protected void setWedgeDetailHint(double hint) { for (Renderable renderable : getLayer().getRenderables()) { Wedge current = (Wedge) renderable; current.setDetailHint(hint); } System.out.println("wedge detail hint set to " + hint); }
public AppFrame() { super(true, true, false); // Add detail hint slider panel this.getLayerPanel().add(makeDetailHintControlPanel(), BorderLayout.SOUTH); RenderableLayer layer = new RenderableLayer(); // Create and set an attribute bundle. ShapeAttributes attrs = new BasicShapeAttributes(); attrs.setInteriorMaterial(Material.YELLOW); attrs.setInteriorOpacity(0.7); attrs.setEnableLighting(true); attrs.setOutlineMaterial(Material.RED); attrs.setOutlineWidth(2d); attrs.setDrawInterior(true); attrs.setDrawOutline(false); // Create and set an attribute bundle. ShapeAttributes attrs2 = new BasicShapeAttributes(); attrs2.setInteriorMaterial(Material.PINK); attrs2.setInteriorOpacity(1); attrs2.setEnableLighting(true); attrs2.setOutlineMaterial(Material.WHITE); attrs2.setOutlineWidth(2d); attrs2.setDrawOutline(false); // ********* sample Wedges ******************* // Wedge with equal axes, ABSOLUTE altitude mode Wedge wedge3 = new Wedge(Position.fromDegrees(40, -120, 80000), Angle.POS90, 50000, 50000, 50000); wedge3.setAltitudeMode(WorldWind.ABSOLUTE); wedge3.setAttributes(attrs); wedge3.setVisible(true); wedge3.setValue(AVKey.DISPLAY_NAME, "Wedge with equal axes, ABSOLUTE altitude mode"); layer.addRenderable(wedge3); // Wedge with equal axes, RELATIVE_TO_GROUND Wedge wedge4 = new Wedge(Position.fromDegrees(37.5, -115, 50000), Angle.POS90, 50000, 50000, 50000); wedge4.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); wedge4.setAttributes(attrs); wedge4.setVisible(true); wedge4.setValue( AVKey.DISPLAY_NAME, "Wedge with equal axes, RELATIVE_TO_GROUND altitude mode"); layer.addRenderable(wedge4); // Wedge with equal axes, CLAMP_TO_GROUND Wedge wedge5 = new Wedge(Position.fromDegrees(35, -110, 50000), Angle.POS90, 50000, 50000, 50000); wedge5.setAltitudeMode(WorldWind.CLAMP_TO_GROUND); wedge5.setAttributes(attrs); wedge5.setVisible(true); wedge5.setValue(AVKey.DISPLAY_NAME, "Wedge with equal axes, CLAMP_TO_GROUND altitude mode"); layer.addRenderable(wedge5); // Wedge with a texture, using Wedge(position, angle, height, radius) constructor Wedge wedge9 = new Wedge(Position.fromDegrees(0, -90, 600000), Angle.fromDegrees(225), 1200000, 600000); wedge9.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); wedge9.setImageSources("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png"); wedge9.setAttributes(attrs); wedge9.setVisible(true); wedge9.setValue(AVKey.DISPLAY_NAME, "Wedge with a texture"); layer.addRenderable(wedge9); // Scaled Wedge with default orientation Wedge wedge = new Wedge(Position.ZERO, Angle.fromDegrees(125), 500000, 500000, 500000); wedge.setAltitudeMode(WorldWind.ABSOLUTE); wedge.setAttributes(attrs); wedge.setVisible(true); wedge.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with default orientation"); layer.addRenderable(wedge); // Scaled Wedge with a pre-set orientation Wedge wedge2 = new Wedge( Position.fromDegrees(0, 30, 750000), Angle.POS90, 500000, 500000, 500000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); wedge2.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); wedge2.setAttributes(attrs2); wedge2.setVisible(true); wedge2.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation"); layer.addRenderable(wedge2); // Scaled Wedge with a pre-set orientation Wedge wedge6 = new Wedge( Position.fromDegrees(30, 30, 750000), Angle.POS90, 500000, 500000, 500000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); wedge6.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); wedge6.setImageSources("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png"); wedge6.setAttributes(attrs2); wedge6.setVisible(true); wedge6.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation"); layer.addRenderable(wedge6); // Scaled Wedge with a pre-set orientation Wedge wedge7 = new Wedge( Position.fromDegrees(60, 30, 750000), Angle.POS90, 500000, 500000, 500000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); wedge7.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); wedge7.setAttributes(attrs2); wedge7.setVisible(true); wedge7.setValue(AVKey.DISPLAY_NAME, "Scaled Wedge with a pre-set orientation"); layer.addRenderable(wedge7); // Scaled, oriented Wedge in 3rd "quadrant" (-X, -Y, -Z) Wedge wedge8 = new Wedge( Position.fromDegrees(-45, -180, 750000), Angle.POS90, 500000, 1000000, 500000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); wedge8.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); wedge8.setAttributes(attrs2); wedge8.setVisible(true); wedge8.setValue( AVKey.DISPLAY_NAME, "Scaled, oriented Wedge with in the 3rd 'quadrant' (-X, -Y, -Z)"); layer.addRenderable(wedge8); // Add the layer to the model. insertBeforeCompass(getWwd(), layer); // Update layer panel this.getLayerPanel().update(this.getWwd()); }
