synchronized void updateProgress() { // Update the progress bar only once every 250 milliseconds to avoid stealing time from // calculations. if (this.sightLines.size() >= this.numGridPoints) endTime = System.currentTimeMillis(); else if (System.currentTimeMillis() < this.lastTime + 250) return; this.lastTime = System.currentTimeMillis(); // On the EDT, update the progress bar and if calculations are complete, update the World // Window. SwingUtilities.invokeLater( new Runnable() { public void run() { int progress = (int) (100d * getSightlinesSize() / (double) numGridPoints); progressBar.setValue(progress); if (progress >= 100) { setCursor(Cursor.getDefaultCursor()); progressBar.setString((endTime - startTime) + " ms"); showResults(); System.out.printf("Calculation time %d milliseconds\n", endTime - startTime); } } }); }
protected BufferedImage makeImage() { BufferedImage image = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE, BufferedImage.TYPE_4BYTE_ABGR); Graphics2D g = image.createGraphics(); g.setPaint(Color.WHITE); g.fill3DRect(0, 0, IMAGE_SIZE, IMAGE_SIZE, false); g.setPaint(Color.RED); g.setFont(Font.decode("ARIAL-BOLD-50")); g.drawString(Long.toString(++this.counter) + " frames", 10, IMAGE_SIZE / 4); g.drawString( Long.toString((System.currentTimeMillis() - start) / 1000) + " sec", 10, IMAGE_SIZE / 2); g.drawString( "Heap:" + Long.toString(Runtime.getRuntime().totalMemory()), 10, 3 * IMAGE_SIZE / 4); g.dispose(); return image; }
public static class AppFrame extends ApplicationTemplate.AppFrame { private static final Cursor WaitCursor = new Cursor(Cursor.WAIT_CURSOR); protected HighResolutionTerrain terrain; protected RenderableLayer gridLayer; protected RenderableLayer intersectionsLayer; protected RenderableLayer sightLinesLayer; protected RenderableLayer tilesLayer; protected Thread calculationDispatchThread; protected JProgressBar progressBar; protected ThreadPoolExecutor threadPool; protected List<Position> grid; protected int numGridPoints; // used to monitor percentage progress protected long startTime, endTime; // for reporting calculation duration protected Position previousCurrentPosition; public AppFrame() { super(true, true, false); // Create a thread pool. this.threadPool = new ThreadPoolExecutor( NUM_THREADS, NUM_THREADS, 200, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>()); // Display a progress bar. this.progressBar = new JProgressBar(0, 100); this.progressBar.setBorder(new EmptyBorder(0, 10, 0, 10)); this.progressBar.setBorderPainted(false); this.progressBar.setStringPainted(true); this.layerPanel.add(this.progressBar, BorderLayout.SOUTH); // Be sure to re-use the Terrain object to take advantage of its caching. this.terrain = new HighResolutionTerrain(getWwd().getModel().getGlobe(), TARGET_RESOLUTION); this.gridLayer = new RenderableLayer(); this.gridLayer.setName("Grid"); this.getWwd().getModel().getLayers().add(this.gridLayer); this.intersectionsLayer = new RenderableLayer(); this.intersectionsLayer.setName("Intersections"); this.getWwd().getModel().getLayers().add(this.intersectionsLayer); this.sightLinesLayer = new RenderableLayer(); this.sightLinesLayer.setName("Sight Lines"); this.getWwd().getModel().getLayers().add(this.sightLinesLayer); // Set up a mouse handler to generate a grid and start intersection calculations when the user // shift-clicks. this.getWwd() .getInputHandler() .addMouseListener( new MouseAdapter() { public void mouseClicked(MouseEvent mouseEvent) { // Control-Click cancels any currently running operation. if ((mouseEvent.getModifiers() & ActionEvent.CTRL_MASK) != 0) { if (calculationDispatchThread != null && calculationDispatchThread.isAlive()) calculationDispatchThread.interrupt(); return; } // Alt-Click repeats the most recent calculations. if ((mouseEvent.getModifiers() & ActionEvent.ALT_MASK) != 0) { if (previousCurrentPosition == null) return; mouseEvent.consume(); // tell the rest of WW that this event has been processed computeAndShowIntersections(previousCurrentPosition); return; } // Perform