@Override public void render(float delta) { // TODO Auto-generated method stub GameUtils.clearScreen(); mBatch.begin(); mBatch.draw(background, 0, 0); txtTitle.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); txtMusic.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); txtSound.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); txtBack.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); mBatch.draw(selector, 25, selector_Y); mBatch.end(); handleInput(); }
@Override public void render(float delta) { // TODO Auto-generated method stub GameUtils.clearScreen(); mSpriteBatch.begin(); mSpriteBatch.draw(mTextureBackground, 0, 0); mTxtChooseTitle.Draw(mSpriteBatch, GameUtils.getInstance().systemFont, Color.WHITE); mTxtEasy.Draw(mSpriteBatch, GameUtils.getInstance().systemFont, Color.WHITE); mTxtNormal.Draw(mSpriteBatch, GameUtils.getInstance().systemFont, Color.WHITE); mTxtHard.Draw(mSpriteBatch, GameUtils.getInstance().systemFont, Color.WHITE); mTxtExit.Draw(mSpriteBatch, GameUtils.getInstance().systemFont, Color.WHITE); mSpriteBatch.draw(mTextureSelector, 25, selector_Y); mSpriteBatch.end(); handleInput(); }