protected void makeShapes() { RenderableLayer layer = new RenderableLayer(); layer.setName("Rigid Shapes"); // Create and set an attribute bundle. ShapeAttributes attrs = new BasicShapeAttributes(); attrs.setInteriorMaterial(Material.YELLOW); attrs.setInteriorOpacity(0.7); attrs.setEnableLighting(true); attrs.setOutlineMaterial(Material.RED); attrs.setOutlineWidth(2d); attrs.setDrawInterior(true); attrs.setDrawOutline(false); // Create and set a second attribute bundle. ShapeAttributes attrs2 = new BasicShapeAttributes(); attrs2.setInteriorMaterial(Material.PINK); attrs2.setInteriorOpacity(1); attrs2.setEnableLighting(true); attrs2.setOutlineMaterial(Material.WHITE); attrs2.setOutlineWidth(2d); attrs2.setDrawOutline(false); // Pyramid with equal axes, ABSOLUTE altitude mode. Pyramid pyramid = new Pyramid(Position.fromDegrees(40, -120, 220000), 200000, 200000, 200000); pyramid.setAltitudeMode(WorldWind.ABSOLUTE); pyramid.setAttributes(attrs); pyramid.setValue(AVKey.DISPLAY_NAME, "Pyramid with equal axes, ABSOLUTE altitude mode"); layer.addRenderable(pyramid); // Cone with equal axes, RELATIVE_TO_GROUND. Cone cone = new Cone(Position.fromDegrees(37.5, -115, 200000), 200000, 200000, 200000); cone.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); cone.setAttributes(attrs); cone.setValue(AVKey.DISPLAY_NAME, "Cone with equal axes, RELATIVE_TO_GROUND altitude mode"); layer.addRenderable(cone); // Wedge with equal axes, CLAMP_TO_GROUND. Wedge wedge = new Wedge( Position.fromDegrees(35, -110, 200000), Angle.fromDegrees(225), 200000, 200000, 200000); wedge.setAltitudeMode(WorldWind.CLAMP_TO_GROUND); wedge.setAttributes(attrs); wedge.setValue(AVKey.DISPLAY_NAME, "Wedge with equal axes, CLAMP_TO_GROUND altitude mode"); layer.addRenderable(wedge); // Box with a texture. Box box = new Box(Position.fromDegrees(0, -90, 600000), 600000, 600000, 600000); box.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); ArrayList<Object> imageSources = new ArrayList<Object>(); imageSources.add("images/32x32-icon-nasa.png"); imageSources.add(null); imageSources.add("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png"); imageSources.add(null); imageSources.add("images/64x64-crosshair.png"); imageSources.add(null); box.setImageSources(imageSources); box.setAttributes(attrs); box.setValue(AVKey.DISPLAY_NAME, "Box with a texture"); layer.addRenderable(box); // Sphere with a texture. Ellipsoid sphere = new Ellipsoid(Position.fromDegrees(0, -110, 600000), 600000, 600000, 600000); sphere.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); sphere.setImageSources("gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png"); sphere.setAttributes(attrs); sphere.setValue(AVKey.DISPLAY_NAME, "Sphere with a texture"); layer.addRenderable(sphere); // Cylinder with a texture. Cylinder cylinder = new Cylinder(Position.fromDegrees(0, -130, 600000), 600000, 600000, 600000); cylinder.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); cylinder.setImageSources( "gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png"); cylinder.setAttributes(attrs); cylinder.setValue(AVKey.DISPLAY_NAME, "Cylinder with a texture"); layer.addRenderable(cylinder); // Cylinder with default orientation. cylinder = new Cylinder(Position.ZERO, 600000, 500000, 300000); cylinder.setAltitudeMode(WorldWind.ABSOLUTE); cylinder.setAttributes(attrs); cylinder.setValue(AVKey.DISPLAY_NAME, "Cylinder with default orientation"); layer.addRenderable(cylinder); // Ellipsoid with a pre-set orientation. Ellipsoid ellipsoid = new Ellipsoid( Position.fromDegrees(0, 30, 750000), 1000000, 500000, 100000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); ellipsoid.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); ellipsoid.setAttributes(attrs2); ellipsoid.setValue(AVKey.DISPLAY_NAME, "Ellipsoid with a pre-set orientation"); layer.addRenderable(ellipsoid); // Ellipsoid with a pre-set orientation. ellipsoid = new Ellipsoid( Position.fromDegrees(30, 30, 750000), 1000000, 500000, 100000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); ellipsoid.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); ellipsoid.setImageSources( "gov/nasa/worldwindx/examples/images/500px-Checkerboard_pattern.png"); ellipsoid.setAttributes(attrs2); ellipsoid.setValue(AVKey.DISPLAY_NAME, "Ellipsoid with a pre-set orientation"); layer.addRenderable(ellipsoid); // Ellipsoid with a pre-set orientation. ellipsoid = new Ellipsoid( Position.fromDegrees(60, 30, 750000), 1000000, 500000, 100000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); ellipsoid.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); ellipsoid.setAttributes(attrs2); ellipsoid.setValue(AVKey.DISPLAY_NAME, "Ellipsoid with a pre-set orientation"); layer.addRenderable(ellipsoid); // Ellipsoid oriented in 3rd "quadrant" (-X, -Y, -Z). ellipsoid = new Ellipsoid( Position.fromDegrees(-45, -180, 750000), 1000000, 500000, 100000, Angle.fromDegrees(90), Angle.fromDegrees(45), Angle.fromDegrees(30)); ellipsoid.setAltitudeMode(WorldWind.RELATIVE_TO_GROUND); ellipsoid.setAttributes(attrs2); ellipsoid.setValue(AVKey.DISPLAY_NAME, "Ellipsoid oriented in 3rd \"quadrant\" (-X, -Y, -Z)"); layer.addRenderable(ellipsoid); // Add the layer to the model and update the layer panel. insertBeforePlacenames(getWwd(), layer); }