the intersection tests in response to Shift-Click. if ((mouseEvent.getModifiers() & ActionEvent.SHIFT_MASK) == 0) return; mouseEvent.consume(); // tell the rest of WW that this event has been processed final Position pos = getWwd().getCurrentPosition(); if (pos == null) return; computeAndShowIntersections(pos); } }); } protected void computeAndShowIntersections(final Position curPos) { this.previousCurrentPosition = curPos; SwingUtilities.invokeLater( new Runnable() { public void run() { setCursor(WaitCursor); } }); // Dispatch the calculation threads in a separate thread to avoid locking up the user // interface. this.calculationDispatchThread = new Thread( new Runnable() { public void run() { try { performIntersectionTests(curPos); } catch (InterruptedException e) { System.out.println("Operation was interrupted"); } } }); this.calculationDispatchThread.start(); } // Create containers to hold the intersection points and the lines emanating from the center. protected List<Position> firstIntersectionPositions = new ArrayList<Position>(); protected List<Position[]> sightLines = new ArrayList<Position[]>(GRID_DIMENSION * GRID_DIMENSION); // Make the picked location's position and model-coordinate point available to all methods. protected Position referencePosition; protected Vec4 referencePoint; // This is a collection of synchronized accessors to the list updated during the calculations. protected synchronized void addIntersectionPosition(Position position) { this.firstIntersectionPositions.add(position); } protected synchronized void addSightLine(Position positionA, Position positionB) { this.sightLines.add(new Position[] {positionA, positionB}); } protected synchronized int getSightlinesSize() { return this.sightLines.size(); } private long lastTime = System.currentTimeMillis(); /** Keeps the progress meter current. When calculations are complete, displays the results. */ protected synchronized void updateProgress() { // Update the progress bar only once every 250 milliseconds to avoid stealing time from // calculations. if (this.sightLines.size() >= this.numGridPoints) endTime = System.currentTimeMillis(); else if (System.currentTimeMillis() < this.lastTime + 250) return; this.lastTime = System.currentTimeMillis(); // On the EDT, update the progress bar and if calculations are complete, update the World // Window. SwingUtilities.invokeLater( new Runnable() { public void run() { int progress = (int) (100d * getSightlinesSize() / (double) numGridPoints); progressBar.setValue(progress); if (progress >= 100) { setCursor(Cursor.getDefaultCursor()); progressBar.setString((endTime - startTime) + " ms"); showResults(); System.out.printf("Calculation time %d milliseconds\n", endTime - startTime); } } }); } /** Updates the World Wind model with the new intersection locations and sight lines. */ protected void showResults() { this.showIntersections(firstIntersectionPositions); this.showSightLines(sightLines); // this.showIntersectingTiles(this.grid, this.referencePosition); this.getWwd().redraw(); } protected void performIntersectionTests(final Position curPos) throws InterruptedException { // Clear the results lists when the user selects a new location. this.firstIntersectionPositions.clear(); this.sightLines.clear(); // Raise the selected location and the grid points a little above ground just to show we can. final double height = 5; // meters // Form the grid. double gridRadius = GRID_RADIUS.degrees; Sector sector = Sector.fromDegrees( curPos.getLatitude().degrees - gridRadius, curPos.getLatitude().degrees + gridRadius, curPos.getLongitude().degrees - gridRadius, curPos.getLongitude().degrees + gridRadius); this.grid = buildGrid(sector, height, GRID_DIMENSION, GRID_DIMENSION); this.numGridPoints = grid.size(); // Compute the position of the selected location (incorporate its height). this.referencePosition = new Position(curPos.getLatitude(), curPos.getLongitude(), height); this.referencePoint = terrain.getSurfacePoint(curPos.getLatitude(), curPos.getLongitude(), height); // // Pre-caching is unnecessary and is useful only when it occurs before the // intersection // // calculations. It will incur extra overhead otherwise. The normal intersection // calculations // // cause the same caching, making subsequent calculations on the same area // faster. // this.preCache(grid, this.referencePosition); // On the EDT, show the grid. SwingUtilities.invokeLater( new Runnable() { public void run() { progressBar.setValue(0); progressBar.setString(null); clearLayers(); showGrid(grid, referencePosition); getWwd().redraw(); } }); // Perform the intersection calculations. this.startTime = System.currentTimeMillis(); for (Position gridPos : this.grid) // for each grid point. { //noinspection ConstantConditions if (NUM_THREADS > 0) this.threadPool.execute(new Intersector(gridPos)); else performIntersection(gridPos); } } /** * Performs one line of sight calculation between the reference position and a specified grid * position. * * @param gridPosition the grid position. * @throws InterruptedException if the operation is interrupted. */ protected void performIntersection(Position gridPosition) throws InterruptedException { // Intersect the line between this grid point and the selected position. Intersection[] intersections = this.terrain.intersect(this.referencePosition, gridPosition); if (intersections == null || intersections.length == 0) { // No intersection, so the line goes from the center to the grid point. this.sightLines.add(new Position[] {this.referencePosition, gridPosition}); return; } // Only the first intersection is shown. Vec4 iPoint = intersections[0].getIntersectionPoint(); Vec4 gPoint = terrain.getSurfacePoint( gridPosition.getLatitude(), gridPosition.getLongitude(), gridPosition.getAltitude()); // Check to see whether the intersection is beyond the grid point. if (iPoint.distanceTo3(this.referencePoint) >= gPoint.distanceTo3(this.referencePoint)) { // Intersection is beyond the grid point; the line goes from the center to the grid point. this.addSightLine(this.referencePosition, gridPosition); return; } // Compute the position corresponding to the intersection. Position iPosition = this.terrain.getGlobe().computePositionFromPoint(iPoint); // The sight line goes from the user-selected position to the intersection position. this.addSightLine(this.referencePosition, new Position(iPosition, 0)); // Keep track of the intersection positions. this.addIntersectionPosition(iPosition); this.updateProgress(); } /** Inner {@link Runnable} to perform a single line/terrain intersection calculation. */ protected class Intersector implements Runnable { protected final Position gridPosition; public Intersector(Position gridPosition) { this.gridPosition = gridPosition; } public void run() { try { performIntersection(this.gridPosition); } catch (InterruptedException e) { e.printStackTrace(); } } } protected List<Position> buildGrid(Sector sector, double height, int nLatCells, int nLonCells) { List<Position> grid = new ArrayList<Position>((nLatCells + 1) * (nLonCells + 1)); double dLat = sector.getDeltaLatDegrees() / nLatCells; double dLon = sector.getDeltaLonDegrees() / nLonCells; for (int j = 0; j <= nLatCells; j++) { double lat = j == nLatCells ? sector.getMaxLatitude().degrees : sector.getMinLatitude().degrees + j * dLat; for (int i = 0; i <= nLonCells; i++) { double lon = i == nLonCells ? sector.getMaxLongitude().degrees : sector.getMinLongitude().degrees + i * dLon; grid.add(Position.fromDegrees(lat, lon, height)); } } return grid; } protected void preCache(List<Position> grid, Position centerPosition) throws InterruptedException { // Pre-cache the tiles that will be needed for the intersection calculations. double n = 0; final long start = System.currentTimeMillis(); for (Position gridPos : grid) // for each grid point. { final double progress = 100 * (n++ / grid.size()); terrain.cacheIntersectingTiles(centerPosition, gridPos); SwingUtilities.invokeLater( new Runnable() { public void run() { progressBar.setValue((int) progress); progressBar.setString(null); } }); } SwingUtilities.invokeLater( new Runnable() { public void run() { progressBar.setValue(100); } }); long end = System.currentTimeMillis(); System.out.printf( "Pre-caching time %d milliseconds, cache usage %f, tiles %d\n", end - start, terrain.getCacheUsage(), terrain.getNumCacheEntries()); } protected void clearLayers() { this.intersectionsLayer.removeAllRenderables(); this.sightLinesLayer.removeAllRenderables(); this.gridLayer.removeAllRenderables(); } protected void showIntersections(List<Position> intersections) { this.intersectionsLayer.removeAllRenderables(); // Display the intersections as CYAN points. PointPlacemarkAttributes intersectionPointAttributes; intersectionPointAttributes = new PointPlacemarkAttributes(); intersectionPointAttributes.setLineMaterial(Material.CYAN); intersectionPointAttributes.setScale(6d); intersectionPointAttributes.setUsePointAsDefaultImage(true); for (Position p : intersections) { PointPlacemark pm = new PointPlacemark(p); pm.setAltitudeMode(WorldWind.CLAMP_TO_GROUND); pm.setAttributes(intersectionPointAttributes); pm.setValue(AVKey.DISPLAY_NAME, p.toString()); this.intersectionsLayer.addRenderable(pm); } } protected void showSightLines(List<Position[]> sightLines) { this.sightLinesLayer.removeAllRenderables(); // Display the sight lines as green lines. ShapeAttributes lineAttributes; lineAttributes = new BasicShapeAttributes(); lineAttributes.setDrawOutline(true); lineAttributes.setDrawInterior(false); lineAttributes.setOutlineMaterial(Material.GREEN); lineAttributes.setOutlineOpacity(0.6); for (Position[] pp : sightLines) { List<Position> endPoints = new ArrayList<Position>(); endPoints.add(pp[0]); endPoints.add(pp[1]); Path path = new Path(endPoints); path.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); path.setAttributes(lineAttributes); this.sightLinesLayer.addRenderable(path); } } protected void showGridSightLines(List<Position> grid, Position cPos) { this.sightLinesLayer.removeAllRenderables(); // Display lines from the center to each grid point. ShapeAttributes lineAttributes; lineAttributes = new BasicShapeAttributes(); lineAttributes.setDrawOutline(true); lineAttributes.setDrawInterior(false); lineAttributes.setOutlineMaterial(Material.GREEN); lineAttributes.setOutlineOpacity(0.6); for (Position p : grid) { List<Position> endPoints = new ArrayList<Position>(); endPoints.add(cPos); endPoints.add(new Position(p.getLatitude(), p.getLongitude(), 0)); Path path = new Path(endPoints); path.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); path.setAttributes(lineAttributes); this.sightLinesLayer.addRenderable(path); } } protected void showGrid(List<Position> grid, Position cPos) { this.gridLayer.removeAllRenderables(); // Display the grid points in yellow. PointPlacemarkAttributes gridPointAttributes; gridPointAttributes = new PointPlacemarkAttributes(); gridPointAttributes.setLineMaterial(Material.YELLOW); gridPointAttributes.setScale(6d); gridPointAttributes.setUsePointAsDefaultImage(true); for (Position p : grid) { PointPlacemark pm = new PointPlacemark(p); pm.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); pm.setAttributes(gridPointAttributes); pm.setLineEnabled(true); pm.setValue(AVKey.DISPLAY_NAME, p.toString()); this.gridLayer.addRenderable(pm); } showCenterPoint(cPos); } protected void showCenterPoint(Position cPos) { // Display the center point in red. PointPlacemarkAttributes selectedLocationAttributes; selectedLocationAttributes = new PointPlacemarkAttributes(); selectedLocationAttributes.setLineMaterial(Material.RED); selectedLocationAttributes.setScale(8d); selectedLocationAttributes.setUsePointAsDefaultImage(true); PointPlacemark pm = new PointPlacemark(cPos); pm.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); pm.setAttributes(selectedLocationAttributes); pm.setValue(AVKey.DISPLAY_NAME, cPos.toString()); pm.setLineEnabled(true); this.gridLayer.addRenderable(pm); } }